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GS13NG/code/modules/mob/living/simple_animal/friendly/sloth.dm
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2018-09-11 07:51:01 -05:00

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/mob/living/simple_animal/sloth
name = "sloth"
desc = "An adorable, sleepy creature."
icon = 'icons/mob/pets.dmi'
icon_state = "sloth"
icon_living = "sloth"
icon_dead = "sloth_dead"
speak_emote = list("yawns")
emote_hear = list("snores.","yawns.")
emote_see = list("dozes off.", "looks around sleepily.")
speak_chance = 1
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
gold_core_spawnable = FRIENDLY_SPAWN
melee_damage_lower = 18
melee_damage_upper = 18
health = 50
maxHealth = 50
speed = 10
glide_size = 2
do_footstep = TRUE
//Cargo Sloth
/mob/living/simple_animal/sloth/paperwork
name = "Paperwork"
desc = "Cargo's pet sloth. About as useful as the rest of the techs."
gold_core_spawnable = NO_SPAWN
//Cargo Sloth 2
/mob/living/simple_animal/sloth/citrus
name = "Citrus"
desc = "Cargo's pet sloth. She's dressed in a horrible sweater."
icon_state = "cool_sloth"
icon_living = "cool_sloth"
icon_dead = "cool_sloth_dead"
gender = FEMALE
butcher_results = list(/obj/item/toy/spinningtoy = 1)
gold_core_spawnable = NO_SPAWN