Files
GS13NG/code/game/objects/items/stacks/tickets.dm

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/obj/item/stack/arcadeticket
name = "arcade tickets"
desc = "Wow! With enough of these, you could buy a bike! ...Pssh, yeah right."
singular_name = "arcade ticket"
icon_state = "arcade-ticket"
item_state = "tickets"
w_class = WEIGHT_CLASS_TINY
max_amount = 30
/obj/item/stack/arcadeticket/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
update_icon()
/obj/item/stack/arcadeticket/update_icon()
var/amount = get_amount()
if((amount >= 12) && (amount > 0))
icon_state = "arcade-ticket_4"
else if((amount >= 6) && (amount > 0))
icon_state = "arcade-ticket_3"
else if((amount >= 2) && (amount > 0))
icon_state = "arcade-ticket_2"
else
icon_state = "arcade-ticket"
/obj/item/stack/arcadeticket/proc/pay_tickets()
amount -= 2
if (amount == 0)
qdel(src)
/obj/item/stack/arcadeticket/thirty
amount = 30