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GS13NG/code/modules/projectiles/projectile/special/ion.dm

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/obj/item/projectile/ion
name = "ion bolt"
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = TRUE
flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
var/emp_radius = 1
/obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE)
..()
empulse_using_range(target, emp_radius)
return BULLET_ACT_HIT
/obj/item/projectile/ion/weak
emp_radius = 0