Files
GS13NG/code/game/objects/items/weapons/storage/internal.dm
Poojawa 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/obj/item/weapon/storage/internal
storage_slots = 2
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 50 // Limited by slots, not combined weight class
w_class = WEIGHT_CLASS_BULKY
rustle_jimmies = FALSE
/obj/item/weapon/storage/internal/ClickAccessible(mob/user, depth=1)
if(loc)
return loc.ClickAccessible(user, depth)
/obj/item/weapon/storage/internal/Adjacent(A)
if(loc)
return loc.Adjacent(A)
/obj/item/weapon/storage/internal/pocket
var/priority = TRUE
// TRUE if opens when clicked, like a backpack.
// FALSE if opens only when dragged on mob's icon (hidden pocket)
var/quickdraw = FALSE
// TRUE if you can quickdraw items from it with alt-click.
/obj/item/weapon/storage/internal/pocket/New()
..()
if(loc)
name = loc.name
/obj/item/weapon/storage/internal/pocket/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
. = ..()
if(. && silent && !prevent_warning)
if(quickdraw)
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>")
else
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src].")
/obj/item/weapon/storage/internal/pocket/big
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/internal/pocket/small
storage_slots = 1
priority = FALSE
/obj/item/weapon/storage/internal/pocket/tiny
storage_slots = 1
max_w_class = WEIGHT_CLASS_TINY
priority = FALSE
/obj/item/weapon/storage/internal/pocket/shoes
can_hold = list(
/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
/obj/item/device/firing_pin
)
//can hold both regular pens and energy daggers. made for your every-day tactical librarians/murderers.
priority = FALSE
quickdraw = TRUE
silent = TRUE
/obj/item/weapon/storage/internal/pocket/shoes/clown
can_hold = list(
/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
/obj/item/device/firing_pin, /obj/item/weapon/bikehorn)
/obj/item/weapon/storage/internal/pocket/small/detective
priority = TRUE // so the detectives would discover pockets in their hats
/obj/item/weapon/storage/internal/pocket/small/detective/PopulateContents()
new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)