* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
36 lines
735 B
Plaintext
36 lines
735 B
Plaintext
SUBSYSTEM_DEF(acid)
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name = "Acid"
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priority = 40
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flags = SS_NO_INIT|SS_BACKGROUND
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/controller/subsystem/acid/stat_entry()
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..("P:[processing.len]")
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/datum/controller/subsystem/acid/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/obj/O = currentrun[currentrun.len]
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currentrun.len--
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if (!O || QDELETED(O))
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processing -= O
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if (MC_TICK_CHECK)
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return
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continue
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if(O.acid_level && O.acid_processing())
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else
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O.cut_overlay(GLOB.acid_overlay, TRUE)
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processing -= O
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if (MC_TICK_CHECK)
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return
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