Files
GS13NG/code/game/objects/items/grenades/spawnergrenade.dm
deathride58 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00

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/obj/item/grenade/spawnergrenade
desc = "It will unleash an unspecified anomaly into the vicinity."
name = "delivery grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "delivery"
item_state = "flashbang"
var/spawner_type = null // must be an object path
var/deliveryamt = 1 // amount of type to deliver
/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
update_mob()
if(spawner_type && deliveryamt)
// Make a quick flash
var/turf/T = get_turf(src)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/C in viewers(T, null))
C.flash_act()
// Spawn some hostile syndicate critters and spread them out
spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
qdel(src)
/obj/item/grenade/spawnergrenade/manhacks
name = "viscerator delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/viscerator
deliveryamt = 10
/obj/item/grenade/spawnergrenade/spesscarp
name = "carp delivery grenade"
spawner_type = /mob/living/simple_animal/hostile/carp
deliveryamt = 5
/obj/item/grenade/spawnergrenade/syndiesoap
name = "Mister Scrubby"
spawner_type = /obj/item/soap/syndie