Files
GS13NG/code/modules/events/anomaly_flux.dm
evilew e073063399 tweaking event balance
- nerfed most disruptive events from happening, raising pop requirement
- stopped radstorms and heart attacks from occuring
- slightly buffed lighter or less destructive events
2024-10-13 14:53:10 +02:00

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/datum/round_event_control/anomaly/anomaly_flux
name = "Anomaly: Hyper-Energetic Flux"
typepath = /datum/round_event/anomaly/anomaly_flux
min_players = 20
max_occurrences = 0 //GS13 - this event ends poorly 90% of the time
weight = 20
description = "This anomaly shocks and explodes."
/datum/round_event/anomaly/anomaly_flux
start_when = 10
announce_when = 3
anomaly_path = /obj/effect/anomaly/flux
/datum/round_event/anomaly/anomaly_flux/announce(fake)
priority_announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert", has_important_message = TRUE)