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GS13NG/code/datums/diseases/advance/symptoms/choking.dm
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/*
//////////////////////////////////////
Choking
Very very noticable.
Lowers resistance.
Decreases stage speed.
Decreases transmittablity tremendously.
Moderate Level.
Bonus
Inflicts spikes of oxyloss
//////////////////////////////////////
*/
/datum/symptom/choking
name = "Choking"
desc = "The virus causes inflammation of the host's air conduits, leading to intermittent choking."
stealth = -3
resistance = -2
stage_speed = -2
transmittable = -4
level = 3
severity = 3
base_message_chance = 15
symptom_delay_min = 10
symptom_delay_max = 30
threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
<b>Stealth 4:</b> The symptom remains hidden until active."
/datum/symptom/choking/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 8)
symptom_delay_min = 7
symptom_delay_max = 24
if(A.properties["stealth"] >= 4)
suppress_warning = TRUE
/datum/symptom/choking/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
if(3, 4)
if(!suppress_warning)
to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
else
to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
Choke_stage_3_4(M, A)
M.emote("gasp")
else
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
Choke(M, A)
M.emote("gasp")
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
M.adjustOxyLoss(rand(6,13))
return 1
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
M.adjustOxyLoss(rand(10,18))
return 1
/*
//////////////////////////////////////
Asphyxiation
Very very noticable.
Decreases stage speed.
Decreases transmittablity.
Bonus
Inflicts large spikes of oxyloss
Introduces Asphyxiating drugs to the system
Causes cardiac arrest on dying victims.
//////////////////////////////////////
*/
/datum/symptom/asphyxiation
name = "Acute respiratory distress syndrome"
desc = "The virus causes shrinking of the host's lungs, causing severe asphyxiation. May also lead to heart attacks."
stealth = -2
resistance = -0
stage_speed = -1
transmittable = -2
level = 7
severity = 6
base_message_chance = 15
symptom_delay_min = 14
symptom_delay_max = 30
var/paralysis = FALSE
threshold_desc = "<b>Stage Speed 8:</b> Additionally synthesizes pancuronium and sodium thiopental inside the host.<br>\
<b>Transmission 8:</b> Doubles the damage caused by the symptom."
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 8)
paralysis = TRUE
if(A.properties["transmittable"] >= 8)
power = 2
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(3, 4)
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
Asphyxiate_stage_3_4(M, A)
M.emote("gasp")
if(5)
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
Asphyxiate(M, A)
M.emote("gasp")
if(M.getOxyLoss() >= 120)
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
Asphyxiate_death(M, A)
return
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(10,15) * power
M.adjustOxyLoss(get_damage)
return 1
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(15,21) * power
M.adjustOxyLoss(get_damage)
if(paralysis)
M.reagents.add_reagent_list(list("pancuronium" = 3, "sodium_thiopental" = 3))
return 1
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(25,35) * power
M.adjustOxyLoss(get_damage)
M.adjustBrainLoss(get_damage/2)
return 1