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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">30 August 2020</h2>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new explosion echoes</li>
<li class="tweak">explosion echo range</li>
<li class="soundadd">5 new explosion related sounds</li>
</ul>
<h2 class="date">28 August 2020</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">an ancient game over a thousand years old has re-emerged among crewmembers - rock paper scissors</li>
<li class="rscadd">you can now choose a body sprite as an anthromorph or anthromorphic insect, and can choose from aquatic/avian and apid respectively (and obviously back to the defaults too)</li>
</ul>
<h2 class="date">27 August 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">eyebeam lighting can only have 128 maximum HSV saturation now.</li>
<li class="balance">no more shotgun stripper clips in boxes.</li>
<li class="balance">goliath tentacles now do 20 damage to mechs at 25% ap</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changing your character's gender won't randomize its hairstyle and facial hairstyle now</li>
</ul>
<h2 class="date">26 August 2020</h2>
<h3 class="author">ancientpower updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ghosts can read newscasters by clicking on them.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">hierophant vortex blasts now have 50% armor penetration vs mecha</li>
<li class="balance">ventcrawling now kicks off every attached/buckled mob, even for non humans.</li>
</ul>
<h2 class="date">25 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Insidious combat gloves have been replaced by insidious guerilla gloves. They're generally the same, except now you can tackle with them.</li>
</ul>
<h3 class="author">Literallynotpickles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now equip handheld crew monitors on all medical-related winter coats.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">vore now ejects occupants on death</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Thermoelectric Generator power output</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">I.P.Cs now short their circuits when expressing emotion, causing sparks to appear around them.</li>
</ul>
<h2 class="date">24 August 2020</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes areas on expanded airlocks</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wormhole jaunters work</li>
<li class="tweak">wormhole jaunters no longer get interference from bags of holding</li>
<li class="bugfix">airlocks now only shock on pulse/wirecutters instead of on tgui panel open.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">three new items are in the loadout for all donators</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">contraband black evening gloves in kinkvend</li>
</ul>
<h2 class="date">23 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">silicons and clockies can now access APCs properly</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medbay now has a smartfridge for organ storage</li>
<li class="rscadd">Slight enhancements to the station's electrical wiring layout</li>
<li class="rscadd">Very small library renovation</li>
<li class="bugfix">Exterior airlocks have been given proper air systems for safety's sake</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stops shielded hardsuits from slowly turning the wearer into a big glowing ball of stacked energy shield overlays.</li>
<li class="tweak">the shielding overlay is merely visual as result. Aim your clicks.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">no more 10 pop xenos (25pop now)</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increases the majority of airlocks by 1 tile.</li>
<li class="tweak">Minor adjustments to the TEG engine.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Simplemobs no longer count in dynamic.</li>
<li class="balance">"Story" storyteller no longer starts at a ludicrously low threat, always.</li>
<li class="balance">Blob threat now scales with coverage.</li>
<li class="tweak">One person with their pref on no longer overpowers 40 people who might not even know there is one.</li>
<li class="bugfix">Negative-weight rulesets are no longer put into the list.</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">removed durathread from armwraps recipe.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">breath mask balaclava</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizards are now a recommended species for mam snouts</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new sprites for the temporal katana</li>
<li class="rscadd">suiciding with the temporal katana omae wa mou shinderius you into the shadow realm</li>
<li class="soundadd">twilight isnt earrape</li>
</ul>
<h2 class="date">22 August 2020</h2>
<h3 class="author">Time-Green (copypasta'd by lolman360) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plumbing</li>
<li class="rscadd">automatic hydro trays</li>
</ul>
<h2 class="date">21 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updates and adds some of the tips</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">added reftracking as a compile flag</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RSD limitation is now 500 tiles</li>
<li class="bugfix">Fixed broken RSD sprites</li>
<li class="config">Removed that shuttle limit</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">two snouts can once again be chosen in customization</li>
<li class="bugfix">lizard snouts work again</li>
</ul>
<h2 class="date">20 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cooking oil damage formula is no longer scuffed.</li>
<li class="tweak">Changed the clockie help-link to lead to our own wiki.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="admin">admins can now do html in ahelps properly</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Pirate threats are now announced as "business propositions", and their arrivals are now also announced properly.</li>
</ul>
<h3 class="author">tiramisuapimancer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ethereal hair is now their body color instead of accidentally white</li>
</ul>
<h2 class="date">18 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">kindle cast time: 15ds -> 25ds</li>
<li class="tweak">Moved the Belligerent Scripture to where it should be in the code</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">glass floors</li>
<li class="rscadd">uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no longer be crowbarred.</li>
<li class="rscadd">ghost cafe has funky fresh art</li>
<li class="bugfix">you can actually remove glass floors now</li>
<li class="code_imp">get_equipped_items is hopefully less gross</li>
<li class="balance">plasma cutters are no longer gay</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE, with one of the more immediate effects being able to mark them with a crusher and backstab them.</li>
<li class="balance">The funny blyat men have stumbled upon another surplus of Mosin-Nagants and are starting to pack them into crates again.</li>
<li class="balance">Vehicle riders can now, by default, get shot in the face and/or chest.</li>
<li class="rscadd">Adminspawn only .357 DumDum rounds! Because sometimes the other guy just really needs to hurt.</li>
<li class="rscadd">Bluespace beakers now have a chemical window through the side that shows chemical overlays.</li>
<li class="rscadd">Plant DNA manipulators now let you chuck things over them. Or they WOULD, if LETPASSTHROW worked half a damn.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uplink implant states</li>
<li class="tweak">tweaks how role assigning works</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gives ashwalkers nightvision</li>
<li class="balance">Makes tesla blast people, not the environment, to save the server.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">moves Garlic sprites from growing.dmi to growing_vegetable.dmi</li>
<li class="rscdel">Removes the unused Electric Lime mutation, it just takes up space with no actual function nor sprites.</li>
<li class="imageadd">Gives Catnip growing sprites</li>
<li class="imagedel">Removes redundant images in growing.dmi</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">10 force to a fucking rubber cock.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">shotgun stripper clip nerf. ammoboxes can now accept a load_delay that happens when they attack a magazine, internal or external.</li>
</ul>
<h3 class="author">ported from tg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bronze airlocks and windows can now be built</li>
<li class="balance">i also tweaked bronze flooring to be cheaper.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">stamina draining projectiles without stamina for their primary damage type now has their stamina damage taken into account for shield blocking, rather than the block being done for free for that.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">snowflake code tidyup</li>
<li class="refactor">snowflake code for mutant bodypart selection has been rewritten to be ~14x shorter</li>
<li class="tweak">meat type and horns can now be selected by any species</li>
</ul>
<h2 class="date">17 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cogscarabs are no longer always Pogscarabs</li>
</ul>
<h3 class="author">Strazyplus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added drakeborgs</li>
<li class="rscadd">Added drakeplushies</li>
<li class="imageadd">added drakeborg sprites</li>
<li class="imageadd">added drakeplushie sprites</li>
<li class="code_imp">changed some code - added drakeplushies to backpack loadout Removed duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)</li>
<li class="rscadd">Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi to icon/mob/cyborg</li>
</ul>
<h2 class="date">16 August 2020</h2>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="balance">nerfed hypereut chaplain weapon.</li>
<li class="balance">50% rng blockchance -> 0%</li>
<li class="balance">parry made much worse because it's an actual weapon and a roundstart one at that.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tips</li>
</ul>
<h2 class="date">15 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">missing anomaly core icons</li>
<li class="bugfix">wrong state. blame the tg vertion i copied</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the 8 rotation limit from clockwork chairs has been removed. please don't abuse this.</li>
<li class="tweak">ethereals can now wear underwear</li>
</ul>
<h2 class="date">14 August 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">abductors can buy things</li>
</ul>
<h2 class="date">13 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes fermisleepers and reverts them to tg ones</li>
</ul>
<h2 class="date">12 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">hellgun single-pack classification: goodies -> armory</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">hallway table hallway table</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The temporal katana is now slightly more worthy of the 2 spell point cost, with a smaller, antimagic respecting timestop, less force, and no random blockchance. Society has progressed past the need for blockchance.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mafia Component</li>
<li class="bugfix">Fixed missing icons and handtele</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a whole lot of jank regarding funny part sprite display.</li>
</ul>
<h3 class="author">Toriate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Opossums have migrated into the maintenance tunnels! Seek them out at your own peril!</li>
</ul>
<h3 class="author">ancientpower updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Doors added to the west side of box medbay to make things a bit more manageable.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">smuggler satchel cost 2->1</li>
<li class="tweak">radio jammer cost 5->2</li>
<li class="bugfix">smuggler satchel uplink description now implies that persistence is disabled</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">renameable necklace (accessory, attaches to suit) and ring (glove slot.)</li>
<li class="tweak">custom rename is now 2048 characters? i think it's characters.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use anything as an emoji by doing :/obj/item/path/to/item:. This works for any /atom or subtype.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">syndicate agents now have access to mechanical aim enhancers which allow them to aim bullets to bounce off walls</li>
<li class="bugfix">ricochets work properly now for the bullets that support them</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">hair and some sechuds</li>
<li class="balance">ce hardsuit radproofing</li>
</ul>
<h2 class="date">11 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">PDA uplinks can now steal from pens. Properly. Just make sure to have a pen in your PDA, first.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tracer no longer gives you full stamheals per use</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">volaju two</li>
</ul>
<h2 class="date">10 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Parry counterattack text now shows up.</li>
<li class="balance">Sterilized gauze is now better at stopping bleeding, and applies slightly faster. Very slightly faster.</li>
<li class="balance">Ointment and sutures now hold more in a stack (12 and 15, respectively).</li>
<li class="tweak">Sterilized gauze can now be made by just pouring 10u sterilizine onto standard medical gauze, instead of having to craft it. Why you had to craft it, I will honestly never know.</li>
<li class="balance">Proto-kinetic glaives are more expensive, stagger/cooldown on failed parries increased slightly, perfect parries required for counterattack.</li>
<li class="rscadd">New item: Temporal Katana. 2 points for wizards, timestops upon successful parry, bokken quickparry stats (100 force on melee counter!).</li>
<li class="rscadd">Also you can *smirk. This has no mechanical effect, other than being smug.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a guide for romerol usage</li>
<li class="balance">made infectious zombies not enter softcrit and take no stamina damage</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">clocktheme color</li>
<li class="code_imp">Ports TGUI-4</li>
</ul>
<h3 class="author">Lynxless updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports TG #51879</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Meatballs now spawn raw from food processors.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ethereals</li>
<li class="rscdel">(Hexa)crocin</li>
<li class="rscdel">(Hexa)camphor</li>
<li class="tweak">Tweaked wording for marking tickets IC issue.</li>
<li class="tweak">Rerolling your traitor goals will ONLY give you "proper" objectives.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">borgs being able to select and use a module when it's too damaged</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">gave chairs active block/parry in exchange for removal of block_chance</li>
<li class="tweak">replaces box whiteship tbaton with truncheon</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">made the Dirty Magazines crate cost 4000 instead of 12000 credits</li>
<li class="rscadd">MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">player made areas are no longer valid for malf hacking</li>
<li class="tweak">default space levels is 4 again.</li>
<li class="tweak">rats now swarm instead of stacking on one spot.</li>
<li class="balance">getting hit by an explosion will now barely hard knockdown, but will leave you somewhat winded.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">speech verbs copy through dna copying now</li>
</ul>
<h2 class="date">09 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic glaives (not crushers) can parry now.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a second shutter on the top of the hop line</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">immovable rods no longer drop down chasms</li>
<li class="rscdel">fun removal: squeaking objects now have an 1 second cooldown between squeaks, and will have a 33% chance of interrupting any other squeaking object when Cross()ing, meaning no more ear-fuck conveyor belts.</li>
</ul>
<h2 class="date">08 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Roundstart cultists now start with a replica fabricator - no brass though, make your own.</li>
<li class="balance">Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute end: 3 > 5</li>
<li class="bugfix">The ratvarian spear no longer adds negative vitality under very specific circumstances.</li>
<li class="balance">The Ratvarian Spear can parry now! Short parries with low leeway, but low cooldown.</li>
<li class="rscadd">The brass claw, a implant-based weapon which gains combo on consecutive hits against the same target.</li>
<li class="rscadd">The sigil of rites, a sigil used to perform various rites with a cost of power and materials</li>
<li class="rscadd">The Rite of Advancement: Used to add a organ or cyberimplant to a clockie without need for surgery.</li>
<li class="rscadd">The Rite of Woundmending: Used to heal all wounds on another cultist, causing toxins damage in return.</li>
<li class="rscadd">The Rite of the Claw: Used to summon a brass claw implant. Maximum of 4 uses per round.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted price.</li>
<li class="rscadd">Revolvers from the dedicated kit now have reskinning capabilities.</li>
<li class="bugfix">You can now actually buy the riflery primer, which lets you pump shotguns and work the Mosin's bolt faster.</li>
<li class="imageadd">Bulldog slug magazines now have a unique sprite.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed an abductee objective that told you to remove all oxygen.</li>
<li class="rscadd">Added a new abductee objective to replace the removed one.</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">🅱️oneless</li>
<li class="rscadd">squishy slime emotes</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">heparin makes you bleed half as much now</li>
<li class="tweak">cuts make you bleed 25% less now</li>
<li class="rscadd">more items in the loadout and loadout has subcategories now for easier searching</li>
</ul>
<h2 class="date">07 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active tufs on some space ruins, murderdome VR, and a few on pubby, changed cargo autolathe to techfab, messed with pipe room leading to monastery.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">vendors are now unanchored when tipped. it just fell over it's not bolted to the ground anymore.</li>
<li class="bugfix">podpeople no fat when sunbathing.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">explosions only recurse one level into storage before dropping 1 level per storage layer.</li>
<li class="tweak">volumetric storage is now minimum 16 pixels per item because 8 was ridiculous</li>
<li class="spellcheck">shieldbash balanace --> balance</li>
<li class="rscadd">attempting to send too long of an emote will now reflect it back to you instead of cutting it off and discarding the overflow.</li>
<li class="rscadd">holoparasites can now play music</li>
<li class="balance">lethal blood now causes damaging bleeding instead of outright gibbing</li>
</ul>
<h2 class="date">06 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different blade, handguard, and goliath hide grip. Expensive, but elegant.</li>
<li class="balance">Door charges no longer knock people out.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy damaged AI upload modules in the traitor's uplink.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ghost chilis</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">4 New blends of tea have been shipped to the station, and how to make them has been leaked!</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the warp implant</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added a hallway to telecoms for engineers to get there on meta</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">dildo circuit assemblies</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Tendril-Mother on Lavaland has remembered how to make ashwalkers who know how to speak Draconic again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nanotrasen has decided to fire all disabled members of the security division and confiscate certain sentimental items from doctors</li>
<li class="tweak">the custom tongue preference now passes through cloning so you spawn with your selected tongue</li>
<li class="tweak">several changes to travelling traders so they look better and spawn slightly less often</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">nukies can buy holoparasites</li>
</ul>
<h2 class="date">04 August 2020</h2>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizard spines</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to further advancements in medical technology, you can now have holes poked into your body for fun and enjoyment</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">prefs for headpat wagging</li>
</ul>
<h2 class="date">03 August 2020</h2>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed clockwork guardians being able to reflect ranged weapons</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uv penlight no longer invisible</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff</li>
<li class="balance">shoves now stagger for 3.5 seconds.</li>
<li class="tweak">war operatives now actually time 20 minutes since roundstart to depart instead of 15.</li>
<li class="balance">explosive stand bombs can now be examined from any distance</li>
<li class="code_imp">explosive stand bombs are now a component.</li>
</ul>
<h2 class="date">02 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor to durathread levels, craft in the crafting menu.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The belligerent scripture and a brass multitool, and a new marauder variant which act similar to holoparasites/guardian spirits.</li>
<li class="rscdel">Removed the abductor teleport consoles they get, removes abscond for the time being as I've not seen much use for it other than just spamming it and hoping you end up in the armory.</li>
<li class="tweak">moved around scriptures to make the cult work better as being based around the station, makes the Ark scream more often and work as a summonable object, clockwork armor now has a flat 0 defense up to 10 instead of negatives against laser damage. Makes the Ark work better in a station based setting, as well as the Heralds beacon in case It works for the mode.</li>
<li class="soundadd">added powerloaderstep.ogg for Neovgre</li>
<li class="tweak">changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusts abductor spawntext</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed replica pods</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active turfs on wizard ruin and space hermit, fixed missing APC's and added a light on Delta</li>
</ul>
<h3 class="author">ike709 and bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now see your bans on (some) other servers.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chaplain cultists being able to convert people to full clockwork cult status</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">combat mode now has weaker buffs in terms of damage dealt and took for being or not being in the mode</li>
<li class="tweak">damage debuff for laying down has been decreased from 0.5x to 0.7x</li>
</ul>
<h2 class="date">01 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added cake hat to bar, adds another atmostech spawn</li>
<li class="bugfix">sinks point in the right direction, APC won't spawn off the wall in circuits</li>
<li class="bugfix">changes commissary APC so it actually powers the room, adds a missing AIR alarm, arrivals no longer has active atmos tiles.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toy shotguns no longer need 2 hands to fire</li>
<li class="bugfix">being on fire works again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">monkeys no longer continuously bleed everywhere</li>
</ul>
<h2 class="date">30 July 2020</h2>
<h3 class="author">Adelphon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Created a Cosmetic version of the camo.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Bloodsucker LifeTick runs from BiologicalLife now</li>
</ul>
<h3 class="author">Ryll-Ryll ported by silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shoelaces are now a thing. You can untie them by laying down next to someone.</li>
<li class="tweak">shoes now have lace delays and some can't be laced at all</li>
<li class="refactor">do after now tracks who's interacting with who, meaning some actions now break when the target moves away.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported the long range atmos analyzer from sk*rat, credit to NotRanged</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">energy sword perfect parries now reflect projectiles back at their shooters.</li>
<li class="balance">any mob can now parry if they have the right item</li>
<li class="rscadd">beam rifles now go into emitters properly</li>
<li class="refactor">clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information.</li>
<li class="balance">Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though.</li>
<li class="rscadd">Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements. experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds.</li>
<li class="code_imp">All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)</li>
<li class="refactor">attack_hand has been refactored to on_attack_hand remove: sexchems no longer impact click delay</li>
<li class="rscadd">turrets now automatically stagger their shots. Happy parrying/blocking.</li>
<li class="bugfix">turrets now speed_process, they were shooting slower than they should be</li>
<li class="balance">anything can now block with the right items</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">some crafted crates won't contain items now, and thus have stopped breaking the laws of physics</li>
<li class="tweak">beepskys hats now follow the laws of gravity and move up/down when he bobs up and down</li>
</ul>
<h2 class="date">29 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The 'Naked' outfit is no longer broken.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed cremator trays, paleness examination strings, chat message for stamping paper, looping sounds, load away missions/VR admin verb, access requirements for using the sechuds.</li>
<li class="tweak">Alt-Clicking a cigarette packet should pull the lighter out first if present, then cigarettes.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Directional windows can now be rotated counterclockwise properly again.</li>
</ul>
<h3 class="author">NecromancerAnne, Sirich96 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Stunbaton sprites by Sirich96.</li>
<li class="rscadd">New sprites for the stunsword.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds some in-hands for the rapier sheath.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">tail wagging should work in all cases now</li>
<li class="bugfix">bluespace jars work as intended now</li>
<li class="bugfix">aliens can remove embeds now</li>
<li class="bugfix">bloodsuckers are not affected by bloodloss</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flannel jackets and bartender winter coat</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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