396 lines
14 KiB
Plaintext
396 lines
14 KiB
Plaintext
//General modules for MODsuits
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///Storage - Adds a storage component to the suit.
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/obj/item/mod/module/storage
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name = "MOD storage containment module"
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desc = "What amounts to a series of integrated storage compartments and specialized pockets installed across \
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the surface of the suit, useful for storing various bits, and or bobs."
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icon_state = "storage"
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complexity = 3
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incompatible_modules = list(/obj/item/mod/module/storage)
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module_type = MODULE_USABLE
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cooldown_time = 0.5 SECONDS
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allowed_inactive = TRUE
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/// Bag we have stored.
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var/obj/item/storage/backpack/stored
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/obj/item/mod/module/storage/attackby(obj/item/I, mob/user, params)
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if(!istype(I, /obj/item/storage/backpack))
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return ..()
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var/obj/item/storage/backpack/B = I
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if(stored)
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balloon_alert(user, "backpack already installed!")
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return
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if(!user.transferItemToLoc(B, src))
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return
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stored = B
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balloon_alert(user, "backpack installed")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE)
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/obj/item/mod/module/storage/screwdriver_act(mob/living/user, obj/item/tool)
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. = ..()
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if(!stored)
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balloon_alert(user, "no backpack!")
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return
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balloon_alert(user, "removing backpack...")
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if(!do_after(user, 3 SECONDS, target = src))
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balloon_alert(user, "interrupted!")
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return
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balloon_alert(user, "backpack removed")
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stored.forceMove(drop_location())
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if(Adjacent(user) && !issilicon(user))
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user.put_in_hands(stored)
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stored = null
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/obj/item/mod/module/storage/on_use()
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. = ..()
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if(!.)
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return
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if(!stored)
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var/obj/item/storage/backpack/holding = mod.wearer.get_active_held_item()
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if(!holding)
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balloon_alert(mod.wearer, "no backpack installed!")
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return
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if(!istype(holding))
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balloon_alert(mod.wearer, "it doesn't fit!")
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return
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if(mod.wearer.transferItemToLoc(holding, src, force = FALSE, silent = TRUE))
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stored = holding
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balloon_alert(mod.wearer, "backpack stored")
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playsound(src, 'sound/weapons/revolverempty.ogg', 100, TRUE)
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else if(mod.wearer.put_in_active_hand(stored, forced = FALSE, ignore_animation = TRUE))
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balloon_alert(mod.wearer, "backpack retrieved")
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playsound(src, 'sound/weapons/revolverempty.ogg', 100, TRUE)
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else
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balloon_alert(mod.wearer, "backpack storage full!")
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/obj/item/mod/module/storage/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == stored)
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stored = null
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/obj/item/mod/module/storage/Destroy()
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QDEL_NULL(stored)
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return ..()
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///Ion Jetpack - Lets the user fly freely through space using battery charge.
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/obj/item/mod/module/jetpack
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name = "MOD ion jetpack module"
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desc = "A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. \
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Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using \
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charge from the suit's charge. Some say this isn't Nakamura Engineering's first foray into jet-enabled suits."
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icon_state = "jetpack"
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module_type = MODULE_TOGGLE
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complexity = 3
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active_power_cost = DEFAULT_CHARGE_DRAIN * 0.5
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use_power_cost = DEFAULT_CHARGE_DRAIN
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incompatible_modules = list(/obj/item/mod/module/jetpack)
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cooldown_time = 0.5 SECONDS
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overlay_state_inactive = "module_jetpack"
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overlay_state_active = "module_jetpack_on"
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/// Do we stop the wearer from gliding in space.
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var/stabilizers = FALSE
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/// Do we give the wearer a speed buff.
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var/full_speed = FALSE
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var/datum/effect_system/trail_follow/ion/ion_trail
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/obj/item/mod/module/jetpack/Initialize(mapload)
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. = ..()
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ion_trail = new
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ion_trail.set_up(src)
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/obj/item/mod/module/jetpack/Destroy()
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QDEL_NULL(ion_trail)
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return ..()
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/obj/item/mod/module/jetpack/on_activation()
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. = ..()
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if(!.)
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return
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ion_trail.start()
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RegisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED, PROC_REF(move_react))
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if(full_speed)
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mod.wearer.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
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else
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mod.wearer.add_movespeed_modifier(/datum/movespeed_modifier/jetpack)
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/obj/item/mod/module/jetpack/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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stabilizers = FALSE
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ion_trail.stop()
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UnregisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED)
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mod.wearer.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
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mod.wearer.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack)
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/obj/item/mod/module/jetpack/get_configuration()
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. = ..()
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.["stabilizers"] = add_ui_configuration("Stabilizers", "bool", stabilizers)
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/obj/item/mod/module/jetpack/configure_edit(key, value)
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switch(key)
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if("stabilizers")
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stabilizers = text2num(value)
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/obj/item/mod/module/jetpack/proc/move_react(mob/user)
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allow_thrust()
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/obj/item/mod/module/jetpack/proc/allow_thrust(use_fuel = TRUE)
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if(!active)
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return FALSE
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if(!use_fuel)
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return check_power(use_power_cost)
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if(!drain_power(use_power_cost))
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return FALSE
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return TRUE
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/obj/item/mod/module/jetpack/advanced
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name = "MOD advanced ion jetpack module"
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desc = "An improvement on the previous model of electric thrusters. This one achieves higher speeds through \
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mounting of more jets and a red paint applied on it."
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icon_state = "jetpack_advanced"
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overlay_state_inactive = "module_jetpackadv"
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overlay_state_active = "module_jetpackadv_on"
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full_speed = TRUE
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///Eating Apparatus - Lets the user eat/drink with the suit on.
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/obj/item/mod/module/mouthhole
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name = "MOD eating apparatus module"
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desc = "A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth \
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to allow eating and drinking while retaining protection and atmosphere. However, it won't free you from masks, \
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lets pepper spray pass through and it will do nothing to improve the taste of a goliath steak."
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icon_state = "apparatus"
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complexity = 1
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incompatible_modules = list(/obj/item/mod/module/mouthhole)
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overlay_state_inactive = "module_apparatus"
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/// Former flags of the helmet.
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var/former_flags = NONE
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/// Former visor flags of the helmet.
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var/former_visor_flags = NONE
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/obj/item/mod/module/mouthhole/on_install()
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former_flags = mod.helmet.flags_cover
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former_visor_flags = mod.helmet.visor_flags_cover
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mod.helmet.flags_cover &= ~HEADCOVERSMOUTH
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mod.helmet.visor_flags_cover &= ~HEADCOVERSMOUTH
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/obj/item/mod/module/mouthhole/on_uninstall(deleting = FALSE)
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if(deleting)
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return
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mod.helmet.flags_cover |= former_flags
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mod.helmet.visor_flags_cover |= former_visor_flags
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///EMP Shield - Protects the suit from EMPs.
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/obj/item/mod/module/emp_shield
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name = "MOD EMP shield module"
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desc = "A field inhibitor installed into the suit, protecting it against feedback such as \
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electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. \
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However, it will take from the suit's power to do so."
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icon_state = "empshield"
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complexity = 1
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idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
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incompatible_modules = list(/obj/item/mod/module/emp_shield)
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/obj/item/mod/module/emp_shield/on_install()
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mod.AddElement(/datum/element/empprotection, EMP_PROTECT_SELF|EMP_PROTECT_WIRES|EMP_PROTECT_CONTENTS)
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/obj/item/mod/module/emp_shield/on_uninstall(deleting = FALSE)
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mod.RemoveElement(/datum/element/empprotection, EMP_PROTECT_SELF|EMP_PROTECT_WIRES|EMP_PROTECT_CONTENTS)
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/obj/item/mod/module/emp_shield/advanced
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name = "MOD advanced EMP shield module"
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desc = "An advanced field inhibitor installed into the suit, protecting it against feedback such as \
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electromagnetic pulses that would otherwise damage the electronic systems of the suit or electronic devices on the wearer, \
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including augmentations. However, it will take from the suit's power to do so."
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complexity = 2
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/obj/item/mod/module/emp_shield/advanced/on_suit_activation()
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mod.wearer.AddElement(/datum/element/empprotection, EMP_PROTECT_SELF|EMP_PROTECT_CONTENTS)
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/obj/item/mod/module/emp_shield/advanced/on_suit_deactivation(deleting)
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mod.wearer.RemoveElement(/datum/element/empprotection, EMP_PROTECT_SELF|EMP_PROTECT_CONTENTS)
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///Flashlight - Gives the suit a customizable flashlight.
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/obj/item/mod/module/flashlight
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name = "MOD flashlight module"
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desc = "A simple pair of configurable flashlights installed on the left and right sides of the helmet, \
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useful for providing light in a variety of ranges and colors. \
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Some survivalists prefer the color green for their illumination, for reasons unknown."
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icon_state = "flashlight"
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module_type = MODULE_TOGGLE
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complexity = 1
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active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
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incompatible_modules = list(/obj/item/mod/module/flashlight)
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cooldown_time = 0.5 SECONDS
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overlay_state_inactive = "module_light"
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light_color = COLOR_WHITE
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light_range = 4
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light_power = 1
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/// Charge drain per range amount.
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var/base_power = DEFAULT_CHARGE_DRAIN * 0.1
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/// Minimum range we can set.
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var/min_range = 2
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/// Maximum range we can set.
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var/max_range = 5
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/obj/item/mod/module/flashlight/on_activation()
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. = ..()
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if(!.)
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return
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mod.set_light(light_range, light_power, light_color)
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active_power_cost = base_power * light_range
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/obj/item/mod/module/flashlight/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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if(!.)
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return
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mod.set_light(0, 0)
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/obj/item/mod/module/flashlight/on_process(delta_time)
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active_power_cost = base_power * light_range
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return ..()
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/obj/item/mod/module/flashlight/generate_worn_overlay()
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. = ..()
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if(!active)
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return
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var/mutable_appearance/light_icon = mutable_appearance(overlay_icon_file, "module_light_on")
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light_icon.appearance_flags = RESET_COLOR
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light_icon.color = light_color
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. += light_icon
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/obj/item/mod/module/flashlight/get_configuration()
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. = ..()
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.["light_color"] = add_ui_configuration("Light Color", "color", light_color)
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.["light_range"] = add_ui_configuration("Light Range", "number", light_range)
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/obj/item/mod/module/flashlight/configure_edit(key, value)
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switch(key)
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if("light_color")
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value = input(usr, "Pick new light color", "Flashlight Color") as color|null
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if(!value)
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return
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var/list/hsl = rgb2hsl(hex2num(copytext(value,2,4)),hex2num(copytext(value,4,6)),hex2num(copytext(value,6,8)))
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if(hsl[3] < 0.5)
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balloon_alert(mod.wearer, "too dark!")
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return
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mod.set_light_color(value)
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mod.wearer.regenerate_icons()
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light_color = value
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if("light_range")
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mod.set_light_range(clamp(value, min_range, max_range))
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light_range = clamp(value, min_range, max_range)
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///Dispenser - Dispenses an item after a time passes.
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/obj/item/mod/module/dispenser
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name = "MOD burger dispenser module"
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desc = "A rare piece of technology reverse-engineered from a prototype found in a Donk Corporation vessel. \
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This can draw incredible amounts of power from the suit's charge to create edible organic matter in the \
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palm of the wearer's glove; however, research seemed to have entirely stopped at burgers. \
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Notably, all attempts to get it to dispense Earl Grey tea have failed."
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icon_state = "dispenser"
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module_type = MODULE_USABLE
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complexity = 3
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use_power_cost = DEFAULT_CHARGE_DRAIN * 2
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incompatible_modules = list(/obj/item/mod/module/dispenser)
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cooldown_time = 5 SECONDS
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/// Path we dispense.
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var/dispense_type = /obj/item/reagent_containers/food/snacks/burger/plain
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/// Time it takes for us to dispense.
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var/dispense_time = 0 SECONDS
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/obj/item/mod/module/dispenser/on_use()
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. = ..()
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if(!.)
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return
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if(dispense_time && !do_after(mod.wearer, dispense_time, target = mod))
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balloon_alert(mod.wearer, "interrupted!")
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return FALSE
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var/obj/item/dispensed = new dispense_type(mod.wearer.loc)
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mod.wearer.put_in_hands(dispensed)
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balloon_alert(mod.wearer, "[dispensed] dispensed")
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playsound(src, 'sound/machines/click.ogg', 100, TRUE)
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drain_power(use_power_cost)
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return dispensed
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///Longfall
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///Thermal Regulator - Naw.
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///DNA Lock - Prevents people without the set DNA from activating the suit.
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/obj/item/mod/module/dna_lock
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name = "MOD DNA lock module"
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desc = "A module which engages with the various locks and seals tied to the suit's systems, \
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enabling it to only be worn by someone corresponding with the user's exact DNA profile; \
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however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed."
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icon_state = "dnalock"
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module_type = MODULE_USABLE
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complexity = 2
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use_power_cost = DEFAULT_CHARGE_DRAIN * 3
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incompatible_modules = list(/obj/item/mod/module/dna_lock)
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cooldown_time = 0.5 SECONDS
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/// The DNA we lock with.
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var/dna = null
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/obj/item/mod/module/dna_lock/on_install()
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RegisterSignal(mod, COMSIG_MOD_ACTIVATE, PROC_REF(on_mod_activation))
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RegisterSignal(mod, COMSIG_MOD_MODULE_REMOVAL, PROC_REF(on_mod_removal))
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RegisterSignal(mod, COMSIG_ATOM_EMP_ACT, PROC_REF(on_emp))
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RegisterSignal(mod, COMSIG_ATOM_EMAG_ACT, PROC_REF(on_emag))
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/obj/item/mod/module/dna_lock/on_uninstall(deleting = FALSE)
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UnregisterSignal(mod, COMSIG_MOD_ACTIVATE)
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UnregisterSignal(mod, COMSIG_MOD_MODULE_REMOVAL)
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UnregisterSignal(mod, COMSIG_ATOM_EMP_ACT)
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UnregisterSignal(mod, COMSIG_ATOM_EMAG_ACT)
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/obj/item/mod/module/dna_lock/on_use()
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. = ..()
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if(!.)
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return
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dna = mod.wearer.dna.unique_enzymes
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balloon_alert(mod.wearer, "dna updated")
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drain_power(use_power_cost)
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/obj/item/mod/module/dna_lock/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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on_emp(src, severity)
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/obj/item/mod/module/dna_lock/emag_act(mob/user, obj/item/card/emag/emag_card)
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. = ..()
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on_emag(src, user, emag_card)
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/obj/item/mod/module/dna_lock/proc/dna_check(mob/user)
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if(!iscarbon(user))
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return FALSE
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var/mob/living/carbon/carbon_user = user
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if(!dna || (carbon_user.has_dna() && carbon_user.dna.unique_enzymes == dna))
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return TRUE
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balloon_alert(user, "dna locked!")
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return FALSE
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/obj/item/mod/module/dna_lock/proc/on_emp(datum/source, severity)
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SIGNAL_HANDLER
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dna = null
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/obj/item/mod/module/dna_lock/proc/on_emag(datum/source, mob/user, obj/item/card/emag/emag_card)
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SIGNAL_HANDLER
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dna = null
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/obj/item/mod/module/dna_lock/proc/on_mod_activation(datum/source, mob/user)
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SIGNAL_HANDLER
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if(!dna_check(user))
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return MOD_CANCEL_ACTIVATE
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/obj/item/mod/module/dna_lock/proc/on_mod_removal(datum/source, mob/user)
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SIGNAL_HANDLER
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if(!dna_check(user))
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return MOD_CANCEL_REMOVAL
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///Sign Language Translator - I want, but no
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