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GS13NG/code/game/objects/items/stacks/medical.dm
2020-10-06 18:01:25 +02:00

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/obj/item/stack/medical
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/stack_objects.dmi'
amount = 12
max_amount = 12
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
resistance_flags = FLAMMABLE
max_integrity = 40
novariants = FALSE
item_flags = NOBLUDGEON
var/self_delay = 50
var/other_delay = 0
var/repeating = FALSE
/// How much brute we heal per application
var/heal_brute
/// How much burn we heal per application
var/heal_burn
/// How much we reduce bleeding per application on cut wounds
var/stop_bleeding
/// How much sanitization to apply to burns on application
var/sanitization
/// How much we add to flesh_healing for burn wounds on application
var/flesh_regeneration
/obj/item/stack/medical/attack(mob/living/M, mob/user)
. = ..()
INVOKE_ASYNC(src, .proc/try_heal, M, user)
/obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE)
if(!M.can_inject(user, TRUE))
return
if(M == user)
if(!silent)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
else if(other_delay)
if(!silent)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [M].</span>", "<span class='notice'>You begin applying \the [src] on [M]...</span>")
if(!do_mob(user, M, other_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
if(heal(M, user))
log_combat(user, M, "healed", src.name)
use(1)
if(repeating && amount > 0)
try_heal(M, user, TRUE)
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
return
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(affecting.is_organic_limb(FALSE)) //Limb must be organic to be healed - RR
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
if(affecting.heal_damage(brute, burn))
C.update_damage_overlays()
return TRUE
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
return
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
singular_name = "bruise pack"
desc = "A therapeutic gel pack and bandages designed to treat blunt-force trauma."
icon_state = "brutepack"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_brute = 40
self_delay = 40
other_delay = 20
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
/obj/item/stack/medical/bruise_pack/one
amount = 1
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
if(AmBloodsucker(M))
return
M.heal_bodypart_damage((heal_brute/2))
return TRUE
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, heal_burn)
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/stack/medical/gauze
name = "medical gauze"
desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns to broken bones."
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
heal_brute = 5
self_delay = 50
other_delay = 20
amount = 10
max_amount = 10
absorption_rate = 0.25
absorption_capacity = 5
splint_factor = 0.35
custom_price = PRICE_REALLY_CHEAP
grind_results = list(/datum/reagent/cellulose = 2)
// gauze is only relevant for wounds, which are handled in the wounds themselves
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected))
if(!limb)
to_chat(user, "<span class='notice'>There's nothing there to bandage!</span>")
return
if(!LAZYLEN(limb.wounds))
to_chat(user, "<span class='notice'>There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!</span>") // good problem to have imo
return
var/gauzeable_wound = FALSE
for(var/i in limb.wounds)
var/datum/wound/woundies = i
if(woundies.wound_flags & ACCEPTS_GAUZE)
gauzeable_wound = TRUE
break
if(!gauzeable_wound)
to_chat(user, "<span class='notice'>There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!</span>") // good problem to have imo
return
if(limb.current_gauze && (limb.current_gauze.absorption_capacity * 0.8 > absorption_capacity)) // ignore if our new wrap is < 20% better than the current one, so someone doesn't bandage it 5 times in a row
to_chat(user, "<span class='warning'>The bandage currently on [user==M ? "your" : "[M]'s"] [limb.name] is still in good condition!</span>")
return
user.visible_message("<span class='warning'>[user] begins wrapping the wounds on [M]'s [limb.name] with [src]...</span>", "<span class='warning'>You begin wrapping the wounds on [user == M ? "your" : "[M]'s"] [limb.name] with [src]...</span>")
if(!do_after(user, (user == M ? self_delay : other_delay), target=M))
return
user.visible_message("<span class='green'>[user] applies [src] to [M]'s [limb.name].</span>", "<span class='green'>You bandage the wounds on [user == M ? "yourself" : "[M]'s"] [limb.name].</span>")
limb.apply_gauze(src)
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
return
new /obj/item/stack/sheet/cloth(user.drop_location())
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
"<span class='italics'>You hear cutting.</span>")
use(2)
else if(I.is_drainable() && I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine))
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 10))
to_chat(user, "<span class='warning'>There's not enough sterilizine in [I] to sterilize [src]!</span>")
return
user.visible_message("<span class='notice'>[user] pours the contents of [I] onto [src], sterilizing it.</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 10)
new /obj/item/stack/medical/gauze/adv/one(user.drop_location())
use(1)
else
return ..()
/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
return OXYLOSS
/obj/item/stack/medical/gauze/improvised
name = "improvised gauze"
singular_name = "improvised gauze"
heal_brute = 0
desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently than real medical gauze."
self_delay = 60
other_delay = 30
absorption_rate = 0.15
absorption_capacity = 4
/obj/item/stack/medical/gauze/adv
name = "sterilized medical gauze"
singular_name = "sterilized medical gauze"
desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding and covering burns."
heal_brute = 6
self_delay = 45
other_delay = 15
absorption_rate = 0.4
absorption_capacity = 6
/obj/item/stack/medical/gauze/adv/one
amount = 1
/obj/item/stack/medical/gauze/cyborg
custom_materials = null
is_cyborg = 1
cost = 250
/obj/item/stack/medical/suture
name = "suture"
desc = "Basic sterile sutures used to seal up cuts and lacerations and stop bleeding."
gender = PLURAL
singular_name = "suture"
icon_state = "suture"
self_delay = 30
other_delay = 10
amount = 15
max_amount = 15
repeating = TRUE
heal_brute = 10
stop_bleeding = 0.6
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
/obj/item/stack/medical/suture/emergency
name = "emergency suture"
desc = "A value pack of cheap sutures, not very good at repairing damage, but still decent at stopping bleeding."
heal_brute = 5
amount = 5
max_amount = 5
/obj/item/stack/medical/suture/one
amount = 1
/obj/item/stack/medical/suture/five
amount = 5
/obj/item/stack/medical/suture/medicated
name = "medicated suture"
icon_state = "suture_purp"
desc = "A suture infused with drugs that speed up wound healing of the treated laceration."
heal_brute = 15
grind_results = list(/datum/reagent/medicine/polypyr = 2)
/obj/item/stack/medical/suture/one
amount = 1
/obj/item/stack/medical/suture/heal(mob/living/M, mob/user)
. = ..()
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, 0)
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='warning'>You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage(heal_brute)
return TRUE
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
/obj/item/stack/medical/ointment
name = "ointment"
desc = "Basic burn ointment, rated effective for second degree burns with proper bandaging, though it's still an effective stabilizer for worse burns. Not terribly good at outright healing burns though."
gender = PLURAL
singular_name = "ointment"
icon_state = "ointment"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
amount = 12
max_amount = 12
self_delay = 40
other_delay = 20
heal_burn = 5
flesh_regeneration = 2.5
sanitization = 0.3
grind_results = list(/datum/reagent/medicine/kelotane = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, heal_burn)
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
/obj/item/stack/medical/mesh
name = "regenerative mesh"
desc = "A bacteriostatic mesh used to dress burns."
gender = PLURAL
singular_name = "regenerative mesh"
icon_state = "regen_mesh"
self_delay = 30
other_delay = 10
amount = 15
max_amount = 15
heal_burn = 10
repeating = TRUE
sanitization = 0.75
flesh_regeneration = 3
var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
/obj/item/stack/medical/mesh/one
amount = 1
/obj/item/stack/medical/mesh/five
amount = 5
/obj/item/stack/medical/mesh/advanced
name = "advanced regenerative mesh"
desc = "An advanced mesh made with aloe extracts and sterilizing chemicals, used to treat burns."
gender = PLURAL
singular_name = "advanced regenerative mesh"
icon_state = "aloe_mesh"
heal_burn = 15
grind_results = list(/datum/reagent/consumable/aloejuice = 1)
/obj/item/stack/medical/mesh/advanced/one
amount = 1
/obj/item/stack/medical/mesh/Initialize()
. = ..()
if(amount == max_amount) //only seal full mesh packs
is_open = FALSE
update_icon()
/obj/item/stack/medical/mesh/advanced/update_icon_state()
if(!is_open)
icon_state = "aloe_mesh_closed"
else
return ..()
/obj/item/stack/medical/mesh/update_icon_state()
if(!is_open)
icon_state = "regen_mesh_closed"
else
return ..()
/obj/item/stack/medical/mesh/heal(mob/living/M, mob/user)
. = ..()
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, heal_burn)
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
if(!is_open)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/AltClick(mob/living/user)
if(!is_open)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!is_open & user.get_inactive_held_item() == src)
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
return
. = ..()
/obj/item/stack/medical/mesh/attack_self(mob/user)
if(!is_open)
is_open = TRUE
to_chat(user, "<span class='notice'>You open the sterile mesh package.</span>")
update_icon()
playsound(src, 'sound/items/poster_ripped.ogg', 20, TRUE)
return
. = ..()
/obj/item/stack/medical/bone_gel
name = "bone gel"
singular_name = "bone gel"
desc = "A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended."
icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
amount = 4
self_delay = 20
grind_results = list(/datum/reagent/medicine/bicaridine = 10)
novariants = TRUE
/obj/item/stack/medical/bone_gel/attack(mob/living/M, mob/user)
to_chat(user, "<span class='warning'>Bone gel can only be used on fractured limbs while aggressively holding someone!</span>")
return
/obj/item/stack/medical/bone_gel/suicide_act(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='suicide'>[C] is squirting all of \the [src] into [C.p_their()] mouth! That's not proper procedure! It looks like [C.p_theyre()] trying to commit suicide!</span>")
if(do_after(C, 2 SECONDS))
C.emote("scream")
for(var/i in C.bodyparts)
var/obj/item/bodypart/bone = i
var/datum/wound/blunt/severe/oof_ouch = new
oof_ouch.apply_wound(bone)
var/datum/wound/blunt/critical/oof_OUCH = new
oof_OUCH.apply_wound(bone)
for(var/i in C.bodyparts)
var/obj/item/bodypart/bone = i
bone.receive_damage(brute=60)
use(1)
return (BRUTELOSS)
else
C.visible_message("<span class='suicide'>[C] screws up like an idiot and still dies anyway!</span>")
return (BRUTELOSS)
/obj/item/stack/medical/bone_gel/cyborg
custom_materials = null
is_cyborg = 1
cost = 250
/obj/item/stack/medical/aloe
name = "aloe cream"
desc = "A healing paste you can apply on wounds."
icon_state = "aloe_paste"
self_delay = 20
other_delay = 10
novariants = TRUE
amount = 20
max_amount = 20
var/heal = 3
grind_results = list(/datum/reagent/consumable/aloejuice = 1)
/obj/item/stack/medical/aloe/heal(mob/living/M, mob/user)
. = ..()
if(M.stat == DEAD)
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
return FALSE
if(iscarbon(M))
return heal_carbon(M, user, heal, heal)
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='warning'>You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage(heal, heal)
return TRUE
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")