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GS13NG/code/game/machinery/firealarm.dm.rej
T
kevinz000andGitHub 35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00

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diff a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm (rejected hunks)
@@ -239,12 +239,12 @@
alarm()
/obj/machinery/firealarm/obj_break(damage_flag)
- if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside.
+ if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
stat |= BROKEN
update_icon()
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
- if(!(flags & NODECONSTRUCT))
+ if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 1)
if(!(stat & BROKEN))
var/obj/item/I = new /obj/item/electronics/firealarm(loc)