Files
GS13NG/code/__DEFINES/atom_hud.dm
CitadelStationBot a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00

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// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list
// note: if you add more HUDs, even for non-human atoms, make sure to use unique numbers for the defines!
// /datum/atom_hud expects these to be unique
// these need to be strings in order to make them associative lists
#define HEALTH_HUD "1" // dead, alive, sick, health status
#define STATUS_HUD "2" // a simple line rounding the mob's number health
#define ID_HUD "3" // the job asigned to your ID
#define WANTED_HUD "4" // wanted, released, parroled, security status
#define IMPLOYAL_HUD "5" // loyality implant
#define IMPCHEM_HUD "6" // chemical implant
#define IMPTRACK_HUD "7" // tracking implant
#define DIAG_STAT_HUD "8" // Silicon/Mech/Circuit Status
#define DIAG_HUD "9" // Silicon health bar
#define DIAG_BATT_HUD "10"// Borg/Mech/Circutry power meter
#define DIAG_MECH_HUD "11"// Mech health bar
#define DIAG_BOT_HUD "12"// Bot HUDs
#define DIAG_CIRCUIT_HUD "13"// Circuit assembly health bar
#define DIAG_TRACK_HUD "14"// Mech/Silicon tracking beacon, Circutry long range icon
#define DIAG_AIRLOCK_HUD "15"//Airlock shock overlay
#define DIAG_PATH_HUD "16"//Bot path indicators
#define GLAND_HUD "17"//Gland indicators for abductors
#define SENTIENT_DISEASE_HUD "18"
//for antag huds. these are used at the /mob level
#define ANTAG_HUD "19"
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
#define HUD_LIST_LIST 1
//data HUD (medhud, sechud) defines
//Don't forget to update human/New() if you change these!
#define DATA_HUD_SECURITY_BASIC 1
#define DATA_HUD_SECURITY_ADVANCED 2
#define DATA_HUD_MEDICAL_BASIC 3
#define DATA_HUD_MEDICAL_ADVANCED 4
#define DATA_HUD_DIAGNOSTIC_BASIC 5
#define DATA_HUD_DIAGNOSTIC_ADVANCED 6
#define DATA_HUD_ABDUCTOR 7
#define DATA_HUD_SENTIENT_DISEASE 8
//antag HUD defines
#define ANTAG_HUD_CULT 9
#define ANTAG_HUD_REV 10
#define ANTAG_HUD_OPS 11
#define ANTAG_HUD_WIZ 12
#define ANTAG_HUD_SHADOW 13
#define ANTAG_HUD_TRAITOR 14
#define ANTAG_HUD_NINJA 15
#define ANTAG_HUD_CHANGELING 16
#define ANTAG_HUD_ABDUCTOR 17
#define ANTAG_HUD_DEVIL 18
#define ANTAG_HUD_SINTOUCHED 19
#define ANTAG_HUD_SOULLESS 20
#define ANTAG_HUD_CLOCKWORK 21
#define ANTAG_HUD_BROTHER 22
// Notification action types
#define NOTIFY_JUMP "jump"
#define NOTIFY_ATTACK "attack"
#define NOTIFY_ORBIT "orbit"
#define ADD_HUD_TO_COOLDOWN 20 //cooldown for being shown the images for any particular data hud