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GS13NG/code/citadel/organs/breasts.dm
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ktccdandTalkingCactus c785038994 Huge Sprite Rework (#342)
* Revert "Revert "Huge Sprite Rework""

* Compilation of all feedback fixes

This commit contains all the suggested fixes so far and the changes we
came up with through discussion about the code.
For example, genitals **may** now use alternate icons for aroused
states, but does not have to, this is decided by a boolean variable in
the sprite accessory itself, defaulting to not using alternate icons.
Genital icon_state names now follow a new format to match these new
options in a modular way for all kinds of genitals.

* Conflict solving

reformats all the taurs to use the TAUR layer instead of the BODY_FRONT
layer. Same for the new Eevee sprites.

* Committing the old, unfixed file.

This will cause errors if used, but at least it won't cause conflicts.

* Contains fixed sprite names

The shepherd taur body should STILL have a hole in the body due to a
pixel error.
I have forgotten which pixes these are, so.... **le shrug**

* Anger commit

Commiting this in anger. I WILL make it work damnit!

* Proper name fixes.

Also renames the taur cow to no longer have an incorrectly duplicate
icon_state.

* Shepherd taur pixel fix

Fixes the missing pixels from the taur body that caused a hole to appear
when viewed from the sides.

* Conflict resolution

This PR will cause some sprite-breaking overlay errors.
But it's the only way to handle the conflicting .dmi.
So I'll make a separate PR to fix the sprites later.

* Fixes global lists

Now they use whatever weird new system we got for them.
2017-04-15 07:24:44 -04:00

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/obj/item/organ/genital/breasts
name = "breasts"
desc = "Female milk producing organs."
icon_state = "breasts"
icon = 'code/citadel/icons/breasts.dmi'
zone = "chest"
slot = "breasts"
w_class = 3
size = BREASTS_SIZE_DEF
fluid_id = "milk"
var/amount = 2
producing = TRUE
shape = "pair"
/obj/item/organ/genital/breasts/Initialize()
create_reagents(fluid_max_volume)
reagents.add_reagent(fluid_id, fluid_max_volume)
update()
/obj/item/organ/genital/breasts/on_life()
if(QDELETED(src))
return
if(!reagents || !owner)
return
reagents.maximum_volume = fluid_max_volume
if(fluid_id && producing)
generate_milk()
/obj/item/organ/genital/breasts/proc/generate_milk()
if(owner.stat == DEAD)
return FALSE
reagents.isolate_reagent(fluid_id)
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
/obj/item/organ/genital/breasts/update_appearance()
var/string = "breasts_[lowertext(shape)]_[size]"
icon_state = sanitize_text(string)
var/lowershape = lowertext(shape)
switch(lowershape)
if("pair")
desc = "That's a pair of breasts."
else
desc = "That's breasts, they seem to be quite exotic."
if (size)
desc += " You estimate they're about [size]-cup size."
else
desc += " You wouldn't measure them in cup sizes."
if(producing)
desc += "\nThey're leaking [fluid_id]."
else
desc += "\nThey do not seem to be producing liquids."
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
else
color = "#[owner.dna.features["breasts_color"]]"