178 lines
6.3 KiB
Plaintext
178 lines
6.3 KiB
Plaintext
/obj/item/wirecutters
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name = "wirecutters"
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desc = "This cuts wires."
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icon = 'icons/obj/tools.dmi'
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icon_state = "cutters_map"
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item_state = "cutters"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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item_flags = SURGICAL_TOOL
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force = 6
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=80)
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE
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var/static/list/wirecutter_colors = list(
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"blue" = rgb(24, 97, 213),
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"red" = rgb(255, 0, 0),
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"pink" = rgb(213, 24, 141),
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"brown" = rgb(160, 82, 18),
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"green" = rgb(14, 127, 27),
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"cyan" = rgb(24, 162, 213),
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"yellow" = rgb(255, 165, 0)
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)
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/obj/item/wirecutters/Initialize()
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. = ..()
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if(random_color) //random colors!
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icon_state = "cutters"
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var/our_color = pick(wirecutter_colors)
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add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
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update_icon()
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/obj/item/wirecutters/update_overlays()
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. = ..()
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if(!random_color) //icon override
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return
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
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base_overlay.appearance_flags = RESET_COLOR
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. += base_overlay
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/obj/item/wirecutters/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(isinhands && random_color)
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var/mutable_appearance/M = mutable_appearance(icon_file, "cutters_cutty_thingy")
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M.appearance_flags = RESET_COLOR
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. += M
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/obj/item/wirecutters/get_belt_overlay()
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if(random_color)
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var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters")
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var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters_cutty_thingy")
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body.color = color
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head.add_overlay(body)
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return head
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else
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
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/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
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if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
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user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
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qdel(C.handcuffed)
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return
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else
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..()
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/obj/item/wirecutters/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, usesound, 50, 1, -1)
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return (BRUTELOSS)
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/obj/item/wirecutters/brass
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name = "brass wirecutters"
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desc = "A pair of eloquent wirecutters made of brass. The handle feels freezing cold to the touch."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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icon_state = "cutters_clock"
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random_color = FALSE
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toolspeed = 0.5
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/obj/item/wirecutters/brass/family
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toolspeed = 1
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/obj/item/wirecutters/ashwalker
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name = "bone wirecutters"
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desc = "Rudimentary wirecutters made out of sharpened bones and sinew."
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icon = 'icons/obj/mining.dmi'
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icon_state = "cutters_bone"
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/wirecutters/bronze
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name = "bronze plated wirecutters"
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desc = "A pair of wirecutters plated with bronze."
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icon_state = "cutters_brass"
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random_color = FALSE
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toolspeed = 0.95 //Wire cutters have 0 time bars though
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/obj/item/wirecutters/abductor
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name = "alien wirecutters"
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desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "cutters"
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toolspeed = 0.1
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random_color = FALSE
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/obj/item/wirecutters/cyborg
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name = "wirecutters"
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desc = "This cuts wires."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "wirecutters_cyborg"
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toolspeed = 0.5
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random_color = FALSE
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/obj/item/wirecutters/power
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name = "jaws of life"
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desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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random_color = FALSE
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/obj/item/wirecutters/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
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if(BP)
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BP.drop_limb()
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playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
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return (BRUTELOSS)
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/obj/item/wirecutters/power/attack_self(mob/user)
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
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var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
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pryjaws.name = name
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to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
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qdel(src)
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user.put_in_active_hand(pryjaws)
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/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
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if(istype(C))
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if(C.handcuffed)
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user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
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qdel(C.handcuffed)
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return
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else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
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var/man = C == user ? "your" : "[C]'\s"
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user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
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"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
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if(do_after(user, 15, null, C))
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user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
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"<span class='notice'>You succesfuly remove the durathread strand.</span>")
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C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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return
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..()
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/obj/item/wirecutters/advanced
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name = "advanced wirecutters"
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desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
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icon = 'icons/obj/advancedtools.dmi'
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icon_state = "cutters"
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toolspeed = 0.2
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random_color = FALSE
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