Files
GS13NG/code/game/gamemodes/blob/blobs/node.dm
2016-12-22 22:35:44 -06:00

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/obj/effect/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
desc = "A large, pulsating yellow mass."
health = 200
maxhealth = 200
health_regen = 3
point_return = 25
atmosblock = 1
/obj/effect/blob/node/New(loc, var/h = 100)
blob_nodes += src
START_PROCESSING(SSobj, src)
..(loc, h)
/obj/effect/blob/node/scannerreport()
return "Gradually expands and sustains nearby blob spores and blobbernauts."
/obj/effect/blob/node/update_icon()
cut_overlays()
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
if(overmind)
I.color = overmind.blob_reagent_datum.color
src.add_overlay(I)
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
src.add_overlay(C)
/obj/effect/blob/node/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/blob/node/Destroy()
blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/blob/node/Life()
Pulse_Area(overmind, 10, 3, 2)
color = null