Files
GS13NG/code/game/objects/structures/lavaland/necropolis_tendril.dm
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Detective-Google bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00

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//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
/obj/structure/spawner/lavaland
name = "necropolis tendril"
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
icon = 'icons/mob/nest.dmi'
icon_state = "tendril"
faction = list("mining")
max_mobs = 3
max_integrity = 250
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
anchored = TRUE
resistance_flags = FIRE_PROOF | LAVA_PROOF
var/gps = null
var/obj/effect/light_emitter/tendril/emitted_light
/obj/structure/spawner/lavaland/goliath
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
/obj/structure/spawner/lavaland/icewatcher
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
emitted_light = new(loc)
for(var/F in RANGE_TURFS(1, src))
if(ismineralturf(F))
var/turf/closed/mineral/M = F
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
gps = new /obj/item/gps/internal(src)
GLOB.tendrils += src
/obj/structure/spawner/lavaland/deconstruct(disassembled)
new /obj/effect/collapse(loc)
new /obj/structure/closet/crate/necropolis/tendril(loc)
return ..()
/obj/structure/spawner/lavaland/Destroy()
var/last_tendril = TRUE
if(GLOB.tendrils.len>1)
last_tendril = FALSE
if(last_tendril && !(flags_1 & ADMIN_SPAWNED_1))
if(SSmedals.hub_enabled)
for(var/mob/living/L in view(7,src))
if(L.stat || !L.client)
continue
SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
GLOB.tendrils -= src
QDEL_NULL(emitted_light)
QDEL_NULL(gps)
return ..()
/obj/effect/light_emitter/tendril
set_luminosity = 4
set_cap = 2.5
light_color = LIGHT_COLOR_LAVA
/obj/effect/collapse
name = "collapsing necropolis tendril"
desc = "Get clear!"
layer = TABLE_LAYER
icon = 'icons/mob/nest.dmi'
icon_state = "tendril"
anchored = TRUE
density = TRUE
var/obj/effect/light_emitter/tendril/emitted_light
/obj/effect/collapse/Initialize()
. = ..()
emitted_light = new(loc)
visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
visible_message("<span class='warning'>Something falls free of the tendril!</span>")
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
addtimer(CALLBACK(src, .proc/collapse), 50)
/obj/effect/collapse/Destroy()
QDEL_NULL(emitted_light)
return ..()
/obj/effect/collapse/proc/collapse()
for(var/mob/M in range(7,src))
shake_camera(M, 15, 1)
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
qdel(src)