Files
GS13NG/code/modules/projectiles/projectile/energy/nuclear_particle.dm
kevinz000 835e91d46e compile
2019-07-14 05:13:47 -07:00

30 lines
1.1 KiB
Plaintext

//Nuclear particle projectile - a deadly side effect of fusion
/obj/item/projectile/energy/nuclear_particle
name = "nuclear particle"
icon_state = "nuclear_particle"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
flag = "rad"
irradiate = 5000
speed = 0.4
hitsound = 'sound/weapons/emitter2.ogg'
impact_type = /obj/effect/projectile/impact/xray
var/static/list/particle_colors = list(
"red" = "#FF0000",
"blue" = "#00FF00",
"green" = "#0000FF",
"yellow" = "#FFFF00",
"cyan" = "#00FFFF",
"purple" = "#FF00FF"
)
/obj/item/projectile/energy/nuclear_particle/Initialize()
. = ..()
//Random color time!
var/our_color = pick(particle_colors)
add_atom_colour(particle_colors[our_color], FIXED_COLOUR_PRIORITY)
set_light(4, 3, particle_colors[our_color]) //Range of 4, brightness of 3 - Same range as a flashlight
/atom/proc/fire_nuclear_particle(angle = rand(0,360)) //used by fusion to fire random nuclear particles. Fires one particle in a random direction.
var/obj/item/projectile/energy/nuclear_particle/P = new /obj/item/projectile/energy/nuclear_particle(src)
P.fire(angle)