* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
108 lines
3.2 KiB
Plaintext
108 lines
3.2 KiB
Plaintext
/datum/objective/devil
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dangerrating = 5
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/datum/objective/devil/soulquantity
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explanation_text = "You shouldn't see this text. Error:DEVIL1"
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target_amount = 4
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/datum/objective/devil/soulquantity/New()
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target_amount = pick(6,7,8)
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update_explanation_text()
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/datum/objective/devil/soulquantity/update_explanation_text()
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explanation_text = "Purchase, and retain control over at least [target_amount] souls."
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/datum/objective/devil/soulquantity/check_completion()
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var/count = 0
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for(var/S in owner.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner == owner)
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count++
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return count >= target_amount
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/datum/objective/devil/soulquality
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explanation_text = "You shouldn't see this text. Error:DEVIL2"
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var/contractType
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var/contractName
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/datum/objective/devil/soulquality/New()
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contractType = pick(CONTRACT_POWER, CONTRACT_WEALTH, CONTRACT_PRESTIGE, CONTRACT_MAGIC, CONTRACT_REVIVE, CONTRACT_KNOWLEDGE/*, CONTRACT_UNWILLING*/)
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target_amount = pick(1,2)
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switch(contractType)
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if(CONTRACT_POWER)
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contractName = "for power"
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if(CONTRACT_WEALTH)
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contractName = "for wealth"
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if(CONTRACT_PRESTIGE)
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contractName = "for prestige"
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if(CONTRACT_MAGIC)
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contractName = "for magic"
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if(CONTRACT_REVIVE)
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contractName = "of revival"
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if(CONTRACT_KNOWLEDGE)
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contractName = "for knowledge"
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//if(CONTRACT_UNWILLING) //Makes round unfun.
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// contractName = "against their will"
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update_explanation_text()
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/datum/objective/devil/soulquality/update_explanation_text()
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explanation_text = "Have mortals sign at least [target_amount] contracts [contractName]"
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/datum/objective/devil/soulquality/check_completion()
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var/count = 0
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for(var/S in owner.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner != L && L.damnation_type == contractType)
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count++
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return count>=target_amount
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/datum/objective/devil/sintouch
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explanation_text = "You shouldn't see this text. Error:DEVIL3"
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/datum/objective/devil/sintouch/New()
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target_amount = pick(4,5)
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explanation_text = "Ensure at least [target_amount] mortals are sintouched."
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/datum/objective/devil/sintouch/check_completion()
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return target_amount>=SSticker.mode.sintouched.len
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/datum/objective/devil/buy_target
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explanation_text = "You shouldn't see this text. Error:DEVIL4"
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/datum/objective/devil/buy_target/update_explanation_text()
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if(target)
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explanation_text = "Purchase and retain the soul of [target.name], the [target.assigned_role]."
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else
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explanation_text = "Free objective."
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/datum/objective/devil/buy_target/check_completion()
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return target.soulOwner == owner
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/datum/objective/devil/outsell
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explanation_text = "You shouldn't see this text. Error:DEVIL5"
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/datum/objective/devil/outsell/New()
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/datum/objective/devil/outsell/update_explanation_text()
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explanation_text = "Purchase and retain control over more souls than [target.devilinfo.truename], known to mortals as [target.name], the [target.assigned_role]."
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/datum/objective/devil/outsell/check_completion()
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var/selfcount = 0
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for(var/S in owner.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner == owner)
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selfcount++
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var/targetcount = 0
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for(var/S in target.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner == target)
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targetcount++
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return selfcount > targetcount
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