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GS13NG/code/game/area/Space_Station_13_areas.dm
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/*
### This file contains a list of all the areas in your station. Format is as follows:
/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
name = "NICE NAME" (not required but makes things really nice)
icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
requires_power = FALSE (defaults to true)
ambience_index = AMBIENCE_GENERIC (picks the ambience from an assoc list in ambience.dm)
ambientsounds = list() (defaults to ambience_index's assoc on Initialize(). override it as "ambientsounds = list('sound/ambience/signal.ogg')" or by changing ambience_index)
NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
*/
/*-----------------------------------------------------------------------------*/
/area/ai_monitored //stub defined ai_monitored.dm
/area/ai_monitored/turret_protected
/area/ai_monitored/turret_protected/AIsatextFP
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextFS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAS
name = "AI Sat Ext"
icon_state = "storage"
/area/ai_monitored/turret_protected/AIsatextAP
name = "AI Sat Ext"
icon_state = "storage"
/area/arrival
requires_power = FALSE
/area/arrival/start
name = "Arrival Area"
icon_state = "start"
/area/admin
name = "Admin room"
icon_state = "start"
/area/space
icon_state = "space"
requires_power = TRUE
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
area_flags = UNIQUE_AREA | NO_ALERTS
outdoors = TRUE
persistent_debris_allowed = FALSE
ambientsounds = SPACE
considered_hull_exterior = TRUE
flags_1 = CAN_BE_DIRTY_1
sound_environment = SOUND_AREA_SPACE
/area/space/nearstation
icon_state = "space_near"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
/area/space/station_ruins //Paint this area where you want station ruins to be allowed to spawn
/area/start
name = "start area"
icon_state = "start"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
has_gravity = STANDARD_GRAVITY
/area/testroom
requires_power = FALSE
name = "Test Room"
icon_state = "storage"
//EXTRA
/area/asteroid
name = "Asteroid"
icon_state = "asteroid"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
area_flags = UNIQUE_AREA
// ambience_index = AMBIENCE_MINING
ambientsounds = MINING
flags_1 = CAN_BE_DIRTY_1
sound_environment = SOUND_AREA_ASTEROID
// min_ambience_cooldown = 70 SECONDS
// max_ambience_cooldown = 220 SECONDS
/area/asteroid/nearstation
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
// ambience_index = AMBIENCE_RUINS
ambientsounds = RUINS
always_unpowered = FALSE
requires_power = TRUE
area_flags = UNIQUE_AREA | BLOBS_ALLOWED
/area/asteroid/nearstation/bomb_site
name = "Bomb Testing Asteroid"
/area/asteroid/cave
name = "Asteroid - Underground"
icon_state = "cave"
requires_power = FALSE
outdoors = TRUE
area_flags = UNIQUE_AREA | NO_ALERTS
/area/asteroid/cave/space
name = "Asteroid - Space"
/area/asteroid/artifactroom
name = "Asteroid - Artifact"
icon_state = "cave"
ambientsounds = RUINS
area_flags = UNIQUE_AREA | NO_ALERTS
/area/asteroid/artifactroom/Initialize(mapload)
. = ..()
set_dynamic_lighting()
//STATION13
//AI
/area/ai_monitored
sound_environment = SOUND_AREA_STANDARD_STATION
/area/ai_monitored/aisat/exterior
name = "AI Satellite Exterior"
icon_state = "ai"
// airlock_wires = /datum/wires/airlock/ai
/area/ai_monitored/command/storage/satellite
name = "AI Satellite Maint"
icon_state = "ai_storage"
// ambience_index = AMBIENCE_DANGER
ambientsounds = HIGHSEC
// airlock_wires = /datum/wires/airlock/ai
//AI - Turret_protected
/area/ai_monitored/turret_protected
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
// airlock_wires = /datum/wires/airlock/ai
/area/ai_monitored/turret_protected/ai_upload
name = "AI Upload Chamber"
icon_state = "ai_upload"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/ai_monitored/turret_protected/ai_upload_foyer
name = "AI Upload Access"
icon_state = "ai_upload_foyer"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/ai_monitored/turret_protected/ai
name = "AI Chamber"
icon_state = "ai_chamber"
/area/ai_monitored/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/ai_monitored/turret_protected/aisat/atmos
name = "AI Satellite Atmos"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/foyer
name = "AI Satellite Foyer"
icon_state = "ai_foyer"
/area/ai_monitored/turret_protected/aisat/service
name = "AI Satellite Service"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/hallway
name = "AI Satellite Hallway"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat_interior
name = "AI Satellite Antechamber"
icon_state = "ai_interior"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/ai_monitored/turret_protected/ai_sat_ext_as
name = "AI Sat Ext"
icon_state = "ai_sat_east"
/area/ai_monitored/turret_protected/ai_sat_ext_ap
name = "AI Sat Ext"
icon_state = "ai_sat_west"
//Maintenance
/area/maintenance
name = "Generic Maintenance"
// ambience_index = AMBIENCE_MAINT
ambientsounds = MAINTENANCE
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
// airlock_wires = /datum/wires/airlock/maint
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
minimap_color = "#454545"
//Maintenance - Departmental
/area/maintenance/department/chapel
name = "Chapel Maintenance"
icon_state = "maint_chapel"
/area/maintenance/department/chapel/monastery
name = "Monastery Maintenance"
icon_state = "maint_monastery"
/area/maintenance/department/crew_quarters/bar
name = "Bar Maintenance"
icon_state = "maint_bar"
sound_environment = SOUND_AREA_WOODFLOOR
/area/maintenance/department/crew_quarters/dorms
name = "Dormitory Maintenance"
icon_state = "maint_dorms"
/area/maintenance/department/crew_quarters/locker
name = "Locker Room Maintenance"
icon_state = "maint_locker"
/area/maintenance/department/eva
name = "EVA Maintenance"
icon_state = "maint_eva"
/area/maintenance/department/electrical
name = "Electrical Maintenance"
icon_state = "maint_electrical"
/area/maintenance/department/engine/atmos
name = "Atmospherics Maintenance"
icon_state = "maint_atmos"
/area/maintenance/department/security
name = "Security Maintenance"
icon_state = "maint_sec"
/area/maintenance/department/security/upper
name = "Upper Security Maintenance"
/area/maintenance/department/security/brig
name = "Brig Maintenance"
icon_state = "maint_brig"
/area/maintenance/department/medical
name = "Medbay Maintenance"
icon_state = "medbay_maint"
/area/maintenance/department/medical/central
name = "Central Medbay Maintenance"
icon_state = "medbay_maint_central"
/area/maintenance/department/medical/morgue
name = "Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science
name = "Science Maintenance"
icon_state = "maint_sci"
/area/maintenance/department/science/central
name = "Central Science Maintenance"
icon_state = "maint_sci_central"
/area/maintenance/department/cargo
name = "Cargo Maintenance"
icon_state = "maint_cargo"
/area/maintenance/department/bridge
name = "Bridge Maintenance"
icon_state = "maint_bridge"
/area/maintenance/department/engine
name = "Engineering Maintenance"
icon_state = "maint_engi"
/area/maintenance/department/science/xenobiology
name = "Xenobiology Maintenance"
icon_state = "xenomaint"
area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | XENOBIOLOGY_COMPATIBLE | CULT_PERMITTED
//Maintenance - Prison
/area/maintenance/prison
name = "Prison Maintenance"
icon_state = "prison_maintenance"
/area/maintenance/prison/fore
name = "Prison Fore Maintenance"
icon_state = "prison_maintenance"
/area/maintenance/prison/starboard
name = "Prison Starboard Maintenance"
icon_state = "prison_maintenance"
/area/maintenance/prison/aft
name = "Prison Aft Maintenance"
icon_state = "prison_maintenance"
/area/maintenance/prison/port
name = "Prison Port Maintenance"
icon_state = "prison_maintenance"
//Maintenance - Generic
/area/maintenance/arrivals/north
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/arrivals/north_2
name = "Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/aft
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/aft/upper
name = "Upper Aft Maintenance"
/area/maintenance/aft/secondary
name = "Aft Maintenance"
icon_state = "amaint_2"
/area/maintenance/central
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/central/secondary
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/fore/upper
name = "Upper Fore Maintenance"
/area/maintenance/fore/secondary
name = "Fore Maintenance"
icon_state = "fmaint_2"
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/upper
name = "Upper Starboard Maintenance"
/area/maintenance/starboard/central
name = "Central Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/secondary
name = "Secondary Starboard Maintenance"
icon_state = "smaint_2"
/area/maintenance/starboard/aft
name = "Starboard Quarter Maintenance"
icon_state = "asmaint"
/area/maintenance/starboard/aft/secondary
name = "Secondary Starboard Quarter Maintenance"
icon_state = "asmaint_2"
/area/maintenance/starboard/fore
name = "Starboard Bow Maintenance"
icon_state = "fsmaint"
/area/maintenance/port
name = "Port Maintenance"
icon_state = "pmaint"
/area/maintenance/port/central
name = "Central Port Maintenance"
icon_state = "maintcentral"
/area/maintenance/port/aft
name = "Port Quarter Maintenance"
icon_state = "apmaint"
/area/maintenance/port/fore
name = "Port Bow Maintenance"
icon_state = "fpmaint"
/area/maintenance/disposal
name = "Waste Disposal"
icon_state = "disposal"
/area/maintenance/disposal/incinerator
name = "Incinerator"
icon_state = "incinerator"
/area/maintenance/bar
name = "Maintenance Bar"
icon_state = "bar"
/area/maintenance/bar/cafe
name = "Abandoned Cafe"
icon_state = "cafeteria"
/area/maintenance/space_hut
name = "Space Hut"
icon_state = "spacehut"
/area/maintenance/space_hut/cabin
name = "Abandoned Cabin"
/area/maintenance/space_hut/plasmaman
name = "Abandoned Plasmaman Friendly Startup"
/area/maintenance/space_hut/observatory
name = "Space Observatory"
//Hallway
/area/hallway
nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
sound_environment = SOUND_AREA_STANDARD_STATION
minimap_color = "#aaaaaa"
/area/hallway/primary
name = "Primary Hallway"
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/fore
name = "Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/aft
name = "Starboard Quarter Primary Hallway"
icon_state = "hallAS"
/area/hallway/primary/starboard/fore
name = "Starboard Bow Primary Hallway"
icon_state = "hallFS"
/area/hallway/primary/port
name = "Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/aft
name = "Port Quarter Primary Hallway"
icon_state = "hallAP"
/area/hallway/primary/port/fore
name = "Port Bow Primary Hallway"
icon_state = "hallFP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/primary/upper
name = "Upper Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/command
name = "Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
minimap_color = "#baa0a0"
/area/hallway/secondary/exit/departure_lounge
name = "Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
minimap_color = "#a0a0ba"
/area/hallway/secondary/service
name = "Service Hallway"
icon_state = "hall_service"
//Command
/area/command
name = "Command"
icon_state = "Bridge"
ambientsounds = list('sound/ambience/signal.ogg')
// airlock_wires = /datum/wires/airlock/command
sound_environment = SOUND_AREA_STANDARD_STATION
/area/command/bridge
name = "Bridge"
icon_state = "bridge"
/area/command/meeting_room
name = "Heads of Staff Meeting Room"
icon_state = "meeting"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/command/meeting_room/council
name = "Council Chamber"
icon_state = "meeting"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/command/corporate_showroom
name = "Corporate Showroom"
icon_state = "showroom"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/command/heads_quarters
/area/command/heads_quarters/captain
name = "Captain's Office"
icon_state = "captain"
clockwork_warp_allowed = FALSE
sound_environment = SOUND_AREA_WOODFLOOR
/area/command/heads_quarters/captain/private
name = "Captain's Quarters"
icon_state = "captain_private"
sound_environment = SOUND_AREA_WOODFLOOR
/area/command/heads_quarters/ce
name = "Chief Engineer's Office"
icon_state = "ce_office"
/area/command/heads_quarters/ce/private
name = "Chief Engineer's Private Quarters"
icon_state = "ce_private"
/area/command/heads_quarters/cmo
name = "Chief Medical Officer's Office"
icon_state = "cmo_office"
/area/command/heads_quarters/cmo/private
name = "Chief Medical Officer's Office"
icon_state = "cmo_private"
/area/command/heads_quarters/hop
name = "Head of Personnel's Office"
icon_state = "hop_office"
/area/command/heads_quarters/hop/private
name = "Head of Personnel's Private Quarters"
icon_state = "hop_private"
/area/command/heads_quarters/hos
name = "Head of Security's Office"
icon_state = "hos_office"
/area/command/heads_quarters/hos/private
name = "Head of Security's Private Quarters"
icon_state = "hos_private"
/area/command/heads_quarters/rd
name = "Research Director's Office"
icon_state = "rd_office"
/area/command/heads_quarters/rd/private
name = "Research Director's Private Quarters"
icon_state = "rd_private"
//Command - Teleporters
/area/command/teleporter
name = "Teleporter Room"
icon_state = "teleporter"
// ambience_index = AMBIENCE_ENGI
ambientsounds = ENGINEERING
/area/command/gateway
name = "Gateway"
icon_state = "gateway"
// ambience_index = AMBIENCE_ENGI
ambientsounds = ENGINEERING
//Command - AI Monitored
/area/ai_monitored/command/storage/eva
name = "EVA Storage"
icon_state = "eva"
// ambience_index = AMBIENCE_DANGER
clockwork_warp_allowed = FALSE
ambientsounds = HIGHSEC
/area/ai_monitored/command/storage/eva/upper
name = "Upper EVA Storage"
/area/ai_monitored/command/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
// airlock_wires = /datum/wires/airlock/command
ambientsounds = HIGHSEC
//Commons
/area/commons
name = "Crew Quarters"
sound_environment = SOUND_AREA_STANDARD_STATION
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/commons/dorms
name = "Dormitories"
icon_state = "dorms"
/area/commons/dorms/barracks
name = "Sleep Barracks"
/area/commons/dorms/barracks/male
name = "Male Sleep Barracks"
icon_state = "dorms_male"
/area/commons/dorms/barracks/female
name = "Female Sleep Barracks"
icon_state = "dorms_female"
/area/commons/toilet
name = "Dormitory Toilets"
icon_state = "toilet"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/commons/toilet/auxiliary
name = "Auxiliary Restrooms"
icon_state = "toilet"
/area/commons/toilet/locker
name = "Locker Toilets"
icon_state = "toilet"
/area/commons/toilet/restrooms
name = "Restrooms"
icon_state = "toilet"
/area/commons/toilet/female
name = "Female Toilets"
icon_state = "toilet"
/area/commons/toilet/male
name = "Male Toilets"
icon_state = "toilet"
/area/commons/locker
name = "Locker Room"
icon_state = "locker"
/area/commons/lounge
name = "Lounge"
icon_state = "lounge"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/commons/arcade
name = "Arcade"
icon_state = "abandoned_g_den"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/commons/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/commons/fitness/locker_room
name = "Unisex Locker Room"
icon_state = "locker"
/area/commons/fitness/locker_room/male
name = "Male Locker Room"
icon_state = "locker_male"
/area/commons/fitness/locker_room/female
name = "Female Locker Room"
icon_state = "locker_female"
/area/commons/fitness/pool
name = "Pool Area"
icon_state = "pool"
/area/commons/fitness/recreation
name = "Recreation Area"
icon_state = "rec"
// Commons - Vacant Rooms
/area/commons/vacant_room
name = "Vacant Room"
icon_state = "vacant_room"
// ambience_index = AMBIENCE_MAINT
ambientsounds = MAINTENANCE
/area/commons/vacant_room/office
name = "Vacant Office"
icon_state = "vacant_office"
/area/commons/vacant_room/office/b
name = "Vacant Office"
icon_state = "vacant_office"
/area/commons/vacant_room/commissary
name = "Vacant Commissary"
icon_state = "vacant_commissary"
//Commons - Storage
/area/commons/storage
sound_environment = SOUND_AREA_STANDARD_STATION
/area/commons/storage/tools
name = "Auxiliary Tool Storage"
icon_state = "tool_storage"
/area/commons/storage/primary
name = "Primary Tool Storage"
icon_state = "primary_storage"
/area/commons/storage/auxiliary
name = "Auxiliary Tool Storage"
icon_state = "primary_storage"
/area/commons/storage/art
name = "Art Supply Storage"
icon_state = "art_storage"
/area/commons/storage/emergency
name = "Emergency Storage"
icon_state = "emergencystorage"
/area/commons/storage/emergency/starboard
name = "Starboard Emergency Storage"
icon_state = "emergency_storage"
/area/commons/storage/emergency/port
name = "Port Emergency Storage"
icon_state = "emergency_storage"
/area/commons/storage/mining
name = "Public Mining Storage"
icon_state = "mining"
//Areas that predominantly only apply to CogStation
/area/commons/dorms/blue
name = "Blue Dorms"
icon_state = "dorms"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/commons/dorms/purple
name = "Purple Dorms"
icon_state = "dorms"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/commons/lounge/jazz
name = "Jazz Lounge"
icon_state = "yellow"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/commons/fitness/cogpool
name = "Pool"
icon_state = "fitness"
clockwork_warp_fail = "Pool's closed."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/service/barbershop
name = "Barbershop"
icon_state = "blue"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/service/observatory
name = "Observatory"
icon_state = "Sleep"
/area/hallway/secondary/civilian
name = "Civilian Wing"
icon_state = "hallFS"
/area/engineering/atmos/aftair
name = "Aft Air Hookup"
icon_state = "atmos"
flags_1 = NONE
/area/engineering/teg
name = "Thermo-Electric Generator"
icon_state = "engine"
/area/engineering/teg/hotloop
name = "Hot Loop"
icon_state = "red"
/area/engineering/teg/coldloop
name = "Cold Loop"
icon_state = "blue"
/area/engineering/workshop
name = "Engineering Workshop"
icon_state = "engine"
/area/engineering/substation
name = "Electrical Substation"
icon_state = "engine"
/area/security/courtroom/jury
name = "Jury Room"
icon_state = "courtroom"
/area/cargo/miningdock/airless
name = "Mining Dock"
icon_state = "mining"
has_gravity = STANDARD_GRAVITY
outdoors = TRUE
ambientsounds = SPACE
area_flags = UNIQUE_AREA
/area/cargo/miningdock/airless/no_grav
name = "Mining Dock"
icon_state = "mining"
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
outdoors = TRUE
ambientsounds = SPACE
area_flags = UNIQUE_AREA
//Service
// /area/service
// airlock_wires = /datum/wires/airlock/service
/area/service/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
/area/service/cafeteria/lunchroom
name = "Lunchroom"
icon_state = "cafeteria"
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
/area/service/kitchen
name = "Kitchen"
icon_state = "kitchen"
/area/service/kitchen/coldroom
name = "Kitchen Cold Room"
icon_state = "kitchen_cold"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/service/bar
name = "Bar"
icon_state = "bar"
// mood_bonus = 5
// mood_message = "<span class='nicegreen'>I love being in the bar!</span>\n"
// mood_trait = TRAIT_EXTROVERT
// airlock_wires = /datum/wires/airlock/service
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
sound_environment = SOUND_AREA_WOODFLOOR
/area/service/bar/Initialize(mapload)
. = ..()
GLOB.bar_areas += src
/area/service/bar/atrium
name = "Atrium"
icon_state = "bar"
sound_environment = SOUND_AREA_WOODFLOOR
/area/service/electronic_marketing_den
name = "Electronic Marketing Den"
icon_state = "abandoned_m_den"
/area/service/abandoned_gambling_den
name = "Abandoned Gambling Den"
icon_state = "abandoned_g_den"
/area/service/abandoned_gambling_den/secondary
icon_state = "abandoned_g_den_2"
/area/service/theater
name = "Theater"
icon_state = "theatre"
sound_environment = SOUND_AREA_WOODFLOOR
/area/service/theater/abandoned
name = "Abandoned Theater"
icon_state = "abandoned_theatre"
/area/service/theater/clown
name = "Clown's Office"
icon_state = "theatre"
/area/service/theater/mime
name = "Mime's Office"
icon_state = "theatre"
/area/commons/cryopod
name = "Cryogenics"
icon_state = "cryosleep"
/area/service/library
name = "Library"
icon_state = "library"
// mood_bonus = 5
// mood_message = "<span class='nicegreen'>I love being in the library!</span>\n"
// mood_trait = TRAIT_INTROVERT
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
sound_environment = SOUND_AREA_LARGE_SOFTFLOOR
/area/service/library/lounge
name = "Library Lounge"
icon_state = "library_lounge"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/service/library/artgallery
name = " Art Gallery"
icon_state = "library_gallery"
/area/service/library/private
name = "Library Private Study"
icon_state = "library_gallery_private"
/area/service/library/upper
name = "Library Upper Floor"
icon_state = "library"
/area/service/library/printer
name = "Library Printer Room"
icon_state = "library"
/area/service/library/abandoned
name = "Abandoned Library"
icon_state = "abandoned_library"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/service/chapel
icon_state = "chapel"
// mood_bonus = 5
// mood_message = "<span class='nicegreen'>Being in the chapel brings me peace.</span>\n"
// mood_trait = TRAIT_SPIRITUAL
// ambience_index = AMBIENCE_HOLY
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The consecration here prevents you from warping in."
nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
ambientsounds = HOLY
flags_1 = NONE
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/service/chapel/main
name = "Chapel"
/area/service/chapel/main/monastery
name = "Monastery"
nightshift_public_area = NIGHTSHIFT_AREA_NONE
/area/service/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
/area/service/chapel/asteroid
name = "Chapel Asteroid"
icon_state = "explored"
sound_environment = SOUND_AREA_ASTEROID
/area/service/chapel/asteroid/monastery
name = "Monastery Asteroid"
/area/service/chapel/dock
name = "Chapel Dock"
icon_state = "construction"
/area/service/lawoffice
name = "Law Office"
icon_state = "law"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/service/janitor
name = "Custodial Closet"
icon_state = "janitor"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/service/janitor/aux
name = "Auxiliary Custodial Closet"
icon_state = "janitor"
flags_1 = NONE
/area/service/hydroponics
name = "Hydroponics"
icon_state = "hydro"
// airlock_wires = /datum/wires/airlock/service
sound_environment = SOUND_AREA_STANDARD_STATION
/area/service/hydroponics/lobby
name = "Hydroponics Lobby"
icon_state = "hydro"
/area/service/hydroponics/upper
name = "Upper Hydroponics"
icon_state = "hydro"
/area/service/hydroponics/garden
name = "Garden"
icon_state = "garden"
/area/service/hydroponics/garden/abandoned
name = "Abandoned Garden"
icon_state = "abandoned_garden"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/service/hydroponics/garden/monastery
name = "Monastery Garden"
icon_state = "hydro"
//Engineering
/area/engineering
ambientsounds = ENGINEERING
// ambience_index = AMBIENCE_ENGI
// airlock_wires = /datum/wires/airlock/engineering
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/engineering/engine_smes
name = "Engineering SMES"
icon_state = "engine_smes"
/area/engineering/main
name = "Engineering"
icon_state = "engine"
/area/engineering/atmos
name = "Atmospherics"
icon_state = "atmos"
/area/engineering/atmos/upper
name = "Upper Atmospherics"
/area/engineering/atmospherics_engine
name = "Atmospherics Engine"
icon_state = "atmos_engine"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/engineering/lobby
name = "Engineering Lobby"
icon_state = "engi_lobby"
/area/engineering/supermatter
name = "Supermatter Engine"
icon_state = "engine_sm"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engineering/break_room
name = "Engineering Foyer"
icon_state = "engine_break"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engineering/gravity_generator
name = "Gravity Generator Room"
icon_state = "grav_gen"
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engineering/secure_construction
name = "Secure Construction Area"
icon_state = "engine"
/area/engineering/storage
name = "Engineering Storage"
icon_state = "engi_storage"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/engineering/storage_shared
name = "Shared Engineering Storage"
icon_state = "engi_storage"
/area/engineering/transit_tube
name = "Transit Tube"
icon_state = "transit_tube"
/area/engineering/storage/tech
name = "Technical Storage"
icon_state = "aux_storage"
clockwork_warp_allowed = FALSE
/area/engineering/storage/tcomms
name = "Telecomms Storage"
icon_state = "tcom"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
clockwork_warp_allowed = FALSE
//Engineering - Construction
/area/construction
name = "Construction Area"
icon_state = "construction"
// ambience_index = AMBIENCE_ENGI
ambientsounds = ENGINEERING
sound_environment = SOUND_AREA_STANDARD_STATION
/area/construction/mining/aux_base
name = "Auxiliary Base Construction"
icon_state = "aux_base_construction"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/construction/secondary
name = "Secondary Construction Area"
icon_state = "yellow"
/area/construction/storage_wing
name = "Storage Wing"
icon_state = "storage_wing"
//Solars
/area/solars
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
area_flags = UNIQUE_AREA
flags_1 = NONE
// ambience_index = AMBIENCE_ENGI
ambientsounds = ENGINEERING
// airlock_wires = /datum/wires/airlock/engineering
sound_environment = SOUND_AREA_SPACE
/area/solars/fore
name = "Fore Solar Array"
icon_state = "yellow"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/solars/aft
name = "Aft Solar Array"
icon_state = "yellow"
/area/solars/aux/port
name = "Port Bow Auxiliary Solar Array"
icon_state = "panelsA"
/area/solars/aux/starboard
name = "Starboard Bow Auxiliary Solar Array"
icon_state = "panelsA"
/area/solars/starboard
name = "Starboard Solar Array"
icon_state = "panelsS"
/area/solars/starboard/aft
name = "Starboard Quarter Solar Array"
icon_state = "panelsAS"
/area/solars/starboard/fore
name = "Starboard Bow Solar Array"
icon_state = "panelsFS"
/area/solars/port
name = "Port Solar Array"
icon_state = "panelsP"
/area/solars/port/aft
name = "Port Quarter Solar Array"
icon_state = "panelsAP"
/area/solars/port/fore
name = "Port Bow Solar Array"
icon_state = "panelsFP"
/area/solars/aisat
name = "AI Satellite Solars"
icon_state = "yellow"
//Solar Maint
/area/maintenance/solars
name = "Solar Maintenance"
icon_state = "yellow"
/area/maintenance/solars/port
name = "Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/aft
name = "Port Quarter Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/port/fore
name = "Port Bow Solar Maintenance"
icon_state = "SolarcontrolFP"
/area/maintenance/solars/starboard
name = "Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/aft
name = "Starboard Quarter Solar Maintenance"
icon_state = "SolarcontrolAS"
/area/maintenance/solars/starboard/fore
name = "Starboard Bow Solar Maintenance"
icon_state = "SolarcontrolFS"
/area/maintenance/solars/aux/port
name = "Port Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/port/aft
name = "Port Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/aux/port/fore
name = "Port Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard
name = "Starboard Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/aft
name = "Starboard Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/fore
name = "Starboard Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
//MedBay
/area/medical
name = "Medical"
icon_state = "medbay1"
// ambience_index = AMBIENCE_MEDICAL
// airlock_wires = /datum/wires/airlock/medbay
sound_environment = SOUND_AREA_STANDARD_STATION
// min_ambience_cooldown = 90 SECONDS
// max_ambience_cooldown = 180 SECONDS
/area/medical/clinic
name = "Clinic"
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/abandoned
name = "Abandoned Medbay"
icon_state = "abandoned_medbay"
ambientsounds = list('sound/ambience/signal.ogg')
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/medbay/central
name = "Medbay Central"
icon_state = "med_central"
/area/medical/medbay/front_office
name = "Medbay Front Office"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/lobby
name = "Medbay Lobby"
icon_state = "med_lobby"
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay/zone2
name = "Medbay"
icon_state = "medbay2"
/area/medical/medbay/zone3
name = "Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/aft
name = "Medbay Aft"
icon_state = "med_aft"
/area/medical/storage
name = "Medbay Storage"
icon_state = "med_storage"
/area/medical/paramedic
name = "Paramedic Dispatch"
icon_state = "paramedic"
/area/medical/office
name = "Medical Office"
icon_state = "med_office"
/area/medical/surgery/room_c
name = "Surgery C"
icon_state = "surgery"
/area/medical/surgery/room_d
name = "Surgery D"
icon_state = "surgery"
/area/medical/break_room
name = "Medical Break Room"
icon_state = "med_break"
/area/medical/coldroom
name = "Medical Cold Room"
icon_state = "kitchen_cold"
/area/medical/patients_rooms
name = "Patients' Rooms"
icon_state = "patients"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/medical/patients_rooms/room_a
name = "Patient Room A"
icon_state = "patients"
/area/medical/patients_rooms/room_b
name = "Patient Room B"
icon_state = "patients"
/area/medical/virology
name = "Virology"
icon_state = "virology"
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
// ambience_index = AMBIENCE_SPOOKY
ambientsounds = SPOOKY
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/medical/chemistry
name = "Chemistry"
icon_state = "chem"
/area/medical/pharmacy
name = "Pharmacy"
icon_state = "pharmacy"
/area/medical/surgery
name = "Surgery"
icon_state = "surgery"
/area/medical/surgery/room_b
name = "Surgery B"
icon_state = "surgery"
/area/medical/cryo
name = "Cryogenics"
icon_state = "cryo"
/area/medical/exam_room
name = "Exam Room"
icon_state = "exam_room"
/area/medical/genetics
name = "Genetics Lab"
icon_state = "genetics"
/area/medical/genetics/cloning
name = "Cloning Lab"
icon_state = "cloning"
/area/medical/treatment_center
name = "Medbay Treatment Center"
icon_state = "exam_room"
/area/medical/psychology
name = "Psychology Office"
// icon_state = "psychology"
// mood_bonus = 3
// mood_message = "<span class='nicegreen'>I feel at ease here.</span>\n"
// ambientsounds = list('sound/ambience/aurora_caelus_short.ogg')
//Security
/area/security
name = "Security"
icon_state = "security"
// ambience_index = AMBIENCE_DANGER
ambientsounds = HIGHSEC
// airlock_wires = /datum/wires/airlock/security
sound_environment = SOUND_AREA_STANDARD_STATION
/area/security/office
name = "Security Office"
icon_state = "security"
/area/security/brig
name = "Brig"
icon_state = "brig"
/area/security/brig/upper
name = "Brig Overlook"
/area/security/courtroom
name = "Courtroom"
icon_state = "courtroom"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/security/prison
name = "Prison Wing"
icon_state = "sec_prison"
/area/security/prison/cells
name = "Prison Wing Cells"
icon_state = "prison_cells"
/area/security/prison/upper
name = "Upper Prison Wing"
icon_state = "prison_upper"
/area/security/prison/visit
name = "Prison Visitation Area"
icon_state = "prison_visit"
/area/security/prison/rec
name = "Prison Rec Room"
icon_state = "prison_rec"
/area/security/prison/mess
name = "Prison Mess Hall"
icon_state = "prison_mess"
/area/security/prison/work
name = "Prison Work Room"
icon_state = "prison_work"
/area/security/prison/shower
name = "Prison Shower"
icon_state = "prison_shower"
/area/security/prison/workout
name = "Prison Gym"
icon_state = "prison_workout"
/area/security/prison/garden
name = "Prison Garden"
icon_state = "prison_garden"
/area/security/processing
name = "Labor Shuttle Dock"
icon_state = "sec_processing"
/area/security/processing/cremation
name = "Security Crematorium"
icon_state = "sec_cremation"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/security/warden
name = "Brig Control"
icon_state = "warden"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/security/detectives_office
name = "Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/detectives_office/private_investigators_office
name = "Private Investigator's Office"
icon_state = "investigate_office"
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
/area/security/range
name = "Firing Range"
icon_state = "firingrange"
/area/security/execution
icon_state = "execution_room"
/area/security/execution/transfer
name = "Transfer Centre"
icon_state = "sec_processing"
/area/security/execution/education
name = "Prisoner Education Chamber"
/area/security/checkpoint
name = "Security Checkpoint"
icon_state = "checkpoint1"
/area/security/checkpoint/auxiliary
icon_state = "checkpoint_aux"
/area/security/checkpoint/escape
icon_state = "checkpoint_esc"
/area/security/checkpoint/supply
name = "Security Post - Cargo Bay"
icon_state = "checkpoint_supp"
/area/security/checkpoint/engineering
name = "Security Post - Engineering"
icon_state = "checkpoint_engi"
/area/security/checkpoint/medical
name = "Security Post - Medbay"
icon_state = "checkpoint_med"
/area/security/checkpoint/science
name = "Security Post - Science"
icon_state = "checkpoint_sci"
/area/security/checkpoint/science/research
name = "Security Post - Research Division"
icon_state = "checkpoint_res"
/area/security/checkpoint/customs
name = "Customs"
icon_state = "customs_point"
/area/security/checkpoint/customs/auxiliary
icon_state = "customs_point_aux"
//Security - AI Monitored
/area/ai_monitored/security/armory
name = "Armory"
icon_state = "armory"
// ambience_index = AMBIENCE_DANGER
ambientsounds = HIGHSEC
clockwork_warp_allowed = FALSE // n omegalul
// airlock_wires = /datum/wires/airlock/security
/area/ai_monitored/security/armory/upper
name = "Upper Armory"
//Cargo
/area/cargo
name = "Quartermasters"
icon_state = "quart"
// airlock_wires = /datum/wires/airlock/service
sound_environment = SOUND_AREA_STANDARD_STATION
/area/cargo/sorting
name = "Delivery Office"
icon_state = "cargo_delivery"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/cargo/warehouse
name = "Warehouse"
icon_state = "cargo_warehouse"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/cargo/warehouse/upper
name = "Upper Warehouse"
/area/cargo/office
name = "Cargo Office"
icon_state = "cargo_office"
/area/cargo/storage
name = "Cargo Bay"
icon_state = "cargo_bay"
sound_environment = SOUND_AREA_LARGE_ENCLOSED
/area/cargo/qm
name = "Quartermaster's Office"
icon_state = "quart_office"
/area/cargo/qm/private
name = "Quartermaster's Private Quarters"
icon_state = "quart"
/area/cargo/miningdock
name = "Mining Dock"
icon_state = "mining"
/area/cargo/miningdock/abandoned
name = "Abandoned Mining Dock"
icon_state = "mining"
/area/cargo/miningoffice
name = "Mining Office"
icon_state = "mining"
/area/cargo/miningstorage
name = "Mining Storage"
icon_state = "mining"
//Science
/area/science
name = "Science Division"
icon_state = "science"
// airlock_wires = /datum/wires/airlock/science
sound_environment = SOUND_AREA_STANDARD_STATION
/area/science/observatory
name = "Research Observatory"
icon_state = "research"
/area/science/lab
name = "Research and Development"
icon_state = "research"
/area/science/xenobiology
name = "Xenobiology Lab"
icon_state = "xenobio"
/area/science/cytology
name = "Cytology Lab"
icon_state = "cytology"
/area/science/storage
name = "Toxins Storage"
icon_state = "tox_storage"
/area/science/test_area
name = "Toxins Test Area"
icon_state = "tox_test"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/science/mixing
name = "Toxins Mixing Lab"
icon_state = "tox_mix"
/area/science/mixing/chamber
name = "Toxins Mixing Chamber"
icon_state = "tox_mix_chamber"
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
/area/science/misc_lab
name = "Testing Lab"
icon_state = "tox_misc"
/area/science/misc_lab/range
name = "Research Testing Range"
icon_state = "tox_range"
/area/science/server
name = "Research Division Server Room"
icon_state = "server"
/area/science/server/compcore
name = "Computer Core"
icon_state = "server"
/area/science/explab
name = "Experimentation Lab"
icon_state = "exp_lab"
/area/science/robotics
name = "Robotics"
icon_state = "robotics"
/area/science/robotics/mechbay
name = "Mech Bay"
icon_state = "mechbay"
/area/science/robotics/mechbay_cargo
name = "Mech Bay"
icon_state = "yellow"
/area/science/robotics/showroom
name = "Robotics Showroom"
icon_state = "showroom"
/area/science/robotics/lab
name = "Robotics Lab"
icon_state = "ass_line"
/area/science/research
name = "Research Division"
icon_state = "science"
/area/science/circuit
name = "Circuitry Lab"
icon_state = "cir_lab"
/area/science/research/lobby
name = "Research Division Lobby"
icon_state = "medresearch"
/area/science/research/abandoned
name = "Abandoned Research Lab"
icon_state = "abandoned_sci"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
/area/science/nanite
name = "Nanite Lab"
icon_state = "nanite"
// Telecommunications Satellite
/area/tcommsat
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
// airlock_wires = /datum/wires/airlock/engineering
// network_root_id = STATION_NETWORK_ROOT // They should of unpluged the router before they left
/area/tcommsat/chamber
name = "Abandoned Satellite"
icon_state = "tcomsatcham"
/area/tcommsat/computer
name = "Telecomms Control Room"
icon_state = "tcomsatcomp"
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
/area/tcommsat/server
name = "Telecomms Server Room"
icon_state = "tcomsatcham"
/area/tcommsat/lounge
name = "Telecommunications Satellite Lounge"
icon_state = "tcomsatlounge"
/area/tcommsat/server/upper
name = "Upper Telecomms Server Room"
//Telecommunications - On Station
/area/comms
name = "Communications Relay"
icon_state = "tcomsatcham"
sound_environment = SOUND_AREA_STANDARD_STATION
/area/server
name = "Messaging Server Room"
icon_state = "server"
sound_environment = SOUND_AREA_STANDARD_STATION
//External Hull Access
/area/maintenance/external
name = "External Hull Access"
icon_state = "amaint"
/area/maintenance/external/aft
name = "Aft External Hull Access"
/area/maintenance/external/port
name = "Port External Hull Access"
/area/maintenance/external/port/bow
name = "Port Bow External Hull Access"
//Routers (currently exclusive to CogStation)
/area/router
name = "Routing Depot"
icon_state = "yellow"
ambientsounds = ENGINEERING
/area/router/service
name = "Service Router"
icon_state = "green"
/area/router/public
name = "Public Router"
icon_state = "yellow"
/area/router/sec
name = "Security Router"
icon_state = "blue"
/area/router/medsci
name = "MedSci Router"
icon_state = "yellow"
/area/router/eva
name = "EVA Router"
icon_state = "yellow"
/area/router/air
name = "Airbridge Router"
icon_state = "red"
/area/router/eng
name = "Engineering Router"
icon_state = "yellow"
/area/router/aux
name = "Routing System"
icon_state = "yellow"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
always_unpowered = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
power_light = FALSE
power_equip = FALSE
power_environ = FALSE
area_flags = UNIQUE_AREA // fuc u
outdoors = TRUE
ambientsounds = SPACE