353 lines
9.7 KiB
Plaintext
353 lines
9.7 KiB
Plaintext
/turf/open/space
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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name = "\proper space"
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intact = 0
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temperature = TCMB
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thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 700000
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var/destination_z
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var/destination_x
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var/destination_y
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var/static/datum/gas_mixture/immutable/space/space_gas = new
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plane = PLANE_SPACE
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layer = SPACE_LAYER
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light_power = 0.25
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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bullet_bounce_sound = null
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/turf/open/space/basic/New() //Do not convert to Initialize
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//This is used to optimize the map loader
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return
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/turf/open/space/Initialize()
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icon_state = SPACE_ICON_STATE
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air = space_gas
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update_air_ref()
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vis_contents.Cut() //removes inherited overlays
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visibilityChanged()
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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var/area/A = loc
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if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
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add_overlay(/obj/effect/fullbright)
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if(requires_activation)
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SSair.add_to_active(src)
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if (light_power && light_range)
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update_light()
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if (opacity)
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has_opaque_atom = TRUE
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ComponentInitialize()
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return INITIALIZE_HINT_NORMAL
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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/turf/open/space/attack_ghost(mob/dead/observer/user)
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if(destination_z)
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var/turf/T = locate(destination_x, destination_y, destination_z)
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user.forceMove(T)
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/turf/open/space/Initalize_Atmos(times_fired)
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return
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/turf/open/space/TakeTemperature(temp)
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/turf/open/space/RemoveLattice()
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return
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/turf/open/space/AfterChange()
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..()
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atmos_overlay_types = null
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/turf/open/space/Assimilate_Air()
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return
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/turf/open/space/proc/update_starlight()
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if(CONFIG_GET(flag/starlight))
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for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
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if(isspaceturf(t))
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//let's NOT update this that much pls
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continue
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set_light(2)
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return
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set_light(0)
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/turf/open/space/attack_paw(mob/user)
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return attack_hand(user)
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/turf/open/space/proc/CanBuildHere()
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return TRUE
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/turf/open/space/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
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if(lube & FLYING_DOESNT_HELP)
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return ..()
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/turf/open/space/attackby(obj/item/C, mob/user, params)
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..()
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if(!CanBuildHere())
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return
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if(istype(C, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = C
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
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if(W)
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to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
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return
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if(L)
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if(R.use(1))
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to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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new/obj/structure/lattice/catwalk(src)
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else
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to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
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return
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if(R.use(1))
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to_chat(user, "<span class='notice'>You construct a lattice.</span>")
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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ReplaceWithLattice()
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else
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to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
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return
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if(istype(C, /obj/item/stack/tile/plasteel))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/plasteel/S = C
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if(S.use(1))
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qdel(L)
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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else
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to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
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else
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to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
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/turf/open/space/Entered(atom/movable/A)
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..()
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if ((!(A) || src != A.loc))
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return
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if(destination_z && destination_x && destination_y && !(A.pulledby || !A.can_be_z_moved))
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var/tx = destination_x
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var/ty = destination_y
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var/turf/DT = locate(tx, ty, destination_z)
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var/itercount = 0
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while(DT.density || istype(DT.loc,/area/shuttle)) // Extend towards the center of the map, trying to look for a better place to arrive
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if (itercount++ >= 100)
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log_game("SPACE Z-TRANSIT ERROR: Could not find a safe place to land [A] within 100 iterations.")
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break
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if (tx < 128)
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tx++
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else
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tx--
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if (ty < 128)
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ty++
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else
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ty--
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DT = locate(tx, ty, destination_z)
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var/atom/movable/pulling = A.pulling
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var/atom/movable/puller = A
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A.forceMove(DT)
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while (pulling != null)
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var/next_pulling = pulling.pulling
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if(next_pulling == pulling)
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break // no loops
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var/turf/T = get_step(puller.loc, turn(puller.dir, 180))
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pulling.can_be_z_moved = FALSE
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pulling.forceMove(T)
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puller.start_pulling(pulling)
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pulling.can_be_z_moved = TRUE
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puller = pulling
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pulling = next_pulling
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//now we're on the new z_level, proceed the space drifting
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stoplag()//Let a diagonal move finish, if necessary
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A.newtonian_move(A.inertia_dir)
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A.inertia_moving = TRUE
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/turf/open/space/Exited(atom/movable/AM, atom/OldLoc)
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. = ..()
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var/turf/old = get_turf(OldLoc)
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if(!isspaceturf(old) && ismob(AM))
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var/mob/M = AM
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M.update_gravity(M.mob_has_gravity())
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/turf/open/space/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
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return
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/turf/open/space/singularity_act()
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return
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/turf/open/space/can_have_cabling()
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if(locate(/obj/structure/lattice/catwalk, src))
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return 1
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return 0
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/turf/open/space/is_transition_turf()
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if(destination_x || destination_y || destination_z)
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return 1
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/turf/open/space/acid_act(acidpwr, acid_volume)
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return 0
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/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = 'icons/turf/space.dmi'
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underlay_appearance.icon_state = SPACE_ICON_STATE
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underlay_appearance.plane = PLANE_SPACE
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return TRUE
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/turf/open/space/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(!CanBuildHere())
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return FALSE
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switch(the_rcd.mode)
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if(RCD_FLOORWALL)
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
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else
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return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
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return FALSE
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/turf/open/space/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_FLOORWALL)
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to_chat(user, "<span class='notice'>You build a floor.</span>")
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PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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return TRUE
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return FALSE
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/turf/open/space/ReplaceWithLattice()
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var/dest_x = destination_x
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var/dest_y = destination_y
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var/dest_z = destination_z
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..()
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destination_x = dest_x
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destination_y = dest_y
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destination_z = dest_z
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/turf/open/space/transparent
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baseturfs = /turf/open/space/transparent/openspace
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intact = FALSE //this means wires go on top
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/turf/open/space/transparent/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
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..()
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plane = OPENSPACE_PLANE
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layer = OPENSPACE_LAYER
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icon_state = "transparent"
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return INITIALIZE_HINT_LATELOAD
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/turf/open/space/transparent/LateInitialize()
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update_multiz(TRUE, TRUE)
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/turf/open/space/transparent/Destroy()
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vis_contents.len = 0
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return ..()
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/turf/open/space/transparent/update_multiz(prune_on_fail = FALSE, init = FALSE)
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. = ..()
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var/turf/T = below()
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if(!T)
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vis_contents.len = 0
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if(!show_bottom_level() && prune_on_fail) //If we cant show whats below, and we prune on fail, change the turf to space as a fallback
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ChangeTurf(/turf/open/space)
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return FALSE
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if(init)
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vis_contents += T
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return TRUE
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/turf/open/space/transparent/multiz_turf_del(turf/T, dir)
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if(dir != DOWN)
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return
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update_multiz()
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/turf/open/space/transparent/multiz_turf_new(turf/T, dir)
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if(dir != DOWN)
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return
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update_multiz()
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///Called when there is no real turf below this turf
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/turf/open/space/transparent/proc/show_bottom_level()
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var/turf/path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
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if(!ispath(path))
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path = text2path(path)
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if(!ispath(path))
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warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
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path = /turf/open/space
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var/mutable_appearance/underlay_appearance = mutable_appearance(initial(path.icon), initial(path.icon_state), layer = TURF_LAYER, plane = PLANE_SPACE)
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underlays += underlay_appearance
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return TRUE
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/turf/open/space/transparent/openspace
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name = "open space"
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desc = "Watch your step!"
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icon_state = "transparent"
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baseturfs = /turf/open/space/transparent/openspace
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CanAtmosPassVertical = ATMOS_PASS_YES
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//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///No bottom level for openspace.
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/turf/open/space/transparent/openspace/show_bottom_level()
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return FALSE
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/turf/open/space/transparent/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
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. = ..()
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icon_state = "transparent"
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vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
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/turf/open/space/transparent/openspace/zAirIn()
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return TRUE
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/turf/open/space/transparent/openspace/zAirOut()
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return TRUE
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/turf/open/space/transparent/openspace/zPassIn(atom/movable/A, direction, turf/source)
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if(direction == DOWN)
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for(var/obj/O in contents)
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if(O.obj_flags & BLOCK_Z_IN_DOWN)
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return FALSE
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return TRUE
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if(direction == UP)
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for(var/obj/O in contents)
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if(O.obj_flags & BLOCK_Z_IN_UP)
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return FALSE
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return TRUE
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return FALSE
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/turf/open/space/transparent/openspace/zPassOut(atom/movable/A, direction, turf/destination)
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if(A.anchored)
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return FALSE
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if(direction == DOWN)
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for(var/obj/O in contents)
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if(O.obj_flags & BLOCK_Z_OUT_DOWN)
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return FALSE
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return TRUE
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if(direction == UP)
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for(var/obj/O in contents)
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if(O.obj_flags & BLOCK_Z_OUT_UP)
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return FALSE
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return TRUE
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return FALSE
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