Files
GS13NG/code/modules/mob/dead/new_player/preferences_setup.dm
2020-10-04 01:43:17 +01:00

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//The mob should have a gender you want before running this proc. Will run fine without H
/datum/preferences/proc/random_character(gender_override)
if(gender_override)
gender = gender_override
else
gender = pick(MALE,FEMALE)
underwear = random_underwear(gender)
undie_color = random_short_color()
undershirt = random_undershirt(gender)
shirt_color = random_short_color()
socks = random_socks()
socks_color = random_short_color()
use_custom_skin_tone = FALSE
skin_tone = random_skin_tone()
hair_style = random_hair_style(gender)
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
var/random_eye_color = random_eye_color()
left_eye_color = random_eye_color
right_eye_color = random_eye_color
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features(pref_species?.id, gender)
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(current_tab)
var/equip_job = (current_tab != 2)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob = get_highest_job()
if(previewJob)
// Silicons only need a very basic preview since there is no customization for them.
if(istype(previewJob,/datum/job/ai))
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
return
if(istype(previewJob,/datum/job/cyborg))
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin, initial_spawn = TRUE)
if(current_tab == 3)
//give it its loadout if not on the appearance tab
SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE)
else
if(previewJob && equip_job)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
/datum/preferences/proc/get_highest_job()
var/highest_pref = 0
var/datum/job/highest_job
for(var/job in job_preferences)
if(job_preferences["[job]"] > highest_pref)
highest_job = SSjob.GetJob(job)
highest_pref = job_preferences["[job]"]
return highest_job