0e3193e929
* combat refactoring * i hate this * mobility flags part 2 time xd * whew * stuff * a * ok * changes * Wew * k * add flags * FUCKYOUVORE * fixes * typo * no using this in hard stamcrit * update icon * woopsy * . = ..() * sigh * Update living_combat.dm * wew * wups * fix * i hate you * wrong button * k * ok * bet * k * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/mob/living/living_combat.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * early returns * skreee * agony * k * k * k * k * wack * compile * wack Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
/datum/hud/var/obj/screen/staminas/staminas
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/datum/hud/var/obj/screen/staminabuffer/staminabuffer
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/obj/screen/staminas
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icon = 'modular_citadel/icons/ui/screen_gen.dmi'
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name = "stamina"
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icon_state = "stamina0"
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screen_loc = ui_stamina
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mouse_opacity = 1
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/obj/screen/staminas/Click(location,control,params)
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if(isliving(usr))
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var/mob/living/L = usr
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to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and recharges at no cost.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
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/obj/screen/staminas/update_icon_state()
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var/mob/living/carbon/user = hud?.mymob
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if(!user)
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return
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if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
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icon_state = "staminacrit"
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else if(user.hal_screwyhud == 5)
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icon_state = "stamina0"
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else
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icon_state = "stamina[CLAMP(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
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//stam buffer
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/obj/screen/staminabuffer
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icon = 'modular_citadel/icons/ui/screen_gen.dmi'
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name = "stamina buffer"
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icon_state = "stambuffer0"
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screen_loc = ui_stamina
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layer = ABOVE_HUD_LAYER + 0.1
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mouse_opacity = 0
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/obj/screen/staminabuffer/update_icon_state()
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var/mob/living/carbon/user = hud?.mymob
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if(!user)
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return
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if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
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icon_state = "stambuffer7"
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else if(user.hal_screwyhud == 5)
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icon_state = "stambuffer0"
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else
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switch(user.bufferedstam / user.stambuffer)
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if(0.95 to INFINITY)
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icon_state = "stambuffer7"
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if(0.9 to 0.95)
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icon_state = "stambuffer6"
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if(0.8 to 0.9)
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icon_state = "stambuffer5"
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if(0.6 to 0.8)
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icon_state = "stambuffer4"
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if(0.4 to 0.6)
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icon_state = "stambuffer3"
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if(0.2 to 0.4)
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icon_state = "stambuffer2"
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if(0.05 to 0.2)
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icon_state = "stambuffer1"
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else
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icon_state = "stambuffer0"
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