118 lines
5.2 KiB
Plaintext
118 lines
5.2 KiB
Plaintext
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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// Implants
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/datum/uplink_item/implants/adrenal
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name = "Adrenal Implant"
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desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \
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cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect."
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item = /obj/item/storage/box/syndie_kit/imp_adrenal
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cost = 8
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player_minimum = 25
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/datum/uplink_item/implants/antistun
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name = "CNS Rebooter Implant"
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desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/anti_stun
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cost = 12
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/freedom
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name = "Freedom Implant"
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desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \
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user from common restraints such as handcuffs."
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item = /obj/item/storage/box/syndie_kit/imp_freedom
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cost = 5
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/datum/uplink_item/implants/warp
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name = "Warp Implant"
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desc = "An implant injected into the body and later activated at the user's will. It will inject eigenstasium which saves the user's location and teleports them there after five seconds. Lasts only fifteen times."
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item = /obj/item/storage/box/syndie_kit/imp_warp
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cost = 6
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/hijack
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name = "Hijack Implant"
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desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms."
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item = /obj/item/implanter/hijack
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cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked.
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surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope
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restricted = TRUE
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/datum/uplink_item/implants/radio
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name = "Internal Syndicate Radio Implant"
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desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \
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Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection."
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item = /obj/item/storage/box/syndie_kit/imp_radio
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cost = 4
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restricted = TRUE
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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The more implants inside of you, the higher the explosive power. \
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This will permanently destroy your body, however."
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item = /obj/item/storage/box/syndie_kit/imp_microbomb
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cost = 2
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/macrobomb
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name = "Macrobomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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Upon death, releases a massive explosion that will wipe out everything nearby."
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item = /obj/item/storage/box/syndie_kit/imp_macrobomb
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cost = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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restricted = TRUE
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/datum/uplink_item/implants/reviver
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name = "Reviver Implant"
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desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/reviver
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cost = 8
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/stealthimplant
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name = "Stealth Implant"
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desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \
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On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it."
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item = /obj/item/implanter/stealth
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cost = 8
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/datum/uplink_item/implants/storage
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name = "Storage Implant"
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desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \
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pocket capable of storing two regular-sized items."
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item = /obj/item/storage/box/syndie_kit/imp_storage
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cost = 8
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/datum/uplink_item/implants/thermals
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name = "Thermal Eyes"
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desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
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item = /obj/item/autosurgeon/thermal_eyes
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cost = 8
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \
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Undetectable (except via surgery), and excellent for escaping confinement."
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item = /obj/item/storage/box/syndie_kit/imp_uplink
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cost = 4
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// An empty uplink is kinda useless.
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surplus = 0
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restricted = TRUE
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/datum/uplink_item/implants/xray
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name = "X-ray Vision Implant"
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desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/xray_eyes
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cost = 10
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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