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bf4973e58053950e7c254dc06f87f73671a55905
GS13NG/code/modules/projectiles/guns
History
CitadelStationBot c36e599a6a Fixes AOE modkits not working because I messed up the logic (#1400)
2017-06-04 09:03:45 -07:00
..
ballistic
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
energy
Fixes AOE modkits not working because I messed up the logic (#1400)
2017-06-04 09:03:45 -07:00
magic
Merge pull request #1168 from Citadel-Station-13/upstream-merge-26361
2017-05-30 15:15:51 -05:00
ballistic.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
energy.dm
[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#1191)
2017-05-27 13:36:44 -07:00
grenade_launcher.dm
Bleeding edgy refresh (#303)
2017-03-21 11:44:10 -05:00
magic.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
medbeam.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
mounted.dm
Fixes armlasers breaking on retract (#498)
2017-04-20 22:03:30 -05:00
syringe_gun.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
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