Files
GS13NG/code/game/turfs/space/space.dm
2020-12-27 10:53:11 -07:00

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/turf/open/space
icon = 'icons/turf/space.dmi'
icon_state = "0"
name = "\proper space"
intact = 0
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 700000
var/destination_z
var/destination_x
var/destination_y
var/static/datum/gas_mixture/immutable/space/space_gas = new
plane = PLANE_SPACE
layer = SPACE_LAYER
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
/turf/open/space/basic/New() //Do not convert to Initialize
//This is used to optimize the map loader
return
/turf/open/space/Initialize()
icon_state = SPACE_ICON_STATE
air = space_gas
update_air_ref()
vis_contents.Cut() //removes inherited overlays
visibilityChanged()
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
var/area/A = loc
if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
add_overlay(/obj/effect/fullbright)
if(requires_activation)
SSair.add_to_active(src)
if (light_power && light_range)
update_light()
if (opacity)
has_opaque_atom = TRUE
ComponentInitialize()
return INITIALIZE_HINT_NORMAL
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/turf/open/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
var/turf/T = locate(destination_x, destination_y, destination_z)
user.forceMove(T)
/turf/open/space/Initalize_Atmos(times_fired)
return
/turf/open/space/TakeTemperature(temp)
/turf/open/space/RemoveLattice()
return
/turf/open/space/AfterChange()
..()
atmos_overlay_types = null
/turf/open/space/Assimilate_Air()
return
/turf/open/space/proc/update_starlight()
if(CONFIG_GET(flag/starlight))
for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
if(isspaceturf(t))
//let's NOT update this that much pls
continue
set_light(2)
return
set_light(0)
/turf/open/space/attack_paw(mob/user)
return attack_hand(user)
/turf/open/space/proc/CanBuildHere()
return TRUE
/turf/open/space/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
if(lube & FLYING_DOESNT_HELP)
return ..()
/turf/open/space/attackby(obj/item/C, mob/user, params)
..()
if(!CanBuildHere())
return
if(istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
if(W)
to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
return
if(L)
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
new/obj/structure/lattice/catwalk(src)
else
to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
return
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a lattice.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
else
to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
return
if(istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
var/obj/item/stack/tile/plasteel/S = C
if(S.use(1))
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
/turf/open/space/Entered(atom/movable/A)
..()
if ((!(A) || src != A.loc))
return
if(destination_z && destination_x && destination_y && !(A.pulledby || !A.can_be_z_moved))
var/tx = destination_x
var/ty = destination_y
var/turf/DT = locate(tx, ty, destination_z)
var/itercount = 0
while(DT.density || istype(DT.loc,/area/shuttle)) // Extend towards the center of the map, trying to look for a better place to arrive
if (itercount++ >= 100)
log_game("SPACE Z-TRANSIT ERROR: Could not find a safe place to land [A] within 100 iterations.")
break
if (tx < 128)
tx++
else
tx--
if (ty < 128)
ty++
else
ty--
DT = locate(tx, ty, destination_z)
var/atom/movable/pulling = A.pulling
var/atom/movable/puller = A
A.forceMove(DT)
while (pulling != null)
var/next_pulling = pulling.pulling
if(next_pulling == pulling)
break // no loops
var/turf/T = get_step(puller.loc, turn(puller.dir, 180))
pulling.can_be_z_moved = FALSE
pulling.forceMove(T)
puller.start_pulling(pulling)
pulling.can_be_z_moved = TRUE
puller = pulling
pulling = next_pulling
//now we're on the new z_level, proceed the space drifting
stoplag()//Let a diagonal move finish, if necessary
A.newtonian_move(A.inertia_dir)
A.inertia_moving = TRUE
/turf/open/space/Exited(atom/movable/AM, atom/OldLoc)
. = ..()
var/turf/old = get_turf(OldLoc)
if(!isspaceturf(old) && ismob(AM))
var/mob/M = AM
M.update_gravity(M.mob_has_gravity())
/turf/open/space/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
return
/turf/open/space/singularity_act()
return
/turf/open/space/can_have_cabling()
if(locate(/obj/structure/lattice/catwalk, src))
return 1
return 0
/turf/open/space/is_transition_turf()
if(destination_x || destination_y || destination_z)
return 1
/turf/open/space/acid_act(acidpwr, acid_volume)
return 0
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
/turf/open/space/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(!CanBuildHere())
return FALSE
switch(the_rcd.mode)
if(RCD_FLOORWALL)
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
else
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
return FALSE
/turf/open/space/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
/turf/open/space/ReplaceWithLattice()
var/dest_x = destination_x
var/dest_y = destination_y
var/dest_z = destination_z
..()
destination_x = dest_x
destination_y = dest_y
destination_z = dest_z
/turf/open/space/transparent
baseturfs = /turf/open/space/transparent/openspace
intact = FALSE //this means wires go on top
/turf/open/space/transparent/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
..()
plane = OPENSPACE_PLANE
layer = OPENSPACE_LAYER
icon_state = "transparent"
return INITIALIZE_HINT_LATELOAD
/turf/open/space/transparent/LateInitialize()
update_multiz(TRUE, TRUE)
/turf/open/space/transparent/Destroy()
vis_contents.len = 0
return ..()
/turf/open/space/transparent/update_multiz(prune_on_fail = FALSE, init = FALSE)
. = ..()
var/turf/T = below()
if(!T)
vis_contents.len = 0
if(!show_bottom_level() && prune_on_fail) //If we cant show whats below, and we prune on fail, change the turf to space as a fallback
ChangeTurf(/turf/open/space)
return FALSE
if(init)
vis_contents += T
return TRUE
/turf/open/space/transparent/multiz_turf_del(turf/T, dir)
if(dir != DOWN)
return
update_multiz()
/turf/open/space/transparent/multiz_turf_new(turf/T, dir)
if(dir != DOWN)
return
update_multiz()
///Called when there is no real turf below this turf
/turf/open/space/transparent/proc/show_bottom_level()
var/turf/path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
if(!ispath(path))
path = text2path(path)
if(!ispath(path))
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
path = /turf/open/space
var/mutable_appearance/underlay_appearance = mutable_appearance(initial(path.icon), initial(path.icon_state), layer = TURF_LAYER, plane = PLANE_SPACE)
underlays += underlay_appearance
return TRUE
/turf/open/space/transparent/openspace
name = "open space"
desc = "Watch your step!"
icon_state = "transparent"
baseturfs = /turf/open/space/transparent/openspace
CanAtmosPassVertical = ATMOS_PASS_YES
//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
///No bottom level for openspace.
/turf/open/space/transparent/openspace/show_bottom_level()
return FALSE
/turf/open/space/transparent/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
. = ..()
icon_state = "transparent"
vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
/turf/open/space/transparent/openspace/zAirIn()
return TRUE
/turf/open/space/transparent/openspace/zAirOut()
return TRUE
/turf/open/space/transparent/openspace/zPassIn(atom/movable/A, direction, turf/source)
if(direction == DOWN)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_IN_DOWN)
return FALSE
return TRUE
if(direction == UP)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_IN_UP)
return FALSE
return TRUE
return FALSE
/turf/open/space/transparent/openspace/zPassOut(atom/movable/A, direction, turf/destination)
if(A.anchored)
return FALSE
if(direction == DOWN)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_OUT_DOWN)
return FALSE
return TRUE
if(direction == UP)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_OUT_UP)
return FALSE
return TRUE
return FALSE