Files
GS13NG/code/modules/vehicles/speedbike.dm
T
PoojawaandGitHub 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/obj/vehicle/space/speedbike
name = "Speedbike"
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = LYING_MOB_LAYER
var/overlay_state = "cover_blue"
var/image/overlay = null
/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedbike
/obj/vehicle/space/speedbike/New()
. = ..()
overlay = image("icons/obj/bike.dmi", overlay_state)
overlay.layer = ABOVE_MOB_LAYER
add_overlay(overlay)
/obj/effect/overlay/temp/speedbike_trail
name = "speedbike trails"
icon_state = "ion_fade"
layer = BELOW_MOB_LAYER
duration = 10
randomdir = 0
/obj/effect/overlay/temp/speedbike_trail/New(loc,move_dir)
..()
setDir(move_dir)
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
if(has_buckled_mobs())
new /obj/effect/overlay/temp/speedbike_trail(loc,move_dir)
. = ..()
/obj/vehicle/space/speedbike/red
icon_state = "speedbike_red"
overlay_state = "cover_red"
//BM SPEEDWAGON
/obj/vehicle/space/speedbike/speedwagon
name = "BM Speedwagon"
desc = "Push it to the limit, walk along the razor's edge."
icon = 'icons/obj/car.dmi'
icon_state = "speedwagon"
layer = LYING_MOB_LAYER
overlay_state = "speedwagon_cover"
var/crash_all = FALSE //CHAOS
pixel_y = -48 //to fix the offset when Initialized()
pixel_x = -48
/obj/vehicle/space/speedbike/speedwagon/Bump(atom/movable/A)
. = ..()
if(A.density && has_buckled_mobs())
var/atom/throw_target = get_edge_target_turf(A, src.dir)
if(crash_all)
A.throw_at(throw_target, 4, 3)
visible_message("<span class='danger'>[src] crashes into [A]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
if(ishuman(A))
var/mob/living/carbon/human/H = A
H.Weaken(5)
H.adjustStaminaLoss(30)
H.apply_damage(rand(20,35), BRUTE)
if(!crash_all)
H.throw_at(throw_target, 4, 3)
visible_message("<span class='danger'>[src] crashes into [H]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/space/speedbike/speedwagon/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedwagon
/obj/vehicle/space/speedbike/speedwagon/Moved()
. = ..()
if(src.has_buckled_mobs())
for(var/atom/A in range(2, src))
if(!(A in src.buckled_mobs))
Bump(A)