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GS13NG/hyperstation/code/modules/resize/resizing.dm
2024-10-13 22:48:31 +02:00

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//I am not a coder. Please fucking tear apart my code, and insult me for how awful I am at coding. Please and thank you. -Dahlular
//alright bet -BoxBoy
//Moving these here - Jay
/mob/living
var/size_multiplier = 1 //multiplier for the mob's icon size atm
var/previous_size = 1
var/custom_body_size = 1
//Cyanosis - Action that resizes the sprite for the client but nobody else. Say goodbye to attacking yourself when someone's above you lmao
var/datum/action/sizecode_resize/small_sprite
//Scale up a mob's icon by the size_multiplier
/mob/living/update_transform()
ASSERT(!iscarbon(src)) //the source isnt carbon should always be true
var/matrix/M = matrix() //matrix (M) variable
M.Scale(size_multiplier)
M.Translate(0, 16*(size_multiplier-1)) //translate by 16 * size_multiplier - 1 on Y axis
src.transform = M //the source of transform is M
//IMPORTANT: Multiple animate() calls do not stack well, so try to do them all at once if you can.
/mob/living/carbon/update_transform()
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
var/final_pixel_y = pixel_y
var/final_dir = dir
var/changed = 0
if(lying != lying_prev && rotate_on_lying)
changed++
ntransform.TurnTo(lying_prev,lying)
if(lying == 0) //Lying to standing
final_pixel_y = get_standard_pixel_y_offset()
if(size_multiplier >= 1) //if its bigger than normal
ntransform.Translate(0,16 * (size_multiplier-1))
else
if(lying_prev == 90)
ntransform.Translate(16 * (size_multiplier-1),16 * (size_multiplier-1))
if(lying_prev == 270)
ntransform.Translate(-16 * (size_multiplier-1),16 * (size_multiplier-1))
else //if(lying != 0)
if(lying_prev == 0) //Standing to lying
pixel_y = get_standard_pixel_y_offset()
final_pixel_y = get_standard_pixel_y_offset(lying)
if(lying == 90) //Check the angle of the sprite to offset it accordingly.
ntransform.Translate(-16 * (size_multiplier-1),0)
if(size_multiplier < 1) //if its smaller than normal
ntransform.Translate(0,16 * (size_multiplier-1)) //we additionally offset the sprite downwards
if(lying == 270) //check the angle of the sprite to offset it accordingly
ntransform.Translate(16 * (size_multiplier-1),0)
if(size_multiplier < 1) //if its smaller than normal
ntransform.Translate(0,16 * (size_multiplier-1)) //we additionally offset the sprite downwards
if(dir & (EAST|WEST)) //Facing east or west
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
if(resize != RESIZE_DEFAULT_SIZE)
changed++
ntransform.Scale(resize)
resize = RESIZE_DEFAULT_SIZE
//Apply size multiplier, thank NeverExisted for this
if(size_multiplier != previous_size)
changed++
//now we offset the sprite
//Scaling affects offset. There's probably a smarter and easier way to do this, but this way it works for sure (?)
//Just to be clear. All this bullshit is needed because someone wanted to store the old transform matrix instead of using a new one each iteration
//Winfre is currently doing a great job at coating my nuts in slobber while i code this
if(!lying) //when standing. People of all sizes are affected equally
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly.
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
else //when lying. Macros dont get an offset, Micros do. We must also check the cases when a micro becomes a macro and viceversa
if(previous_size <= 1 && size_multiplier <= 1) //micro stays a micro. We modify the side-offset
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
if(previous_size <= 1 && size_multiplier > 1) //micro becomes a macro. We remove the side-offset
ntransform.Translate(0,-16 * (previous_size-1)) //reset the sprite
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
if(previous_size > 1 && size_multiplier <= 1) //macro becomes a micro. We add an offset
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly.
ntransform.Translate(0,16 * (size_multiplier-1)) //apply the new offset
if(previous_size > 1 && size_multiplier > 1) //macro stays a macro. We just scale the sprite with no offset changes
ntransform.Scale(size_multiplier/previous_size) //scale the sprite accordingly
if(changed)
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
/mob/proc/get_effective_size()
return 100000
/mob/living/get_effective_size()
return src.size_multiplier
/datum/movespeed_modifier/size
id = MOVESPEED_ID_SIZE
variable = TRUE
/mob/living/proc/resize(var/new_size, var/animate = TRUE)
size_multiplier = new_size //This will be passed into update_transform() and used to change health and speed.
if(size_multiplier == previous_size)
return TRUE
src.update_transform() //WORK DAMN YOU
src.update_mobsize()
//Going to change the health and speed values too
src.remove_movespeed_modifier(/datum/movespeed_modifier/size)
src.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/size, multiplicative_slowdown = (abs(size_multiplier - 1) * 0.3 )) //GS Change, reduces speed penalties for size from *.4 to *.3
var/healthmod_old = ((previous_size * 35) - 75) //Get the old value to see what we must change.
var/healthmod_new = ((size_multiplier * 35) - 75) //A size of one would be zero. Big boys get health, small ones lose health. //GS Change, reduces health penalties/buffs for size from *75 to *35
var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive)
src.maxHealth += healthchange
src.health += healthchange
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/organ/genital/G in C.internal_organs)
G.update_appearance()
//if(src.size_multiplier >= RESIZE_A_HUGEBIG || src.size_multiplier <= RESIZE_A_TINYMICRO) Will remove clothing when too big or small. Will do later.
previous_size = size_multiplier //And, change this now that we are finally done.
SEND_SIGNAL(src, COMSIG_MOBSIZE_CHANGED, src) //This SHOULD allow other shit to check when a mob changes size -Capn
//Now check if the mob can get the size action
if(!small_sprite)
small_sprite = new(src)
small_sprite.Remove(src)
if(size_multiplier >= 1.25) //Anything bigger will start to block things
small_sprite.Grant(src)
//handle the big steppy, except nice
/mob/living/proc/handle_micro_bump_helping(var/mob/living/tmob)
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(tmob.pulledby == H)
return FALSE
//Micro is on a table.
var/turf/steppyspot = tmob.loc
for(var/thing in steppyspot.contents)
if(istype(thing, /obj/structure/table))
return TRUE
//Both small.
if(H.get_effective_size() <= RESIZE_A_TINYMICRO && tmob.get_effective_size() <= RESIZE_A_TINYMICRO)
now_pushing = 0
H.forceMove(tmob.loc)
return TRUE
//Doing messages
if(abs(get_effective_size()/tmob.get_effective_size()) >= 2) //if the initiator is twice the size of the micro
now_pushing = 0
H.forceMove(tmob.loc)
//Smaller person being stepped on
if(get_effective_size() > tmob.get_effective_size() && iscarbon(src))
// GS13: Import Fat Naga & Alt Naga from VoreStation
if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle" || H.dna.features["taur"] == "Fat Naga" || H.dna.features["taur"] == "Alt Naga")
tmob.visible_message("<span class='notice'>[src] carefully slithers around [tmob].</span>", "<span class='notice'>[src]'s huge tail slithers besides you.</span>")
else
tmob.visible_message("<span class='notice'>[src] carefully steps over [tmob].</span>", "<span class='notice'>[src] steps over you carefully.</span>")
return TRUE
//Smaller person stepping under a larger person
if(abs(tmob.get_effective_size()/get_effective_size()) >= 2)
H.forceMove(tmob.loc)
now_pushing = 0
micro_step_under(tmob)
return TRUE
//Stepping on disarm intent -- TO DO, OPTIMIZE ALL OF THIS SHIT
/mob/living/proc/handle_micro_bump_other(var/mob/living/tmob)
ASSERT(isliving(tmob))
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(tmob.pulledby == H)
return FALSE
//If on a table, don't
var/turf/steppyspot = tmob.loc
for(var/thing in steppyspot.contents)
if(istype(thing, /obj/structure/table))
return TRUE
//Both small
if(H.get_effective_size() <= RESIZE_A_TINYMICRO && tmob.get_effective_size() <= RESIZE_A_TINYMICRO)
now_pushing = 0
H.forceMove(tmob.loc)
return TRUE
if(abs(get_effective_size()/tmob.get_effective_size()) >= 2)
if(H.a_intent == "disarm" && CHECK_MOBILITY(H, MOBILITY_MOVE) && !H.buckled)
now_pushing = 0
H.forceMove(tmob.loc)
sizediffStamLoss(tmob)
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/size, multiplicative_slowdown = 10) //Full stop
addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/, remove_movespeed_modifier), MOVESPEED_ID_STOMP), 3) //0.3 seconds
if(get_effective_size() > tmob.get_effective_size() && iscarbon(H))
if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle" || H.dna.features["taur"] == "Fat Naga" || H.dna.features["taur"] == "Alt Naga")
tmob.visible_message("<span class='danger'>[src] carefully rolls their tail over [tmob]!</span>", "<span class='danger'>[src]'s huge tail rolls over you!</span>")
else
tmob.visible_message("<span class='danger'>[src] carefully steps on [tmob]!</span>", "<span class='danger'>[src] steps onto you with force!</span>")
//horny traits
/*
if(HAS_TRAIT(src, TRAIT_MICROPHILE))
src.adjust_arousal(8)
if (src.getArousal() >= 100 && ishuman(tmob) && tmob.has_dna())
src.mob_climax(forced_climax=TRUE)
if(HAS_TRAIT(tmob, TRAIT_MACROPHILE))
tmob.adjust_arousal(10)
if (tmob.getArousal() >= 100 && ishuman(tmob) && tmob.has_dna())
tmob.mob_climax(forced_climax=TRUE)
return TRUE
* commenting out for now.*/
if(H.a_intent == "harm" && CHECK_MOBILITY(H, MOBILITY_MOVE) && !H.buckled)
now_pushing = 0
H.forceMove(tmob.loc)
sizediffStamLoss(tmob)
sizediffBruteloss(tmob)
playsound(loc, 'sound/misc/splort.ogg', 50, 1)
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/size, multiplicative_slowdown = 10)
addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/, remove_movespeed_modifier), MOVESPEED_ID_STOMP), 10) //1 second
//H.Stun(20)
if(get_effective_size() > tmob.get_effective_size() && iscarbon(H))
if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle" || H.dna.features["taur"] == "Fat Naga" || H.dna.features["taur"] == "Alt Naga")
tmob.visible_message("<span class='danger'>[src] mows down [tmob] under their tail!</span>", "<span class='userdanger'>[src] plows their tail over you mercilessly!</span>")
else
tmob.visible_message("<span class='danger'>[src] slams their foot down on [tmob], crushing them!</span>", "<span class='userdanger'>[src] crushes you under their foot!</span>")
//horny traits
/*
if(HAS_TRAIT(src, TRAIT_MICROPHILE))
src.adjust_arousal((get_effective_size()/tmob.get_effective_size()*3))
if (src.getArousal() >= 100 && ishuman(tmob) && tmob.has_dna())
src.mob_climax(forced_climax=TRUE)
if(HAS_TRAIT(tmob, TRAIT_MACROPHILE))
tmob.adjust_arousal((get_effective_size()/tmob.get_effective_size()*3))
if (tmob.getArousal() >= 100 && ishuman(tmob) && tmob.has_dna())
tmob.mob_climax(forced_climax=TRUE)
commenting out for now */
return TRUE
// if(H.a_intent == "grab" && CHECK_MOBILITY(H, MOBILITY_MOVE) && !H.buckled)
// now_pushing = 0
// H.forceMove(tmob.loc)
// sizediffStamLoss(tmob)
// sizediffStun(tmob)
// H.add_movespeed_modifier(MOVESPEED_ID_STOMP, multiplicative_slowdown = 10)
// addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/, remove_movespeed_modifier), MOVESPEED_ID_STOMP), 7)//About 3/4th a second
// if(get_effective_size() > tmob.get_effective_size() && iscarbon(H))
// var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
// if(feetCover)
// if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle" || H.dna.features["taur"] == "Fat Naga" || H.dna.features["taur"] == "Alt Naga")
// tmob.visible_message("<span class='danger'>[src] pins [tmob] under their tail!</span>", "<span class='danger'>[src] pins you beneath their tail!</span>")
// else
// tmob.visible_message("<span class='danger'>[src] pins [tmob] helplessly underfoot!</span>", "<span class='danger'>[src] pins you underfoot!</span>")
// return TRUE
// else
// if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle" || H.dna.features["taur"] == "Fat Naga" || H.dna.features["taur"] == "Alt Naga")
// tmob.visible_message("<span class='danger'>[src] snatches up [tmob] underneath their tail!</span>", "<span class='userdanger'>[src]'s tail winds around you and snatches you in its coils!</span>")
// //tmob.mob_pickup_micro_feet(H)
// SEND_SIGNAL(tmob, COMSIG_MICRO_PICKUP_FEET, H)
// else
// tmob.visible_message("<span class='danger'>[src] stomps down on [tmob], curling their toes and picking them up!</span>", "<span class='userdanger'>[src]'s toes pin you down and curl around you, picking you up!</span>")
// //tmob.mob_pickup_micro_feet(H)
// SEND_SIGNAL(tmob, COMSIG_MICRO_PICKUP_FEET, H)
// return TRUE
if(abs(tmob.get_effective_size()/get_effective_size()) >= 2)
H.forceMove(tmob.loc)
now_pushing = 0
micro_step_under(tmob)
return TRUE
//smaller person stepping under another person... TO DO, fix and allow special interactions with naga legs to be seen
/mob/living/proc/micro_step_under(var/mob/living/tmob)
if(istype(tmob) && istype(tmob, /datum/sprite_accessory/taur/naga))
src.visible_message("<span class='notice'>[src] bounds over [tmob]'s tail.</span>", "<span class='notice'>You jump over [tmob]'s thick tail.</span>")
else
src.visible_message("<span class='notice'>[src] runs between [tmob]'s legs.</span>", "<span class='notice'>You run between [tmob]'s legs.</span>")
//Proc for scaling stamina damage on size difference
/mob/living/proc/sizediffStamLoss(var/mob/living/tmob)
var/S = (get_effective_size()/tmob.get_effective_size()*25) //macro divided by micro, times 25
tmob.Knockdown(S) //final result in stamina knockdown
//Proc for scaling stuns on size difference (for grab intent)
/mob/living/proc/sizediffStun(var/mob/living/tmob)
var/T = (get_effective_size()/tmob.get_effective_size()*2) //Macro divided by micro, times 2
tmob.Stun(T)
//Proc for scaling brute damage on size difference
/mob/living/proc/sizediffBruteloss(var/mob/living/tmob)
var/B = (get_effective_size()/tmob.get_effective_size()*2) //macro divided by micro, times 3 //GS change, *2
tmob.adjustBruteLoss(B) //final result in brute loss
//Proc for changing mob_size to be grabbed for item weight classes
/mob/living/proc/update_mobsize(var/mob/living/tmob)
if(size_multiplier <= 0.50)
mob_size = 0
else if(size_multiplier < 1)
mob_size = 1
else if(size_multiplier <= 2)
mob_size = 2 //the default human size
else if(size_multiplier > 2)
mob_size = 3
//Proc for instantly grabbing valid size difference. Code optimizations soon(TM)
/*
/mob/living/proc/sizeinteractioncheck(var/mob/living/tmob)
if(abs(get_effective_size()/tmob.get_effective_size())>=2.0 && get_effective_size()>tmob.get_effective_size())
return FALSE
else
return TRUE
*/
//Clothes coming off at different sizes, and health/speed/stam changes as well