Files
GS13NG/code/game/mecha/equipment/tools/medical_tools.dm
T
TalkingCactusandPoojawa f7c09077d2 Tg patch branch to master (#192)
* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
2017-02-03 05:56:14 -06:00

565 lines
20 KiB
Plaintext

// Sleeper, Medical Beam, and Syringe gun
/obj/item/mecha_parts/mecha_equipment/medical
/obj/item/mecha_parts/mecha_equipment/medical/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/mecha_parts/mecha_equipment/medical/can_attach(obj/mecha/medical/M)
if(..() && istype(M))
return 1
/obj/item/mecha_parts/mecha_equipment/medical/attach(obj/mecha/M)
..()
START_PROCESSING(SSobj, src)
/obj/item/mecha_parts/mecha_equipment/medical/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/process()
if(!chassis)
STOP_PROCESSING(SSobj, src)
return 1
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/detach()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
name = "mounted sleeper"
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
origin_tech = "engineering=3;biotech=3;plasmatech=2"
energy_drain = 20
range = MELEE
equip_cooldown = 20
var/mob/living/carbon/patient = null
var/inject_amount = 10
salvageable = 0
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/allow_drop()
return 0
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Destroy()
for(var/atom/movable/AM in src)
AM.forceMove(get_turf(src))
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Exit(atom/movable/O)
return 0
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/action(mob/living/carbon/target)
if(!action_checks(target))
return
if(!istype(target))
return
if(!patient_insertion_check(target))
return
occupant_message("<span class='notice'>You start putting [target] into [src]...</span>")
chassis.visible_message("<span class='warning'>[chassis] starts putting [target] into \the [src].</span>")
if(do_after_cooldown(target))
if(!patient_insertion_check(target))
return
target.forceMove(src)
patient = target
START_PROCESSING(SSobj, src)
update_equip_info()
occupant_message("<span class='notice'>[target] successfully loaded into [src]. Life support functions engaged.</span>")
chassis.visible_message("<span class='warning'>[chassis] loads [target] into [src].</span>")
log_message("[target] loaded. Life support functions engaged.")
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/patient_insertion_check(mob/living/carbon/target)
if(target.buckled)
occupant_message("<span class='warning'>[target] will not fit into the sleeper because [target.p_they()] [target.p_are()] buckled to [target.buckled]!</span>")
return
if(target.has_buckled_mobs())
occupant_message("<span class='warning'>[target] will not fit into the sleeper because of the creatures attached to it!</span>")
return
if(patient)
occupant_message("<span class='warning'>The sleeper is already occupied!</span>")
return
return 1
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/go_out()
if(!patient)
return
patient.forceMove(get_turf(src))
occupant_message("[patient] ejected. Life support functions disabled.")
log_message("[patient] ejected. Life support functions disabled.")
STOP_PROCESSING(SSobj, src)
patient = null
update_equip_info()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/detach()
if(patient)
occupant_message("<span class='warning'>Unable to detach [src] - equipment occupied!</span>")
return
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/get_equip_info()
var/output = ..()
if(output)
var/temp = ""
if(patient)
temp = "<br />\[Occupant: [patient] ([patient.stat > 1 ? "*DECEASED*" : "Health: [patient.health]%"])\]<br /><a href='?src=\ref[src];view_stats=1'>View stats</a>|<a href='?src=\ref[src];eject=1'>Eject</a>"
return "[output] [temp]"
return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/Topic(href,href_list)
..()
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(filter.get("eject"))
go_out()
if(filter.get("view_stats"))
chassis.occupant << browse(get_patient_stats(),"window=msleeper")
onclose(chassis.occupant, "msleeper")
return
if(filter.get("inject"))
inject_reagent(filter.getType("inject",/datum/reagent),filter.getObj("source"))
return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_stats()
if(!patient)
return
return {"<html>
<head>
<title>[patient] statistics</title>
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
<style>
h3 {margin-bottom:2px;font-size:14px;}
#lossinfo, #reagents, #injectwith {padding-left:15px;}
</style>
</head>
<body>
<h3>Health statistics</h3>
<div id="lossinfo">
[get_patient_dam()]
</div>
<h3>Reagents in bloodstream</h3>
<div id="reagents">
[get_patient_reagents()]
</div>
<div id="injectwith">
[get_available_reagents()]
</div>
</body>
</html>"}
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_dam()
var/t1
switch(patient.stat)
if(0)
t1 = "Conscious"
if(1)
t1 = "Unconscious"
if(2)
t1 = "*dead*"
else
t1 = "Unknown"
return {"<font color="[patient.health > 50 ? "blue" : "red"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
<font color="[patient.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]&deg;C ([patient.bodytemperature*1.8-459.67]&deg;F)</font><br />
<font color="[patient.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
<font color="[patient.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
<font color="[patient.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<font color="red">[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</font><br />
<font color="red">[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</font><br />
"}
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_reagents()
if(patient.reagents)
for(var/datum/reagent/R in patient.reagents.reagent_list)
if(R.volume > 0)
. += "[R]: [round(R.volume,0.01)]<br />"
return . || "None"
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_available_reagents()
var/output
var/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG = locate(/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun) in chassis
if(SG && SG.reagents && islist(SG.reagents.reagent_list))
for(var/datum/reagent/R in SG.reagents.reagent_list)
if(R.volume > 0)
output += "<a href=\"?src=\ref[src];inject=\ref[R];source=\ref[SG]\">Inject [R.name]</a><br />"
return output
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/inject_reagent(datum/reagent/R,obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/SG)
if(!R || !patient || !SG || !(SG in chassis.equipment))
return 0
var/to_inject = min(R.volume, inject_amount)
if(to_inject && patient.reagents.get_reagent_amount(R.id) + to_inject <= inject_amount*2)
occupant_message("Injecting [patient] with [to_inject] units of [R.name].")
log_message("Injecting [patient] with [to_inject] units of [R.name].")
add_logs(chassis.occupant, patient, "injected", "[name] ([R] - [to_inject] units)")
SG.reagents.trans_id_to(patient,R.id,to_inject)
update_equip_info()
return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/update_equip_info()
if(..())
if(patient)
send_byjax(chassis.occupant,"msleeper.browser","lossinfo",get_patient_dam())
send_byjax(chassis.occupant,"msleeper.browser","reagents",get_patient_reagents())
send_byjax(chassis.occupant,"msleeper.browser","injectwith",get_available_reagents())
return 1
return
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/container_resist(mob/living/user)
go_out()
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/process()
if(..())
return
if(!chassis.has_charge(energy_drain))
set_ready_state(1)
log_message("Deactivated.")
occupant_message("[src] deactivated - no power.")
STOP_PROCESSING(SSobj, src)
return
var/mob/living/carbon/M = patient
if(!M)
return
if(M.health > 0)
M.adjustOxyLoss(-1)
M.updatehealth()
M.AdjustStunned(-4)
M.AdjustWeakened(-4)
M.AdjustStunned(-4)
if(M.reagents.get_reagent_amount("epinephrine") < 5)
M.reagents.add_reagent("epinephrine", 5)
chassis.use_power(energy_drain)
update_equip_info()
///////////////////////////////// Syringe Gun ///////////////////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
name = "exosuit syringe gun"
desc = "Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "syringegun"
var/list/syringes
var/list/known_reagents
var/list/processed_reagents
var/max_syringes = 10
var/max_volume = 75 //max reagent volume
var/synth_speed = 5 //[num] reagent units per cycle
energy_drain = 10
var/mode = 0 //0 - fire syringe, 1 - analyze reagents.
range = MELEE|RANGED
equip_cooldown = 10
origin_tech = "materials=3;biotech=4;magnets=4"
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/New()
..()
create_reagents(max_volume)
reagents.set_reacting(FALSE)
syringes = new
known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal")
processed_reagents = new
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/detach()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
..()
if(reagents)
reagents.set_reacting(TRUE)
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
if(..())
if(istype(M))
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/get_equip_info()
var/output = ..()
if(output)
return "[output] \[<a href=\"?src=\ref[src];toggle_mode=1\">[mode? "Analyze" : "Launch"]</a>\]<br />\[Syringes: [syringes.len]/[max_syringes] | Reagents: [reagents.total_volume]/[reagents.maximum_volume]\]<br /><a href='?src=\ref[src];show_reagents=1'>Reagents list</a>"
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/action(atom/movable/target)
if(!action_checks(target))
return
if(istype(target,/obj/item/weapon/reagent_containers/syringe))
return load_syringe(target)
if(istype(target,/obj/item/weapon/storage))//Loads syringes from boxes
for(var/obj/item/weapon/reagent_containers/syringe/S in target.contents)
load_syringe(S)
return
if(mode)
return analyze_reagents(target)
if(!syringes.len)
occupant_message("<span class=\"alert\">No syringes loaded.</span>")
return
if(reagents.total_volume<=0)
occupant_message("<span class=\"alert\">No available reagents to load syringe with.</span>")
return
var/turf/trg = get_turf(target)
var/obj/item/weapon/reagent_containers/syringe/mechsyringe = syringes[1]
mechsyringe.forceMove(get_turf(chassis))
reagents.trans_to(mechsyringe, min(mechsyringe.volume, reagents.total_volume))
syringes -= mechsyringe
mechsyringe.icon = 'icons/obj/chemical.dmi'
mechsyringe.icon_state = "syringeproj"
playsound(chassis, 'sound/items/syringeproj.ogg', 50, 1)
log_message("Launched [mechsyringe] from [src], targeting [target].")
var/mob/originaloccupant = chassis.occupant
spawn(0)
src = null //if src is deleted, still process the syringe
for(var/i=0, i<6, i++)
if(!mechsyringe)
break
if(step_towards(mechsyringe,trg))
var/list/mobs = new
for(var/mob/living/carbon/M in mechsyringe.loc)
mobs += M
var/mob/living/carbon/M = safepick(mobs)
if(M)
var/R
mechsyringe.visible_message("<span class=\"attack\"> [M] was hit by the syringe!</span>")
if(M.can_inject(null, 1))
if(mechsyringe.reagents)
for(var/datum/reagent/A in mechsyringe.reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
mechsyringe.icon_state = initial(mechsyringe.icon_state)
mechsyringe.icon = initial(mechsyringe.icon)
mechsyringe.reagents.reaction(M, INJECT)
mechsyringe.reagents.trans_to(M, mechsyringe.reagents.total_volume)
M.take_bodypart_damage(2)
add_logs(originaloccupant, M, "shot", "syringegun")
break
else if(mechsyringe.loc == trg)
mechsyringe.icon_state = initial(mechsyringe.icon_state)
mechsyringe.icon = initial(mechsyringe.icon)
mechsyringe.update_icon()
break
else
mechsyringe.icon_state = initial(mechsyringe.icon_state)
mechsyringe.icon = initial(mechsyringe.icon)
mechsyringe.update_icon()
break
sleep(1)
return 1
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Topic(href,href_list)
..()
var/datum/topic_input/filter = new (href,href_list)
if(filter.get("toggle_mode"))
mode = !mode
update_equip_info()
return
if(filter.get("select_reagents"))
processed_reagents.len = 0
var/m = 0
var/message
for(var/i=1 to known_reagents.len)
if(m>=synth_speed)
break
var/reagent = filter.get("reagent_[i]")
if(reagent && (reagent in known_reagents))
message = "[m ? ", " : null][known_reagents[reagent]]"
processed_reagents += reagent
m++
if(processed_reagents.len)
message += " added to production"
START_PROCESSING(SSobj, src)
occupant_message(message)
occupant_message("Reagent processing started.")
log_message("Reagent processing started.")
return
if(filter.get("show_reagents"))
chassis.occupant << browse(get_reagents_page(),"window=msyringegun")
if(filter.get("purge_reagent"))
var/reagent = filter.get("purge_reagent")
if(reagent)
reagents.del_reagent(reagent)
return
if(filter.get("purge_all"))
reagents.clear_reagents()
return
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_page()
var/output = {"<html>
<head>
<title>Reagent Synthesizer</title>
<script language='javascript' type='text/javascript'>
[js_byjax]
</script>
<style>
h3 {margin-bottom:2px;font-size:14px;}
#reagents, #reagents_form {}
form {width: 90%; margin:10px auto; border:1px dotted #999; padding:6px;}
#submit {margin-top:5px;}
</style>
</head>
<body>
<h3>Current reagents:</h3>
<div id="reagents">
[get_current_reagents()]
</div>
<h3>Reagents production:</h3>
<div id="reagents_form">
[get_reagents_form()]
</div>
</body>
</html>
"}
return output
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_form()
var/r_list = get_reagents_list()
var/inputs
if(r_list)
inputs += "<input type=\"hidden\" name=\"src\" value=\"\ref[src]\">"
inputs += "<input type=\"hidden\" name=\"select_reagents\" value=\"1\">"
inputs += "<input id=\"submit\" type=\"submit\" value=\"Apply settings\">"
var/output = {"<form action="byond://" method="get">
[r_list || "No known reagents"]
[inputs]
</form>
[r_list? "<span style=\"font-size:80%;\">Only the first [synth_speed] selected reagent\s will be added to production</span>" : null]
"}
return output
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_reagents_list()
var/output
for(var/i=1 to known_reagents.len)
var/reagent_id = known_reagents[i]
output += {"<input type="checkbox" value="[reagent_id]" name="reagent_[i]" [(reagent_id in processed_reagents)? "checked=\"1\"" : null]> [known_reagents[reagent_id]]<br />"}
return output
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/get_current_reagents()
var/output
for(var/datum/reagent/R in reagents.reagent_list)
if(R.volume > 0)
output += "[R]: [round(R.volume,0.001)] - <a href=\"?src=\ref[src];purge_reagent=[R.id]\">Purge Reagent</a><br />"
if(output)
output += "Total: [round(reagents.total_volume,0.001)]/[reagents.maximum_volume] - <a href=\"?src=\ref[src];purge_all=1\">Purge All</a>"
return output || "None"
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/load_syringe(obj/item/weapon/reagent_containers/syringe/S)
if(syringes.len<max_syringes)
if(get_dist(src,S) >= 2)
occupant_message("The syringe is too far away.")
return 0
for(var/obj/structure/D in S.loc)//Basic level check for structures in the way (Like grilles and windows)
if(!(D.CanPass(S,src.loc)))
occupant_message("Unable to load syringe.")
return 0
for(var/obj/machinery/door/D in S.loc)//Checks for doors
if(!(D.CanPass(S,src.loc)))
occupant_message("Unable to load syringe.")
return 0
S.reagents.trans_to(src, S.reagents.total_volume)
S.forceMove(src)
syringes += S
occupant_message("Syringe loaded.")
update_equip_info()
return 1
occupant_message("The [src] syringe chamber is full.")
return 0
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/analyze_reagents(atom/A)
if(get_dist(src,A) >= 4)
occupant_message("The object is too far away.")
return 0
if(!A.reagents || istype(A,/mob))
occupant_message("<span class=\"alert\">No reagent info gained from [A].</span>")
return 0
occupant_message("Analyzing reagents...")
for(var/datum/reagent/R in A.reagents.reagent_list)
if(R.can_synth && add_known_reagent(R.id,R.name))
occupant_message("Reagent analyzed, identified as [R.name] and added to database.")
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
occupant_message("Analyzis complete.")
return 1
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/proc/add_known_reagent(r_id,r_name)
if(!(r_id in known_reagents))
known_reagents += r_id
known_reagents[r_id] = r_name
return 1
return 0
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/update_equip_info()
if(..())
send_byjax(chassis.occupant,"msyringegun.browser","reagents",get_current_reagents())
send_byjax(chassis.occupant,"msyringegun.browser","reagents_form",get_reagents_form())
return 1
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/on_reagent_change()
..()
update_equip_info()
return
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/process()
if(..())
return
if(!processed_reagents.len || reagents.total_volume >= reagents.maximum_volume || !chassis.has_charge(energy_drain))
occupant_message("<span class=\"alert\">Reagent processing stopped.</a>")
log_message("Reagent processing stopped.")
STOP_PROCESSING(SSobj, src)
return
var/amount = synth_speed / processed_reagents.len
for(var/reagent in processed_reagents)
reagents.add_reagent(reagent,amount)
chassis.use_power(energy_drain)
///////////////////////////////// Medical Beam ///////////////////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
name = "exosuit medical beamgun"
desc = "Equipment for medical exosuits. Generates a focused beam of medical nanites."
icon_state = "mecha_medigun"
energy_drain = 10
range = MELEE|RANGED
equip_cooldown = 0
origin_tech = "combat=5;materials=6;powerstorage=7;biotech=6"
var/obj/item/weapon/gun/medbeam/mech/medigun
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/New()
..()
medigun = new(src)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Destroy()
qdel(medigun)
return ..()
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/process()
if(..())
return
medigun.process()
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/action(atom/target)
medigun.process_fire(target, loc)
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/detach()
STOP_PROCESSING(SSobj, src)
medigun.LoseTarget()
return ..()