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GS13NG/code/modules/mob/living/carbon/alien/alien_defense.dm
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/mob/living/carbon/alien/get_eye_protection()
return ..() + 2 //potential cyber implants + natural eye protection
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
..(AM, skipcatch = TRUE, hitpush = FALSE)
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if ("help")
if(!recoveringstam)
resting = 0
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(1)
log_combat(M, src, "attacked")
updatehealth()
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if ("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
log_combat(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
adjustEarDamage(30,120)
if(3)
take_overall_damage(30,0)
if(prob(50))
Unconscious(20)
adjustEarDamage(15,60)
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
return 0
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
return 0//aliens are immune to acid.