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GS13NG/code/datums/diseases/advance/advance.dm
2020-04-23 00:59:23 +02:00

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/*
Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties
which add onto the overall disease.
If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus.
*/
/*
PROPERTIES
*/
/datum/disease/advance
name = "Unknown" // We will always let our Virologist name our disease.
desc = "An engineered disease which can contain a multitude of symptoms."
form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
agent = "advance microbes"
max_stages = 5
spread_text = "Unknown"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
// NEW VARS
var/list/properties = list()
var/list/symptoms = list() // The symptoms of the disease.
var/id = ""
var/processing = FALSE
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
var/oldres //To prevent setting new cures unless resistance changes.
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
var/static/list/advance_cures = list(
list( // level 1
/datum/reagent/copper, /datum/reagent/silver, /datum/reagent/iodine, /datum/reagent/iron, /datum/reagent/carbon
),
list( // level 2
/datum/reagent/potassium, /datum/reagent/consumable/ethanol, /datum/reagent/lithium,
/datum/reagent/silicon, /datum/reagent/bromine
),
list( // level 3
/datum/reagent/consumable/sodiumchloride, /datum/reagent/consumable/sugar, /datum/reagent/consumable/orangejuice,
/datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/milk
),
list( //level 4
/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution,
/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/charcoal
),
list( //level 5
/datum/reagent/oil, /datum/reagent/medicine/synaptizine, /datum/reagent/medicine/mannitol,
/datum/reagent/drug/space_drugs, /datum/reagent/cryptobiolin
),
list( // level 6
/datum/reagent/phenol, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/oculine, /datum/reagent/medicine/antihol
),
list( // level 7
/datum/reagent/medicine/leporazine, /datum/reagent/toxin/mindbreaker, /datum/reagent/medicine/corazone
),
list( // level 8
/datum/reagent/pax, /datum/reagent/drug/happiness, /datum/reagent/medicine/ephedrine
),
list( // level 9
/datum/reagent/toxin/lipolicide, /datum/reagent/medicine/sal_acid
),
list( // level 10
/datum/reagent/medicine/haloperidol, /datum/reagent/drug/aranesp, /datum/reagent/medicine/diphenhydramine
),
list( //level 11
/datum/reagent/medicine/modafinil, /datum/reagent/toxin/anacea
)
)
/*
OLD PROCS
*/
/datum/disease/advance/New(make_typecache = TRUE)
..()
Refresh()
/datum/disease/advance/Destroy()
if(processing)
for(var/datum/symptom/S in symptoms)
S.End(src)
return ..()
/datum/disease/advance/try_infect(var/mob/living/infectee, make_copy = TRUE)
//see if we are more transmittable than enough diseases to replace them
//diseases replaced in this way do not confer immunity
var/list/advance_diseases = list()
for(var/datum/disease/advance/P in infectee.diseases)
advance_diseases += P
var/replace_num = advance_diseases.len + 1 - DISEASE_LIMIT //amount of diseases that need to be removed to fit this one
if(replace_num > 0)
sortTim(advance_diseases, /proc/cmp_advdisease_resistance_asc)
for(var/i in 1 to replace_num)
var/datum/disease/advance/competition = advance_diseases[i]
if(totalTransmittable() > competition.totalResistance())
competition.cure(FALSE)
else
return FALSE //we are not strong enough to bully our way in
infect(infectee, make_copy)
return TRUE
// Randomly pick a symptom to activate.
/datum/disease/advance/stage_act()
..()
if(carrier || QDELETED(src)) // Could be cured in parent call.
return
if(symptoms && symptoms.len)
if(!processing)
processing = TRUE
for(var/datum/symptom/S in symptoms)
if(S.Start(src)) //this will return FALSE if the symptom is neutered
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
S.on_stage_change(src)
for(var/datum/symptom/S in symptoms)
S.Activate(src)
// Tell symptoms stage changed
/datum/disease/advance/update_stage(new_stage)
..()
for(var/datum/symptom/S in symptoms)
S.on_stage_change(src)
// Compares type then ID.
/datum/disease/advance/IsSame(datum/disease/advance/D)
if(!(istype(D, /datum/disease/advance)))
return 0
if(GetDiseaseID() != D.GetDiseaseID())
return 0
return 1
// Returns the advance disease with a different reference memory.
/datum/disease/advance/Copy()
var/datum/disease/advance/A = ..()
QDEL_LIST(A.symptoms)
for(var/datum/symptom/S in symptoms)
A.symptoms += S.Copy()
A.properties = properties.Copy()
A.id = id
A.mutable = mutable
A.oldres = oldres
//this is a new disease starting over at stage 1, so processing is not copied
return A
//Describe this disease to an admin in detail (for logging)
/datum/disease/advance/admin_details()
var/list/name_symptoms = list()
for(var/datum/symptom/S in symptoms)
name_symptoms += S.name
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
/*
NEW PROCS
*/
// Mix the symptoms of two diseases (the src and the argument)
/datum/disease/advance/proc/Mix(datum/disease/advance/D)
if(!(IsSame(D)))
var/list/possible_symptoms = shuffle(D.symptoms)
for(var/datum/symptom/S in possible_symptoms)
AddSymptom(S.Copy())
/datum/disease/advance/proc/HasSymptom(datum/symptom/S)
for(var/datum/symptom/symp in symptoms)
if(symp.type == S.type)
return 1
return 0
// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
/datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0)
var/list/generated = list() // Symptoms we generated.
// Generate symptoms. By default, we only choose non-deadly symptoms.
var/list/possible_symptoms = list()
for(var/symp in SSdisease.list_symptoms)
var/datum/symptom/S = new symp
if(S.naturally_occuring && S.level >= level_min && S.level <= level_max)
if(!HasSymptom(S))
possible_symptoms += S
if(!possible_symptoms.len)
return generated
// Random chance to get more than one symptom
var/number_of = amount_get
if(!amount_get)
number_of = 1
while(prob(20))
number_of += 1
for(var/i = 1; number_of >= i && possible_symptoms.len; i++)
generated += pick_n_take(possible_symptoms)
return generated
/datum/disease/advance/proc/Refresh(new_name = FALSE)
GenerateProperties()
AssignProperties()
if(processing && symptoms && symptoms.len)
for(var/datum/symptom/S in symptoms)
S.Start(src)
S.on_stage_change(src)
id = null
var/the_id = GetDiseaseID()
if(!SSdisease.archive_diseases[the_id])
SSdisease.archive_diseases[the_id] = src // So we don't infinite loop
SSdisease.archive_diseases[the_id] = Copy()
if(new_name)
AssignName()
//Generate disease properties based on the effects. Returns an associated list.
/datum/disease/advance/proc/GenerateProperties()
properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
for(var/datum/symptom/S in symptoms)
properties["resistance"] += S.resistance
properties["stealth"] += S.stealth
properties["stage_rate"] += S.stage_speed
properties["transmittable"] += S.transmittable
if(!S.neutered)
properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom
// Assign the properties that are in the list.
/datum/disease/advance/proc/AssignProperties()
if(properties && properties.len)
if(properties["stealth"] >= 2)
visibility_flags |= HIDDEN_SCANNER
else
visibility_flags &= ~HIDDEN_SCANNER
SetSpread(clamp(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
cure_chance = 15 - clamp(properties["resistance"], -5, 5) // can be between 10 and 20
stage_prob = max(properties["stage_rate"], 2)
SetSeverity(properties["severity"])
GenerateCure(properties)
else
CRASH("Our properties were empty or null!")
// Assign the spread type and give it the correct description.
/datum/disease/advance/proc/SetSpread(spread_id)
switch(spread_id)
if(DISEASE_SPREAD_NON_CONTAGIOUS)
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
spread_text = "None"
if(DISEASE_SPREAD_SPECIAL)
spread_flags = DISEASE_SPREAD_SPECIAL
spread_text = "None"
if(DISEASE_SPREAD_BLOOD)
spread_flags = DISEASE_SPREAD_BLOOD
spread_text = "Blood"
if(DISEASE_SPREAD_CONTACT_FLUIDS)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS
spread_text = "Fluids"
if(DISEASE_SPREAD_CONTACT_SKIN)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
spread_text = "On contact"
if(DISEASE_SPREAD_AIRBORNE)
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_AIRBORNE
spread_text = "Airborne"
/datum/disease/advance/proc/SetSeverity(level_sev)
switch(level_sev)
if(-INFINITY to 0)
severity = DISEASE_SEVERITY_POSITIVE
if(1)
severity = DISEASE_SEVERITY_NONTHREAT
if(2)
severity = DISEASE_SEVERITY_MINOR
if(3)
severity = DISEASE_SEVERITY_MEDIUM
if(4)
severity = DISEASE_SEVERITY_HARMFUL
if(5)
severity = DISEASE_SEVERITY_DANGEROUS
if(6 to INFINITY)
severity = DISEASE_SEVERITY_BIOHAZARD
else
severity = "Unknown"
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
/datum/disease/advance/proc/GenerateCure()
if(properties && properties.len)
var/res = clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
if(res == oldres)
return
cures = list(pick(advance_cures[res]))
oldres = res
// Get the cure name from the cure_id
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
cure_text = D.name
// Randomly generate a symptom, has a chance to lose or gain a symptom.
/datum/disease/advance/proc/Evolve(min_level, max_level, ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
if(s)
AddSymptom(s)
Refresh(TRUE)
return
// Randomly remove a symptom.
/datum/disease/advance/proc/Devolve(ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
if(symptoms.len > 1)
var/s = safepick(symptoms)
if(s)
RemoveSymptom(s)
Refresh(TRUE)
// Randomly neuter a symptom.
/datum/disease/advance/proc/Neuter(ignore_mutable = FALSE)
if(!mutable && !ignore_mutable)
return
if(symptoms.len)
var/s = safepick(symptoms)
if(s)
NeuterSymptom(s)
Refresh(TRUE)
// Name the disease.
/datum/disease/advance/proc/AssignName(name = "Unknown")
Refresh()
var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
A.name = name
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
// Return a unique ID of the disease.
/datum/disease/advance/GetDiseaseID()
if(!id)
var/list/L = list()
for(var/datum/symptom/S in symptoms)
if(S.neutered)
L += "[S.id]N"
else
L += S.id
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
var/result = jointext(L, ":")
id = result
return id
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
if(HasSymptom(S))
return
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
RemoveSymptom(pick(symptoms))
symptoms += S
S.OnAdd(src)
// Simply removes the symptom.
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
symptoms -= S
S.OnRemove(src)
// Neuter a symptom, so it will only affect stats
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
if(!S.neutered)
S.neutered = TRUE
S.name += " (neutered)"
S.OnRemove(src)
/*
Static Procs
*/
// Mix a list of advance diseases and return the mixed result.
/proc/Advance_Mix(var/list/D_list)
var/list/diseases = list()
for(var/datum/disease/advance/A in D_list)
diseases += A.Copy()
if(!diseases.len)
return null
if(diseases.len <= 1)
return pick(diseases) // Just return the only entry.
var/i = 0
// Mix our diseases until we are left with only one result.
while(i < 20 && diseases.len > 1)
i++
var/datum/disease/advance/D1 = pick(diseases)
diseases -= D1
var/datum/disease/advance/D2 = pick(diseases)
D2.Mix(D1)
// Should be only 1 entry left, but if not let's only return a single entry
var/datum/disease/advance/to_return = pick(diseases)
to_return.Refresh(1)
return to_return
/proc/SetViruses(datum/reagent/R, list/data)
if(data)
var/list/preserve = list()
if(istype(data) && data["viruses"])
for(var/datum/disease/A in data["viruses"])
preserve += A.Copy()
R.data = data.Copy()
if(preserve.len)
R.data["viruses"] = preserve
/proc/AdminCreateVirus(client/user)
if(!user)
return
var/i = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/D = new()
D.symptoms = list()
var/list/symptoms = list()
symptoms += "Done"
symptoms += SSdisease.list_symptoms.Copy()
do
if(user)
var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms
if(isnull(symptom))
return
else if(istext(symptom))
i = 0
else if(ispath(symptom))
var/datum/symptom/S = new symptom
if(!D.HasSymptom(S))
D.symptoms += S
i -= 1
while(i > 0)
if(D.symptoms.len > 0)
var/new_name = stripped_input(user, "Name your new disease.", "New Name")
if(!new_name)
return
D.AssignName(new_name)
D.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!is_station_level(H.z))
continue
if(!H.HasDisease(D))
H.ForceContractDisease(D)
break
var/list/name_symptoms = list()
for(var/datum/symptom/S in D.symptoms)
name_symptoms += S.name
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
/datum/disease/advance/proc/totalStageSpeed()
return properties["stage_rate"]
/datum/disease/advance/proc/totalStealth()
return properties["stealth"]
/datum/disease/advance/proc/totalResistance()
return properties["resistance"]
/datum/disease/advance/proc/totalTransmittable()
return properties["transmittable"]