adds a respawn/return to lobby system, tweaks cryo to preserve everything instead of just ""important items""
763 lines
30 KiB
Plaintext
763 lines
30 KiB
Plaintext
#define LINKIFY_READY(string, value) "<a href='byond://?src=[REF(src)];ready=[value]'>[string]</a>"
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/mob/dead/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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flags_1 = NONE
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invisibility = INVISIBILITY_ABSTRACT
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density = FALSE
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stat = DEAD
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var/mob/living/new_character //for instant transfer once the round is set up
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//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
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var/ineligible_for_roles = FALSE
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//is there a result we want to read from the age gate
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var/age_gate_result
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/mob/dead/new_player/Initialize()
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if(client && SSticker.state == GAME_STATE_STARTUP)
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var/obj/screen/splash/S = new(client, TRUE, TRUE)
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S.Fade(TRUE)
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if(length(GLOB.newplayer_start))
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forceMove(pick(GLOB.newplayer_start))
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else
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forceMove(locate(1,1,1))
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ComponentInitialize()
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. = ..()
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/mob/dead/new_player/prepare_huds()
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return
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/mob/dead/new_player/proc/new_player_panel()
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var/output = "<center><p>Welcome, <b>[client ? client.prefs.real_name : "Unknown User"]</b></p>"
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output += "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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switch(ready)
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if(PLAYER_NOT_READY)
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output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
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if(PLAYER_READY_TO_PLAY)
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output += "<p>\[ <b>Ready</b> | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
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if(PLAYER_READY_TO_OBSERVE)
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output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
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else
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output += "<p><a href='byond://?src=[REF(src)];manifest=1'>View the Crew Manifest</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];late_join=1'>Join Game!</a></p>"
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output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
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if(!IsGuestKey(src.key))
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if (SSdbcore.Connect())
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var/isadmin = 0
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if(src.client && src.client.holder)
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isadmin = 1
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var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[sanitizeSQL(ckey)]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[sanitizeSQL(ckey)]\")")
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var/rs = REF(src)
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if(query_get_new_polls.Execute())
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var/newpoll = 0
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if(query_get_new_polls.NextRow())
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newpoll = 1
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if(newpoll)
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output += "<p><b><a href='byond://?src=[rs];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=[rs];showpoll=1'>Show Player Polls</A></p>"
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qdel(query_get_new_polls)
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if(QDELETED(src))
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return
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output += "</center>"
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//src << browse(output,"window=playersetup;size=210x240;can_close=0")
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var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
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popup.set_window_options("can_close=0")
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popup.set_content(output)
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popup.open(FALSE)
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/mob/dead/new_player/proc/age_gate()
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var/list/dat = list("<center>")
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dat += "Enter your date of birth here, to confirm that you are over 18.<BR>"
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dat += "<b>Your date of birth is not saved, only the fact that you are over/under 18 is.</b><BR>"
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dat += "</center>"
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dat += "<form action='?src=[REF(src)]'>"
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dat += "<input type='hidden' name='src' value='[REF(src)]'>"
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dat += HrefTokenFormField()
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dat += "<select name = 'Month'>"
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var/monthList = list("January" = 1, "February" = 2, "March" = 3, "April" = 4, "May" = 5, "June" = 6, "July" = 7, "August" = 8, "September" = 9, "October" = 10, "November" = 11, "December" = 12)
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for(var/month in monthList)
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dat += "<option value = [monthList[month]]>[month]</option>"
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dat += "</select>"
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dat += "<select name = 'Year' style = 'float:right'>"
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var/current_year = text2num(time2text(world.realtime, "YYYY"))
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var/start_year = 1920
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for(var/year in start_year to current_year)
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var/reverse_year = 1920 + (current_year - year)
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dat += "<option value = [reverse_year]>[reverse_year]</option>"
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dat += "</select>"
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dat += "<center><input type='submit' value='Submit information'></center>"
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dat += "</form>"
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winshow(src, "age_gate", TRUE)
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var/datum/browser/popup = new(src, "age_gate", "<div align='center'>Age Gate</div>", 400, 250)
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popup.set_content(dat.Join())
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popup.open(FALSE)
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onclose(src, "age_gate")
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while(age_gate_result == null)
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stoplag(1)
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popup.close()
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return age_gate_result
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/mob/dead/new_player/proc/age_verify()
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if(CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)) //make sure they are verified
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if(!client.set_db_player_flags())
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message_admins("Blocked [src] from new player panel because age gate could not access player database flags.")
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return FALSE
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else
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var/dbflags = client.prefs.db_flags
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if(dbflags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE) //they have not completed age gate
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var/age_verification = age_gate()
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if(age_verification != 1)
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client.add_system_note("Automated-Age-Gate", "Failed automatic age gate process")
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//ban them and kick them
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AddBan(client.ckey, client.computer_id, "SYSTEM BAN - Inputted date during join verification was under 18 years of age. Contact administration on discord for verification.", "SYSTEM", FALSE, null, client.address)
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qdel(client)
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return FALSE
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else
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//they claim to be of age, so allow them to continue and update their flags
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client.update_flag_db(DB_FLAG_AGE_CONFIRMATION_COMPLETE, TRUE)
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client.update_flag_db(DB_FLAG_AGE_CONFIRMATION_INCOMPLETE, FALSE)
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//log this
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message_admins("[ckey] has joined through the automated age gate process.")
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return TRUE
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return TRUE
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/mob/dead/new_player/Topic(href, href_list[])
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if(src != usr)
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return 0
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if(!client)
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return 0
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//don't let people get to this unless they are specifically not verified
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if(href_list["Month"] && (CONFIG_GET(flag/age_verification) && !check_rights_for(client, R_ADMIN) && !(client.ckey in GLOB.bunker_passthrough)))
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var/player_month = text2num(href_list["Month"])
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var/player_year = text2num(href_list["Year"])
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var/current_time = world.realtime
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var/current_month = text2num(time2text(current_time, "MM"))
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var/current_year = text2num(time2text(current_time, "YYYY"))
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var/player_total_months = (player_year * 12) + player_month
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var/current_total_months = (current_year * 12) + current_month
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var/months_in_eighteen_years = 18 * 12
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var/month_difference = current_total_months - player_total_months
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if(month_difference > months_in_eighteen_years)
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age_gate_result = TRUE // they're fine
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else
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if(month_difference < months_in_eighteen_years)
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age_gate_result = FALSE
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else
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//they could be 17 or 18 depending on the /day/ they were born in
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var/current_day = text2num(time2text(current_time, "DD"))
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var/days_in_months = list(31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31)
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if((player_year % 4) == 0) // leap year so february actually has 29 days
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days_in_months[2] = 29
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var/total_days_in_player_month = days_in_months[player_month]
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var/list/days = list()
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for(var/number in 1 to total_days_in_player_month)
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days += number
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var/player_day = input(src, "What day of the month were you born in.") as anything in days
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if(player_day <= current_day)
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//their birthday has passed
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age_gate_result = TRUE
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else
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//it has NOT been their 18th birthday yet
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age_gate_result = FALSE
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if(!age_verify())
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return
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//Determines Relevent Population Cap
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var/relevant_cap
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var/hpc = CONFIG_GET(number/hard_popcap)
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var/epc = CONFIG_GET(number/extreme_popcap)
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if(hpc && epc)
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relevant_cap = min(hpc, epc)
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else
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relevant_cap = max(hpc, epc)
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if(href_list["show_preferences"])
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client.prefs.ShowChoices(src)
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return 1
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if(href_list["ready"])
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var/tready = text2num(href_list["ready"])
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//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
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//This is likely not an actual issue but I don't have time to prove that this
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//no longer is required
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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ready = tready
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//if it's post initialisation and they're trying to observe we do the needful
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if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
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ready = tready
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make_me_an_observer()
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return
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if(href_list["refresh"])
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src << browse(null, "window=playersetup") //closes the player setup window
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new_player_panel()
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if(href_list["late_join"])
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if(!SSticker || !SSticker.IsRoundInProgress())
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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if(href_list["late_join"] == "override")
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LateChoices()
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return
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if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums)))
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to_chat(usr, "<span class='danger'>[CONFIG_GET(string/hard_popcap_message)]</span>")
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var/queue_position = SSticker.queued_players.Find(usr)
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if(queue_position == 1)
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to_chat(usr, "<span class='notice'>You are next in line to join the game. You will be notified when a slot opens up.</span>")
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else if(queue_position)
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to_chat(usr, "<span class='notice'>There are [queue_position-1] players in front of you in the queue to join the game.</span>")
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else
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SSticker.queued_players += usr
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to_chat(usr, "<span class='notice'>You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].</span>")
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return
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LateChoices()
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if(href_list["manifest"])
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ViewManifest()
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if(href_list["SelectedJob"])
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if(!SSticker || !SSticker.IsRoundInProgress())
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var/msg = "[key_name(usr)] attempted to join the round using a href that shouldn't be available at this moment!"
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log_admin(msg)
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message_admins(msg)
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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if(!GLOB.enter_allowed)
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to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
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return
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if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
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if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
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to_chat(usr, "<span class='warning'>Server is full.</span>")
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return
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AttemptLateSpawn(href_list["SelectedJob"])
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return
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if(href_list["JoinAsGhostRole"])
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if(!GLOB.enter_allowed)
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to_chat(usr, "<span class='notice'> There is an administrative lock on entering the game!</span>")
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if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
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if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
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to_chat(usr, "<span class='warning'>Server is full.</span>")
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return
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var/obj/effect/mob_spawn/MS = pick(GLOB.mob_spawners[href_list["JoinAsGhostRole"]])
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if(MS.attack_ghost(src, latejoinercalling = TRUE))
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SSticker.queued_players -= src
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SSticker.queue_delay = 4
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qdel(src)
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else if(!href_list["late_join"])
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new_player_panel()
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if(href_list["showpoll"])
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handle_player_polling()
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return
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if(href_list["pollid"])
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var/pollid = href_list["pollid"]
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if(istext(pollid))
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pollid = text2num(pollid)
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if(isnum(pollid) && ISINTEGER(pollid))
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src.poll_player(pollid)
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return
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if(href_list["votepollid"] && href_list["votetype"])
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var/pollid = text2num(href_list["votepollid"])
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var/votetype = href_list["votetype"]
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//lets take data from the user to decide what kind of poll this is, without validating it
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//what could go wrong
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switch(votetype)
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if(POLLTYPE_OPTION)
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var/optionid = text2num(href_list["voteoptionid"])
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if(vote_on_poll(pollid, optionid))
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to_chat(usr, "<span class='notice'>Vote successful.</span>")
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else
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to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
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if(POLLTYPE_TEXT)
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var/replytext = href_list["replytext"]
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if(log_text_poll_reply(pollid, replytext))
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to_chat(usr, "<span class='notice'>Feedback logging successful.</span>")
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else
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to_chat(usr, "<span class='danger'>Feedback logging failed, please try again or contact an administrator.</span>")
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if(POLLTYPE_RATING)
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var/id_min = text2num(href_list["minid"])
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var/id_max = text2num(href_list["maxid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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//(protip, this stops no exploits)
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to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
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var/rating
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if(href_list["o[optionid]"] == "abstain")
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rating = null
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else
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rating = text2num(href_list["o[optionid]"])
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if(!isnum(rating) || !ISINTEGER(rating))
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return
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if(!vote_on_numval_poll(pollid, optionid, rating))
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to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
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return
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to_chat(usr, "<span class='notice'>Vote successful.</span>")
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if(POLLTYPE_MULTI)
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var/id_min = text2num(href_list["minoptionid"])
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var/id_max = text2num(href_list["maxoptionid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
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var/i = vote_on_multi_poll(pollid, optionid)
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switch(i)
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if(0)
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continue
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if(1)
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to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
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return
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if(2)
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to_chat(usr, "<span class='danger'>Maximum replies reached.</span>")
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break
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to_chat(usr, "<span class='notice'>Vote successful.</span>")
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if(POLLTYPE_IRV)
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if (!href_list["IRVdata"])
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to_chat(src, "<span class='danger'>No ordering data found. Please try again or contact an administrator.</span>")
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return
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var/list/votelist = splittext(href_list["IRVdata"], ",")
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if (!vote_on_irv_poll(pollid, votelist))
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to_chat(src, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
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return
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to_chat(src, "<span class='notice'>Vote successful.</span>")
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//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
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/mob/dead/new_player/proc/make_me_an_observer()
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if(QDELETED(src) || !src.client)
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ready = PLAYER_NOT_READY
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return FALSE
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var/mintime = max(CONFIG_GET(number/respawn_delay), (SSticker.round_start_time + (CONFIG_GET(number/respawn_minimum_delay_roundstart) * 600)) - world.time, 0)
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var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to respawn for [round(mintime / 600, 0.1)] minutes!!","Player Setup","Yes","No")
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if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
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ready = PLAYER_NOT_READY
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src << browse(null, "window=playersetup") //closes the player setup window
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new_player_panel()
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return FALSE
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var/mob/dead/observer/observer = new()
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spawning = TRUE
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observer.started_as_observer = TRUE
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close_spawn_windows()
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var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
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to_chat(src, "<span class='notice'>Now teleporting.</span>")
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if (O)
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observer.forceMove(O.loc)
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else
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to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
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stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
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transfer_ckey(observer, FALSE)
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observer.client = client
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observer.client.prefs?.respawn_time_of_death = world.time
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observer.set_ghost_appearance()
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if(observer.client && observer.client.prefs)
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observer.real_name = observer.client.prefs.real_name
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observer.name = observer.real_name
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observer.client.init_verbs()
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observer.update_icon()
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|
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
QDEL_NULL(mind)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/proc/get_job_unavailable_error_message(retval, jobtitle)
|
|
switch(retval)
|
|
if(JOB_AVAILABLE)
|
|
return "[jobtitle] is available."
|
|
if(JOB_UNAVAILABLE_GENERIC)
|
|
return "[jobtitle] is unavailable."
|
|
if(JOB_UNAVAILABLE_BANNED)
|
|
return "You are currently banned from [jobtitle]."
|
|
if(JOB_UNAVAILABLE_PLAYTIME)
|
|
return "You do not have enough relevant playtime for [jobtitle]."
|
|
if(JOB_UNAVAILABLE_ACCOUNTAGE)
|
|
return "Your account is not old enough for [jobtitle]."
|
|
if(JOB_UNAVAILABLE_SLOTFULL)
|
|
return "[jobtitle] is already filled to capacity."
|
|
if(JOB_UNAVAILABLE_SPECIESLOCK)
|
|
return "Your species cannot play as a [jobtitle]."
|
|
return "Error: Unknown job availability."
|
|
|
|
/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE)
|
|
var/datum/job/job = SSjob.GetJob(rank)
|
|
if(!job)
|
|
return JOB_UNAVAILABLE_GENERIC
|
|
if((job.current_positions >= job.total_positions) && job.total_positions != -1)
|
|
if(job.title == "Assistant")
|
|
if(isnum(client.player_age) && client.player_age <= 14) //Newbies can always be assistants
|
|
return JOB_AVAILABLE
|
|
for(var/datum/job/J in SSjob.occupations)
|
|
if(J && J.current_positions < J.total_positions && J.title != job.title)
|
|
return JOB_UNAVAILABLE_SLOTFULL
|
|
else
|
|
return JOB_UNAVAILABLE_SLOTFULL
|
|
if(jobban_isbanned(src,rank))
|
|
return JOB_UNAVAILABLE_BANNED
|
|
if(QDELETED(src))
|
|
return JOB_UNAVAILABLE_GENERIC
|
|
if(!job.player_old_enough(client))
|
|
return JOB_UNAVAILABLE_ACCOUNTAGE
|
|
if(job.required_playtime_remaining(client))
|
|
return JOB_UNAVAILABLE_PLAYTIME
|
|
if(latejoin && !job.special_check_latejoin(client))
|
|
return JOB_UNAVAILABLE_GENERIC
|
|
if(!client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
|
|
return JOB_UNAVAILABLE_SPECIESLOCK
|
|
return JOB_AVAILABLE
|
|
|
|
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
|
|
var/error = IsJobUnavailable(rank)
|
|
if(error != JOB_AVAILABLE)
|
|
alert(src, get_job_unavailable_error_message(error, rank))
|
|
return FALSE
|
|
|
|
if(SSticker.late_join_disabled)
|
|
alert(src, "An administrator has disabled late join spawning.")
|
|
return FALSE
|
|
|
|
if(!respawn_latejoin_check(notify = TRUE))
|
|
return FALSE
|
|
|
|
var/arrivals_docked = TRUE
|
|
if(SSshuttle.arrivals)
|
|
close_spawn_windows() //In case we get held up
|
|
if(SSshuttle.arrivals.damaged && CONFIG_GET(flag/arrivals_shuttle_require_safe_latejoin))
|
|
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
|
|
return FALSE
|
|
|
|
if(CONFIG_GET(flag/arrivals_shuttle_require_undocked))
|
|
SSshuttle.arrivals.RequireUndocked(src)
|
|
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
|
|
|
//Remove the player from the join queue if he was in one and reset the timer
|
|
SSticker.queued_players -= src
|
|
SSticker.queue_delay = 4
|
|
|
|
SSjob.AssignRole(src, rank, 1)
|
|
|
|
var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
|
|
var/equip = SSjob.EquipRank(character, rank, TRUE)
|
|
if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
|
|
character = equip
|
|
|
|
var/datum/job/job = SSjob.GetJob(rank)
|
|
|
|
if(job && !job.override_latejoin_spawn(character))
|
|
SSjob.SendToLateJoin(character)
|
|
if(!arrivals_docked)
|
|
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
|
Spl.Fade(TRUE)
|
|
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
|
|
|
character.update_parallax_teleport()
|
|
|
|
job.standard_assign_skills(character.mind)
|
|
|
|
SSticker.minds += character.mind
|
|
character.client.init_verbs() // init verbs for the late join
|
|
var/mob/living/carbon/human/humanc
|
|
if(ishuman(character))
|
|
humanc = character //Let's retypecast the var to be human,
|
|
|
|
if(humanc) //These procs all expect humans
|
|
GLOB.data_core.manifest_inject(humanc, humanc.client, humanc.client.prefs)
|
|
if(SSshuttle.arrivals)
|
|
SSshuttle.arrivals.QueueAnnounce(humanc, rank)
|
|
else
|
|
AnnounceArrival(humanc, rank)
|
|
AddEmploymentContract(humanc)
|
|
if(GLOB.highlander)
|
|
to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
|
|
humanc.make_scottish()
|
|
|
|
if(GLOB.summon_guns_triggered)
|
|
give_guns(humanc)
|
|
if(GLOB.summon_magic_triggered)
|
|
give_magic(humanc)
|
|
if(GLOB.curse_of_madness_triggered)
|
|
give_madness(humanc, GLOB.curse_of_madness_triggered)
|
|
if(humanc.client)
|
|
humanc.client.prefs.post_copy_to(humanc)
|
|
|
|
GLOB.joined_player_list += character.ckey
|
|
GLOB.latejoiners += character
|
|
LAZYOR(character.client.prefs.slots_joined_as, character.client.prefs.default_slot)
|
|
LAZYOR(character.client.prefs.characters_joined_as, character.real_name)
|
|
|
|
if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
|
|
if(SSshuttle.emergency)
|
|
switch(SSshuttle.emergency.mode)
|
|
if(SHUTTLE_RECALL, SHUTTLE_IDLE)
|
|
SSticker.mode.make_antag_chance(humanc)
|
|
if(SHUTTLE_CALL)
|
|
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
|
|
SSticker.mode.make_antag_chance(humanc)
|
|
|
|
if(humanc && CONFIG_GET(flag/roundstart_traits))
|
|
SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE)
|
|
|
|
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
|
|
|
|
/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
|
|
//TODO: figure out a way to exclude wizards/nukeops/demons from this.
|
|
for(var/C in GLOB.employmentCabinets)
|
|
var/obj/structure/filingcabinet/employment/employmentCabinet = C
|
|
if(!employmentCabinet.virgin)
|
|
employmentCabinet.addFile(employee)
|
|
|
|
|
|
/mob/dead/new_player/proc/LateChoices()
|
|
|
|
var/level = "green"
|
|
switch(GLOB.security_level)
|
|
if(SEC_LEVEL_GREEN)
|
|
level = "green"
|
|
if(SEC_LEVEL_BLUE)
|
|
level = "blue"
|
|
if(SEC_LEVEL_AMBER)
|
|
level = "amber"
|
|
if(SEC_LEVEL_RED)
|
|
level = "red"
|
|
if(SEC_LEVEL_DELTA)
|
|
level = "delta"
|
|
|
|
var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]<br>Alert Level: [capitalize(level)]</div>"
|
|
if(SSshuttle.emergency)
|
|
switch(SSshuttle.emergency.mode)
|
|
if(SHUTTLE_ESCAPE)
|
|
dat += "<div class='notice red'>The station has been evacuated.</div><br>"
|
|
if(SHUTTLE_CALL)
|
|
if(!SSshuttle.canRecall())
|
|
dat += "<div class='notice red'>The station is currently undergoing evacuation procedures.</div><br>"
|
|
for(var/datum/job/prioritized_job in SSjob.prioritized_jobs)
|
|
if(prioritized_job.current_positions >= prioritized_job.total_positions)
|
|
SSjob.prioritized_jobs -= prioritized_job
|
|
dat += "<center><table><tr><td valign='top'>"
|
|
var/column_counter = 0
|
|
var/free_space = 0
|
|
for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
|
|
var/cat_color = "fff" //random default
|
|
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
|
|
dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
|
|
dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
|
|
|
|
var/list/dept_dat = list()
|
|
for(var/job in category)
|
|
var/datum/job/job_datum = SSjob.name_occupations[job]
|
|
if(job_datum && IsJobUnavailable(job_datum.title, TRUE) == JOB_AVAILABLE)
|
|
var/command_bold = ""
|
|
if(job in GLOB.command_positions)
|
|
command_bold = " command"
|
|
if(job_datum in SSjob.prioritized_jobs)
|
|
dept_dat += "<a class='job[command_bold]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job_datum.title]'><span class='priority'>[job_datum.title] ([job_datum.current_positions])</span></a>"
|
|
else
|
|
dept_dat += "<a class='job[command_bold]' style='display:block;width:170px' href='byond://?src=[REF(src)];SelectedJob=[job_datum.title]'>[job_datum.title] ([job_datum.current_positions])</a>"
|
|
if(!dept_dat.len)
|
|
dept_dat += "<span class='nopositions'>No positions open.</span>"
|
|
dat += jointext(dept_dat, "")
|
|
dat += "</fieldset><br>"
|
|
column_counter++
|
|
if(free_space <=4)
|
|
free_space++
|
|
if(column_counter > 0 && (column_counter % 3 == 0))
|
|
dat += "</td><td valign='top'>"
|
|
if(free_space >= 5 && (free_space % 5 == 0) && (column_counter % 3 != 0))
|
|
free_space = 0
|
|
column_counter = 0
|
|
dat += "</td><td valign='top'>"
|
|
|
|
dat += "</td></tr></table></center></center>"
|
|
|
|
var/available_ghosts = 0
|
|
for(var/spawner in GLOB.mob_spawners)
|
|
if(!LAZYLEN(spawner))
|
|
continue
|
|
var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner])
|
|
if(!istype(S) || !S.can_latejoin())
|
|
continue
|
|
available_ghosts++
|
|
break
|
|
|
|
if(!available_ghosts)
|
|
dat += "<div class='notice red'>There are currently no open ghost spawners.</div>"
|
|
else
|
|
var/list/categorizedJobs = list("Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"))
|
|
for(var/spawner in GLOB.mob_spawners)
|
|
if(!LAZYLEN(spawner))
|
|
continue
|
|
var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner])
|
|
if(!istype(S) || !S.can_latejoin())
|
|
continue
|
|
categorizedJobs["Ghost Role"]["jobs"] += spawner
|
|
|
|
dat += "<center><table><tr><td valign='top'>"
|
|
for(var/jobcat in categorizedJobs)
|
|
if(!length(categorizedJobs[jobcat]["jobs"]))
|
|
continue
|
|
var/color = categorizedJobs[jobcat]["color"]
|
|
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
|
|
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
|
|
for(var/spawner in categorizedJobs[jobcat]["jobs"])
|
|
dat += "<a class='otherPosition' style='display:block;width:170px' href='byond://?src=[REF(src)];JoinAsGhostRole=[spawner]'>[spawner]</a>"
|
|
|
|
dat += "</fieldset><br>"
|
|
dat += "</td></tr></table></center>"
|
|
dat += "</div></div>"
|
|
|
|
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 720, 600)
|
|
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
|
|
popup.set_content(jointext(dat, ""))
|
|
popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc
|
|
|
|
/mob/dead/new_player/proc/create_character(transfer_after)
|
|
spawning = 1
|
|
close_spawn_windows()
|
|
|
|
var/mob/living/carbon/human/H = new(loc)
|
|
|
|
var/frn = CONFIG_GET(flag/force_random_names)
|
|
if(!frn)
|
|
frn = jobban_isbanned(src, "appearance")
|
|
if(QDELETED(src))
|
|
return
|
|
if(frn)
|
|
client.prefs.random_character()
|
|
client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
|
|
var/cur_scar_index = client.prefs.scars_index
|
|
if(client.prefs.persistent_scars && client.prefs.scars_list["[cur_scar_index]"])
|
|
var/scar_string = client.prefs.scars_list["[cur_scar_index]"]
|
|
var/valid_scars = ""
|
|
for(var/scar_line in splittext(scar_string, ";"))
|
|
if(H.load_scar(scar_line))
|
|
valid_scars += "[scar_line];"
|
|
|
|
client.prefs.scars_list["[cur_scar_index]"] = valid_scars
|
|
client.prefs.save_character()
|
|
client.prefs.copy_to(H, initial_spawn = TRUE)
|
|
H.dna.update_dna_identity()
|
|
if(mind)
|
|
if(transfer_after)
|
|
mind.late_joiner = TRUE
|
|
mind.active = 0 //we wish to transfer the key manually
|
|
mind.transfer_to(H) //won't transfer key since the mind is not active
|
|
mind.original_character = H
|
|
|
|
H.name = real_name
|
|
client.init_verbs()
|
|
. = H
|
|
new_character = .
|
|
if(transfer_after)
|
|
transfer_character()
|
|
|
|
/mob/dead/new_player/proc/transfer_character()
|
|
. = new_character
|
|
if(.)
|
|
new_character.key = key //Manually transfer the key to log them in
|
|
new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
new_character = null
|
|
qdel(src)
|
|
|
|
/mob/dead/new_player/proc/ViewManifest()
|
|
if(!client)
|
|
return
|
|
if(world.time < client.crew_manifest_delay)
|
|
return
|
|
client.crew_manifest_delay = world.time + (1 SECONDS)
|
|
|
|
var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'></head><body>"
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += GLOB.data_core.get_manifest(OOC = 1)
|
|
|
|
src << browse(dat, "window=manifest;size=387x420;can_close=1")
|
|
|
|
/mob/dead/new_player/Move()
|
|
return 0
|
|
|
|
|
|
/mob/dead/new_player/proc/close_spawn_windows()
|
|
|
|
src << browse(null, "window=latechoices") //closes late choices window
|
|
src << browse(null, "window=playersetup") //closes the player setup window
|
|
src << browse(null, "window=preferences") //closes job selection
|
|
src << browse(null, "window=mob_occupation")
|
|
src << browse(null, "window=latechoices") //closes late job selection
|
|
|
|
/* Used to make sure that a player has a valid job preference setup, used to knock players out of eligibility for anything if their prefs don't make sense.
|
|
A "valid job preference setup" in this situation means at least having one job set to low, or not having "return to lobby" enabled
|
|
Prevents "antag rolling" by setting antag prefs on, all jobs to never, and "return to lobby if preferences not availible"
|
|
Doing so would previously allow you to roll for antag, then send you back to lobby if you didn't get an antag role
|
|
This also does some admin notification and logging as well, as well as some extra logic to make sure things don't go wrong
|
|
*/
|
|
|
|
/mob/dead/new_player/proc/check_preferences()
|
|
if(!client)
|
|
return FALSE //Not sure how this would get run without the mob having a client, but let's just be safe.
|
|
if(client.prefs.joblessrole != RETURNTOLOBBY)
|
|
return TRUE
|
|
// If they have antags enabled, they're potentially doing this on purpose instead of by accident. Notify admins if so.
|
|
var/has_antags = FALSE
|
|
if(client.prefs.be_special.len > 0)
|
|
has_antags = TRUE
|
|
if(client.prefs.job_preferences.len == 0)
|
|
if(!ineligible_for_roles)
|
|
to_chat(src, "<span class='danger'>You have no jobs enabled, along with return to lobby if job is unavailable. This makes you ineligible for any round start role, please update your job preferences.</span>")
|
|
ineligible_for_roles = TRUE
|
|
ready = PLAYER_NOT_READY
|
|
if(has_antags)
|
|
log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.")
|
|
message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.")
|
|
|
|
return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
|
|
return TRUE
|