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GS13NG
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cc2d3a7f10c5cce54f71011d9a0eb81ec17cbd50
GS13NG
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code
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game
T
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kevinz000
and
GitHub
cc2d3a7f10
Merge pull request
#8516
from Ghommie/Ghommie-cit26
...
Makes clockwork wall - sonic jackhammer interaction account the wall's superheating.
2019-06-05 01:53:34 -07:00
..
area
ball stuff
2018-12-16 03:41:37 -08:00
gamemodes
eh fuck it revs can stay
2019-03-16 15:50:42 -07:00
machinery
Merge pull request
#8466
from Poojawa/vis-overlay-insolence
2019-05-31 17:44:39 -07:00
mecha
Update ripley.dm
2019-04-23 04:40:21 -04:00
objects
Merge pull request
#8518
from Ghommie/Ghommie-cit27
2019-06-05 01:41:23 -07:00
turfs
Makes clockwork wall - sonic jackhammer interaction account the wall's superheating.
2019-06-02 13:59:36 +02:00
alternate_appearance.dm
…
atoms_movable.dm
goonstyle attack animations - makes attacking rotate your character a little in the direction you're attacking
2019-01-11 01:54:47 -05:00
atoms.dm
…
communications.dm
…
data_huds.dm
some cherrypicked TG fixes and tweaks
2018-10-12 05:37:36 -05:00
say.dm
…
shuttle_engines.dm
…
sound.dm
Chance for quiet belly growls if HONGRY
2019-03-27 10:58:38 -05:00
world.dm
Attempts to improve the performance of /mob/Stat() by using defines instead of procs for grabbing the current time
2019-04-02 01:11:29 -04:00