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GS13NG/code/game/objects/effects
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kevinz000 ef2eaf2233 Merge pull request #11753 from KathrinBailey/Small-&-Snug-Changes
They put me in a padded cell for spriting and porting.
2020-04-07 01:56:21 -07:00
..
decals
big floof
2020-04-06 01:09:25 +01:00
effect_system
Merge remote-tracking branch 'citadel/master' into mobility_flags
2020-02-18 18:16:34 -07:00
spawners
your to you
2020-04-04 10:37:37 -04:00
temporary_visuals
fixes beam rifles and some micro optimizations to projectiles and readds the chameleon gun for debugging (#11528)
2020-03-21 02:45:34 +01:00
alien_acid.dm
…
anomalies.dm
Ports "Switches out the three billion args of electrocute act for flags"
2020-03-09 04:01:23 +01:00
blessing.dm
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bump_teleporter.dm
…
contraband.dm
Removing a trademark from the game.
2020-04-02 14:48:43 +02:00
countdown.dm
…
effects.dm
layer changes
2020-03-28 23:50:08 -07:00
forcefields.dm
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glowshroom.dm
…
landmarks.dm
Revert "Merge pull request #11225 from r4d6/Random-Mining"
2020-03-22 15:55:08 -04:00
mines.dm
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misc.dm
…
overlays.dm
…
portals.dm
…
proximity.dm
Something about runtime errors.
2020-02-01 07:19:49 +01:00
spiders.dm
Fixing some bug reports.
2020-03-14 02:34:25 +01:00
step_triggers.dm
…
wanted_poster.dm
runtime is forever, errors are eternal.
2020-02-05 23:48:17 +01:00
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