65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
k// PARTS //
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/obj/item/weaponcrafting
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icon = 'icons/obj/improvised.dmi'
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
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icon_state = "riflestock"
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/obj/item/weaponcrafting/durathread_string
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name = "durathread string"
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desc = "A long piece of durathread with some resemblance to cable coil."
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icon_state = "durastring"
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////////////////////////////////
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// KAT IMPROVISED WEAPON PARTS//
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////////////////////////////////
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/obj/item/weaponcrafting/improvised_parts
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name = "Eerie bunch of coloured dots."
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desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means."
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icon = 'icons/obj/guns/gun_parts.dmi'
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icon_state = "palette"
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// BARRELS
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/obj/item/weaponcrafting/improvised_parts/barrel_rifle
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name = "rifle barrel"
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desc = "A pipe with a diameter just the right size to fire 7.62 rounds out of."
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icon_state = "barrel_rifle"
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/obj/item/weaponcrafting/improvised_parts/barrel_shotgun
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name = "shotgun barrel"
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desc = "A twenty bore shotgun barrel."
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icon_state = "barrel_shotgun"
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// RECEIVERS
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver
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name = "bolt action receiver"
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desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle."
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icon_state = "receiver_rifle"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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name = "break-action assembly"
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desc = "An improvised receiver to create a break-action breechloaded shotgun."
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icon_state = "receiver_shotgun"
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w_class = WEIGHT_CLASS_SMALL
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// MISC
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly
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name = "firearm trigger assembly"
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desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
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icon_state = "trigger_assembly"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weaponcrafting/improvised_parts/wooden_body
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name = "wooden firearm body"
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desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
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icon_state = "wooden_body"
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