116 lines
4.8 KiB
Plaintext
Executable File
116 lines
4.8 KiB
Plaintext
Executable File
#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure
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#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
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#define LIVER_DEFAULT_TOX_LETHALITY 0.01 //lower values lower how harmful toxins are to the liver
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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w_class = WEIGHT_CLASS_NORMAL
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zone = BODY_ZONE_CHEST
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slot = ORGAN_SLOT_LIVER
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desc = "Pairing suggestion: chianti and fava beans."
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maxHealth = STANDARD_ORGAN_THRESHOLD
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healing_factor = STANDARD_ORGAN_HEALING
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decay_factor = STANDARD_ORGAN_DECAY
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high_threshold_passed = "<span class='warning'>You feel a stange ache in your abdomen, almost like a stitch. This pain is encumbering your movements.</span>"
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high_threshold_cleared = "<span class='notice'>The stitching ache in your abdomen passes away, unencumbering your movements.</span>"
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now_fixed = "<span class='notice'>The stabbing pain in your abdomen slowly calms down into a more tolerable ache.</span>"
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var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
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var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
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var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
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var/filterToxins = TRUE //whether to filter toxins
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var/cachedmoveCalc = 1
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/iron = 5)
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/obj/item/organ/liver/on_life()
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. = ..()
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if(!. || !owner)//can't process reagents with a failing liver
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return
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if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER))
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//handle liver toxin filtration
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for(var/datum/reagent/toxin/T in owner.reagents.reagent_list)
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var/thisamount = owner.reagents.get_reagent_amount(T.type)
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if (thisamount && thisamount <= toxTolerance)
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owner.reagents.remove_reagent(T.type, 1)
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else
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damage += (thisamount*toxLethality)
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//metabolize reagents
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owner.reagents.metabolize(owner, can_overdose=TRUE)
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if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability
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to_chat(owner, "<span class='warning'>You feel a dull pain in your abdomen.</span>")
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/obj/item/organ/liver/applyOrganDamage(d, maximum = maxHealth)
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. = ..()
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if(!. || QDELETED(owner))
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return
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if(damage >= high_threshold)
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var/move_calc = 1+((round(damage) - high_threshold)/(high_threshold/3))
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owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/liver_cirrhosis, multiplicative_slowdown = move_calc)
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sizeMoveMod(move_calc, owner)
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else
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/liver_cirrhosis)
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sizeMoveMod(1, owner)
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/obj/item/organ/liver/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
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. = ..()
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if(. && damage >= high_threshold)
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var/move_calc = 1+((round(damage) - high_threshold)/(high_threshold/3))
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M.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/liver_cirrhosis, multiplicative_slowdown = move_calc)
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sizeMoveMod(move_calc, owner)
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/obj/item/organ/liver/Remove(special = FALSE)
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if(!QDELETED(owner))
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/liver_cirrhosis)
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sizeMoveMod(1, owner)
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return ..()
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/obj/item/organ/liver/proc/sizeMoveMod(value, mob/living/carbon/C)
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if(cachedmoveCalc == value)
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return
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C.action_cooldown_mod /= cachedmoveCalc
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C.action_cooldown_mod *= value
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cachedmoveCalc = value
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/obj/item/organ/liver/fly
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name = "insectoid liver"
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icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits.
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desc = "A mutant liver designed to handle the unique diet of a flyperson."
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alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect!
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/obj/item/organ/liver/plasmaman
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name = "reagent processing crystal"
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icon_state = "liver-p"
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desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."
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/obj/item/organ/liver/ipc
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name = "reagent processing liver"
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icon_state = "liver-c"
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/obj/item/organ/liver/cybernetic
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name = "cybernetic liver"
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icon_state = "liver-c"
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desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
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organ_flags = ORGAN_SYNTHETIC
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maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD
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/obj/item/organ/liver/cybernetic/upgraded
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name = "upgraded cybernetic liver"
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icon_state = "liver-c-u"
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desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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alcohol_tolerance = 0.001
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maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 15 //can shrug off up to 15u of toxins
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toxLethality = 0.008 //20% less damage than a normal liver
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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damage += severity
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