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GS13NG/code/_onclick/hud/screen_objects/stamina.dm
T
silicons 3505a5bc18 fixes
2020-09-20 02:10:54 -07:00

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/datum/hud/var/obj/screen/staminas/staminas
/datum/hud/var/obj/screen/staminabuffer/staminabuffer
/obj/screen/staminas
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
name = "stamina"
icon_state = "stamina0"
screen_loc = ui_stamina
mouse_opacity = 1
/obj/screen/staminas/Click(location,control,params)
if(isliving(usr))
var/mob/living/L = usr
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>\
Your stamina buffer is currently [L.stamina_buffer]/[L.stamina_buffer_max], and recharges at [L.stamina_buffer_regen] and [L.stamina_buffer_regen_combat] (combat mode on) per second.<br>\
Your stamina buffer will have its capacity reduced by up to [STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY * 100] from stamina damage, up until stamcrit, and similarly will be impacted in regeneration by\
[STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY]% from said damage.\
<br>Your stamina buffer is <b>[round((L.stamina_buffer / L.stamina_buffer_max) * 100, 0.1)]%</b> full.</span>")
/obj/screen/staminas/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
icon_state = "staminacrit"
else if(user.hal_screwyhud == 5)
icon_state = "stamina0"
else
icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
//stam buffer
/obj/screen/staminabuffer
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
name = "stamina buffer"
icon_state = "stambuffer0"
screen_loc = ui_stamina
layer = ABOVE_HUD_LAYER + 0.1
mouse_opacity = 0
/obj/screen/staminabuffer/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
icon_state = "stambuffer0"
else if(user.hal_screwyhud == 5)
icon_state = "stambuffer29"
else
icon_state = "stambuffer[FLOOR((user.stamina_buffer / user.stamina_buffer_max) * 29, 1)]"
/obj/screen/staminabuffer/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
var/level = FLOOR((user.stamina_buffer / user.stamina_buffer_max) * 29, 1)
if((user.stat == DEAD) || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2) || (level <= 5))
. += list("stamina_alert3")
else if(level <= 8)
. += list("stamina_alert2")
else if(level <= 12)
. += list("stamina_alert1")