Files
GS13NG/code/modules/cargo/exports/seeds.dm
T
deathride58andkevinz000 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00

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/datum/export/seed
cost = 50 // Gets multiplied by potency
k_elasticity = 1 //price inelastic/quantity elastic, only need to export a few samples
unit_name = "new plant species sample"
export_types = list(/obj/item/seeds)
var/needs_discovery = FALSE // Only for undiscovered species
var/global/list/discoveredPlants = list()
/datum/export/seed/get_cost(obj/O)
var/obj/item/seeds/S = O
if(!needs_discovery && (S.type in discoveredPlants))
return 0
if(needs_discovery && !(S.type in discoveredPlants))
return 0
return ..() * S.rarity // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later.
/datum/export/seed/sell_object(obj/O)
..()
var/obj/item/seeds/S = O
discoveredPlants[S.type] = S.potency
/datum/export/seed/potency
cost = 2.5 // Gets multiplied by potency and rarity.
unit_name = "improved plant sample"
export_types = list(/obj/item/seeds)
needs_discovery = TRUE // Only for already discovered species
/datum/export/seed/potency/get_cost(obj/O)
var/obj/item/seeds/S = O
var/cost = ..()
if(!cost)
return 0
var/potDiff = (S.potency - discoveredPlants[S.type])
return round(..() * potDiff)