37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g buckshot slugs)"
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desc = "A drum magazine."
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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caliber = "shotgun"
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max_ammo = 8
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/obj/item/ammo_box/magazine/m12g/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[CEILING(ammo_count(0)/8, 1)*8]"
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/obj/item/ammo_box/magazine/m12g/stun
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/magazine/m12g/slug
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name = "shotgun magazine (12g slugs)"
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icon_state = "m12gb" //this may need an unique sprite
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ammo_type = /obj/item/ammo_casing/shotgun
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/obj/item/ammo_box/magazine/m12g/dragon
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name = "shotgun magazine (12g dragon's breath)"
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icon_state = "m12gf"
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ammo_type = /obj/item/ammo_casing/shotgun/dragonsbreath
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/obj/item/ammo_box/magazine/m12g/bioterror
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name = "shotgun magazine (12g bioterror)"
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icon_state = "m12gt"
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ammo_type = /obj/item/ammo_casing/shotgun/dart/bioterror
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/obj/item/ammo_box/magazine/m12g/meteor
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name = "shotgun magazine (12g meteor slugs)"
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icon_state = "m12gbc"
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ammo_type = /obj/item/ammo_casing/shotgun/meteorslug
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