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GS13NG/code/modules/research/designs/biogenerator_designs.dm
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///////////////////////////////////
///////Biogenerator Designs ///////
///////////////////////////////////
/datum/design/milk
name = "10 Milk"
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list("milk" = 10)
category = list("initial","Food")
/datum/design/cream
name = "10 Cream"
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("cream" = 10)
category = list("initial","Food")
/datum/design/milk_carton
name = "Milk Carton"
id = "milk_carton"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 100)
build_path = /obj/item/reagent_containers/food/condiment/milk
category = list("initial","Food")
/datum/design/cream_carton
name = "Cream Carton"
id = "cream_carton"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/reagent_containers/food/drinks/bottle/cream
category = list("initial","Food")
/datum/design/black_pepper
name = "10u Black Pepper"
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list("blackpepper" = 10)
category = list("initial","Food")
/datum/design/pepper_mill
name = "Pepper Mill"
id = "pepper_mill"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/reagent_containers/food/condiment/peppermill
make_reagents = list()
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey Cube"
id = "mcube"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 250)
build_path = /obj/item/reagent_containers/food/snacks/monkeycube
category = list("initial", "Food")
/datum/design/ez_nut
name = "E-Z Nutrient"
id = "ez_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 10)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
category = list("initial","Botany Chemicals")
/datum/design/l4z_nut
name = "Left 4 Zed"
id = "l4z_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
category = list("initial","Botany Chemicals")
/datum/design/rh_nut
name = "Robust Harvest"
id = "rh_nut"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
category = list("initial","Botany Chemicals")
/datum/design/weed_killer
name = "Weed Killer"
id = "weed_killer"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
category = list("initial","Botany Chemicals")
/datum/design/pest_spray
name = "Pest Killer"
id = "pest_spray"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
category = list("initial","Botany Chemicals")
/datum/design/botany_bottle
name = "Empty Bottle"
id = "botany_bottle"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 5)
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
category = list("initial", "Botany Chemicals")
/datum/design/cloth
name = "Roll of Cloth"
id = "cloth"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 50)
build_path = /obj/item/stack/sheet/cloth
category = list("initial","Leather and Cloth")
/datum/design/leather
name = "Sheet of Leather"
id = "leather"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 150)
build_path = /obj/item/stack/sheet/leather
category = list("initial","Leather and Cloth")
/datum/design/secbelt
name = "Security Belt"
id = "secbelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/security
category = list("initial","Leather and Cloth")
/datum/design/medbelt
name = "Medical Belt"
id = "medbel"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/medical
category = list("initial","Leather and Cloth")
/datum/design/janibelt
name = "Janitorial Belt"
id = "janibelt"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/storage/belt/janitor
category = list("initial","Leather and Cloth")
/datum/design/s_holster
name = "Shoulder Holster"
id = "s_holster"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 400)
build_path = /obj/item/storage/belt/holster
category = list("initial","Leather and Cloth")
/datum/design/rice_hat
name = "Rice Hat"
id = "rice_hat"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 300)
build_path = /obj/item/clothing/head/rice_hat
category = list("initial","Leather and Cloth")