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GS13NG/code/modules/mob/living/silicon/ai/ai_defense.dm
T
2020-01-12 16:54:08 +01:00

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/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
. = ..()
if(!.)
return FALSE
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
return //immune to slimes
/mob/living/silicon/ai/blob_act(obj/structure/blob/B)
if (stat != DEAD)
adjustBruteLoss(60)
updatehealth()
return 1
return 0
/mob/living/silicon/ai/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
disconnect_shell()
if (prob(30))
switch(pick(1,2))
if(1)
view_core()
if(2)
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
/mob/living/silicon/ai/ex_act(severity, target)
switch(severity)
if(1)
gib()
if(2)
if (stat != DEAD)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3)
if (stat != DEAD)
adjustBruteLoss(30)
/mob/living/silicon/ai/bullet_act(obj/item/projectile/Proj)
. = ..()
updatehealth()
/mob/living/silicon/ai/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
return // no eyes, no flashing