Files
GS13NG/code/controllers/subsystem/server_maint.dm
2017-04-26 17:05:23 -05:00

39 lines
1.2 KiB
Plaintext

#define PING_BUFFER_TIME 25
SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
flags = SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (config.hub)
world.visibility = 1
..()
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if (!resumed)
src.currentrun = GLOB.clients.Copy()
var/round_started = Master.round_started
var/list/currentrun = src.currentrun
while (length(currentrun))
var/client/C = currentrun[currentrun.len]
currentrun.len--
if(config.kick_inactive)
if(round_started && C.is_afk(INACTIVITY_KICK))
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
to_chat(C, "<span class='danger'>You have been inactive for more than 10 minutes and have been disconnected.</span>")
qdel(C)
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*world.tick_usage/100]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
#undef PING_BUFFER_TIME