Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
633 lines
21 KiB
Plaintext
633 lines
21 KiB
Plaintext
#define EMP_RANDOMISE_TIME 300
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/datum/action/item_action/chameleon/drone/randomise
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name = "Randomise Headgear"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "random"
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/datum/action/item_action/chameleon/drone/randomise/Trigger()
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if(!IsAvailable())
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return
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// Damn our lack of abstract interfeces
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if (istype(target, /obj/item/clothing/head/chameleon/drone))
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var/obj/item/clothing/head/chameleon/drone/X = target
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X.chameleon_action.random_look(owner)
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if (istype(target, /obj/item/clothing/mask/chameleon/drone))
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var/obj/item/clothing/mask/chameleon/drone/Z = target
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Z.chameleon_action.random_look(owner)
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return 1
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/datum/action/item_action/chameleon/drone/togglehatmask
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name = "Toggle Headgear Mode"
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icon_icon = 'icons/mob/actions/actions_silicon.dmi'
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/datum/action/item_action/chameleon/drone/togglehatmask/New()
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..()
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if (istype(target, /obj/item/clothing/head/chameleon/drone))
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button_icon_state = "drone_camogear_helm"
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if (istype(target, /obj/item/clothing/mask/chameleon/drone))
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button_icon_state = "drone_camogear_mask"
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/datum/action/item_action/chameleon/drone/togglehatmask/Trigger()
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if(!IsAvailable())
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return
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// No point making the code more complicated if no non-drone
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// is ever going to use one of these
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var/mob/living/simple_animal/drone/D
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if(istype(owner, /mob/living/simple_animal/drone))
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D = owner
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else
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return
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// The drone unEquip() proc sets head to null after dropping
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// an item, so we need to keep a reference to our old headgear
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// to make sure it's deleted.
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var/obj/old_headgear = target
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var/obj/new_headgear
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if(istype(old_headgear, /obj/item/clothing/head/chameleon/drone))
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new_headgear = new /obj/item/clothing/mask/chameleon/drone()
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else if(istype(old_headgear, /obj/item/clothing/mask/chameleon/drone))
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new_headgear = new /obj/item/clothing/head/chameleon/drone()
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else
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to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
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if(new_headgear)
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// Force drop the item in the headslot, even though
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// it's TRAIT_NODROP
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D.dropItemToGround(target, TRUE)
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qdel(old_headgear)
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// where is `SLOT_HEAD` defined? WHO KNOWS
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D.equip_to_slot(new_headgear, SLOT_HEAD)
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return 1
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/datum/action/chameleon_outfit
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name = "Select Chameleon Outfit"
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button_icon_state = "chameleon_outfit"
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var/list/outfit_options //By default, this list is shared between all instances. It is not static because if it were, subtypes would not be able to have their own. If you ever want to edit it, copy it first.
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/datum/action/chameleon_outfit/New()
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..()
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initialize_outfits()
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/datum/action/chameleon_outfit/proc/initialize_outfits()
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var/static/list/standard_outfit_options
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if(!standard_outfit_options)
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standard_outfit_options = list()
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for(var/path in subtypesof(/datum/outfit/job))
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var/datum/outfit/O = path
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if(initial(O.can_be_admin_equipped))
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standard_outfit_options[initial(O.name)] = path
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sortTim(standard_outfit_options, /proc/cmp_text_asc)
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outfit_options = standard_outfit_options
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/datum/action/chameleon_outfit/Trigger()
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return select_outfit(owner)
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/datum/action/chameleon_outfit/proc/select_outfit(mob/user)
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if(!user || !IsAvailable())
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return FALSE
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var/selected = input("Select outfit to change into", "Chameleon Outfit") as null|anything in outfit_options
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if(!IsAvailable() || QDELETED(src) || QDELETED(user))
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return FALSE
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var/outfit_type = outfit_options[selected]
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if(!outfit_type)
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return FALSE
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var/datum/outfit/O = new outfit_type()
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var/list/outfit_types = O.get_chameleon_disguise_info()
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for(var/V in user.chameleon_item_actions)
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var/datum/action/item_action/chameleon/change/A = V
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var/done = FALSE
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for(var/T in outfit_types)
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for(var/name in A.chameleon_list)
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if(A.chameleon_list[name] == T)
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A.update_look(user, T)
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outfit_types -= T
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done = TRUE
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break
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if(done)
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break
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//hardsuit helmets/suit hoods
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if(O.toggle_helmet && (ispath(O.suit, /obj/item/clothing/suit/space/hardsuit) || ispath(O.suit, /obj/item/clothing/suit/hooded)) && ishuman(user))
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var/mob/living/carbon/human/H = user
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//make sure they are actually wearing the suit, not just holding it, and that they have a chameleon hat
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if(istype(H.wear_suit, /obj/item/clothing/suit/chameleon) && istype(H.head, /obj/item/clothing/head/chameleon))
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var/helmet_type
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if(ispath(O.suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/hardsuit = O.suit
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helmet_type = initial(hardsuit.helmettype)
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else
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var/obj/item/clothing/suit/hooded/hooded = O.suit
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helmet_type = initial(hooded.hoodtype)
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if(helmet_type)
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var/obj/item/clothing/head/chameleon/hat = H.head
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hat.chameleon_action.update_look(user, helmet_type)
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qdel(O)
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return TRUE
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/datum/action/item_action/chameleon/change
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name = "Chameleon Change"
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var/list/chameleon_blacklist = list() //This is a typecache
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var/list/chameleon_list = list()
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var/chameleon_type = null
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var/chameleon_name = "Item"
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var/emp_timer
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/datum/action/item_action/chameleon/change/Grant(mob/M)
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if(M && (owner != M))
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if(!M.chameleon_item_actions)
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M.chameleon_item_actions = list(src)
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var/datum/action/chameleon_outfit/O = new /datum/action/chameleon_outfit()
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O.Grant(M)
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else
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M.chameleon_item_actions |= src
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..()
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/datum/action/item_action/chameleon/change/Remove(mob/M)
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if(M && (M == owner))
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LAZYREMOVE(M.chameleon_item_actions, src)
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if(!LAZYLEN(M.chameleon_item_actions))
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var/datum/action/chameleon_outfit/O = locate(/datum/action/chameleon_outfit) in M.actions
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qdel(O)
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..()
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/datum/action/item_action/chameleon/change/proc/initialize_disguises()
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if(button)
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button.name = "Change [chameleon_name] Appearance"
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chameleon_blacklist |= typecacheof(target.type)
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for(var/V in typesof(chameleon_type))
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if(ispath(V) && ispath(V, /obj/item))
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var/obj/item/I = V
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if(chameleon_blacklist[V] || (initial(I.item_flags) & ABSTRACT) || !initial(I.icon_state))
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continue
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var/chameleon_item_name = "[initial(I.name)] ([initial(I.icon_state)])"
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chameleon_list[chameleon_item_name] = I
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/datum/action/item_action/chameleon/change/proc/select_look(mob/user)
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var/obj/item/picked_item
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var/picked_name
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picked_name = input("Select [chameleon_name] to change into", "Chameleon [chameleon_name]", picked_name) as null|anything in chameleon_list
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if(!picked_name)
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return
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picked_item = chameleon_list[picked_name]
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if(!picked_item)
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return
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update_look(user, picked_item)
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/datum/action/item_action/chameleon/change/proc/random_look(mob/user)
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var/picked_name = pick(chameleon_list)
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// If a user is provided, then this item is in use, and we
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// need to update our icons and stuff
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if(user)
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update_look(user, chameleon_list[picked_name])
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// Otherwise, it's likely a random initialisation, so we
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// don't have to worry
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else
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update_item(chameleon_list[picked_name])
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/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
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if(isliving(user))
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var/mob/living/C = user
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if(C.stat != CONSCIOUS)
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return
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update_item(picked_item)
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var/obj/item/thing = target
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thing.update_slot_icon()
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UpdateButtonIcon()
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/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
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target.name = initial(picked_item.name)
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target.desc = initial(picked_item.desc)
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target.icon_state = initial(picked_item.icon_state)
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if(isitem(target))
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var/obj/item/I = target
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I.item_state = initial(picked_item.item_state)
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I.item_color = initial(picked_item.item_color)
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if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
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var/obj/item/clothing/CL = I
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var/obj/item/clothing/PCL = picked_item
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CL.flags_cover = initial(PCL.flags_cover)
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target.icon = initial(picked_item.icon)
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/datum/action/item_action/chameleon/change/pda/update_item(obj/item/pda/picked_item)
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if(!istype(target, /obj/item/pda))
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return ..()
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var/obj/item/pda/P = target
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P.name = initial(picked_item.name)
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P.desc = initial(picked_item.desc)
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P.icon_state = initial(picked_item.icon_state)
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P.item_state = initial(picked_item.item_state)
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P.item_color = initial(picked_item.item_color)
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P.overlays_offsets = initial(picked_item.overlays_offsets)
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P.set_new_overlays()
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P.update_icon()
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/datum/action/item_action/chameleon/change/Trigger()
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if(!IsAvailable())
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return
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select_look(owner)
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return 1
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/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
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START_PROCESSING(SSprocessing, src)
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random_look(owner)
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var/new_value = world.time + amount
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if(new_value > emp_timer)
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emp_timer = new_value
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/datum/action/item_action/chameleon/change/process()
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if(world.time > emp_timer)
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STOP_PROCESSING(SSprocessing, src)
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return
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random_look(owner)
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/obj/item/clothing/under/chameleon
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//starts off as black
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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desc = "It's a plain jumpsuit. It has a small dial on the wrist."
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sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
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random_sensor = FALSE
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resistance_flags = NONE
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can_adjust = FALSE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/under/chameleon/ratvar
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name = "ratvarian engineer's jumpsuit"
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desc = "A tough jumpsuit woven from alloy threads. It can take on the appearance of other jumpsuits."
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icon_state = "engine"
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item_state = "engi_suit"
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item_color = "engine"
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/obj/item/clothing/under/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/under
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chameleon_action.chameleon_name = "Jumpsuit"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/under, /obj/item/clothing/under/color, /obj/item/clothing/under/rank, /obj/item/clothing/under/changeling), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/under/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/under/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/suit/chameleon
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name = "armor"
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desc = "A slim armored vest that protects against most types of damage."
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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resistance_flags = NONE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/suit/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/suit
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chameleon_action.chameleon_name = "Suit"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/suit/armor/abductor, /obj/item/clothing/suit/changeling), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/suit/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/suit/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/glasses/chameleon
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name = "Optical Meson Scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
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icon_state = "meson"
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item_state = "meson"
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resistance_flags = NONE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/glasses/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/glasses
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chameleon_action.chameleon_name = "Glasses"
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/glasses/changeling, only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/glasses/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/glasses/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/gloves/chameleon
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desc = "These gloves will protect the wearer from electric shock."
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name = "insulated gloves"
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icon_state = "yellow"
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item_state = "ygloves"
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resistance_flags = NONE
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/gloves/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/gloves
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chameleon_action.chameleon_name = "Gloves"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/clothing/gloves, /obj/item/clothing/gloves/color, /obj/item/clothing/gloves/changeling), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/gloves/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/gloves/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/head/chameleon
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name = "grey cap"
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desc = "It's a baseball hat in a tasteful grey colour."
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icon_state = "greysoft"
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item_color = "grey"
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resistance_flags = NONE
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/head/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/head
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chameleon_action.chameleon_name = "Hat"
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/head/changeling, only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/head/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/head/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/head/chameleon/drone
|
|
// The camohat, I mean, holographic hat projection, is part of the
|
|
// drone itself.
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
// which means it offers no protection, it's just air and light
|
|
|
|
/obj/item/clothing/head/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon
|
|
name = "gas mask"
|
|
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
|
icon_state = "gas_alt"
|
|
item_state = "gas_alt"
|
|
resistance_flags = NONE
|
|
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
|
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
|
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
|
gas_transfer_coefficient = 0.01
|
|
permeability_coefficient = 0.01
|
|
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
|
|
|
var/vchange = 1
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/mask/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/mask
|
|
chameleon_action.chameleon_name = "Mask"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/mask/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/mask/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/mask/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
|
vchange = !vchange
|
|
to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
|
|
|
|
|
|
/obj/item/clothing/mask/chameleon/drone
|
|
//Same as the drone chameleon hat, undroppable and no protection
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
|
// Can drones use the voice changer part? Let's not find out.
|
|
vchange = 0
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
|
|
chameleon_action.random_look()
|
|
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
|
|
togglehatmask_action.UpdateButtonIcon()
|
|
var/datum/action/item_action/chameleon/drone/randomise/randomise_action = new(src)
|
|
randomise_action.UpdateButtonIcon()
|
|
|
|
/obj/item/clothing/mask/chameleon/drone/attack_self(mob/user)
|
|
to_chat(user, "<span class='notice'>[src] does not have a voice changer.</span>")
|
|
|
|
/obj/item/clothing/shoes/chameleon
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
item_color = "black"
|
|
desc = "A pair of black shoes."
|
|
permeability_coefficient = 0.05
|
|
resistance_flags = NONE
|
|
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
|
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
|
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/clothing/shoes/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/clothing/shoes
|
|
chameleon_action.chameleon_name = "Shoes"
|
|
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/shoes/changeling, only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/clothing/shoes/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip
|
|
name = "black shoes"
|
|
icon_state = "black"
|
|
item_color = "black"
|
|
desc = "A pair of black shoes."
|
|
clothing_flags = NOSLIP
|
|
|
|
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/backpack/chameleon
|
|
name = "backpack"
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/backpack/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/backpack
|
|
chameleon_action.chameleon_name = "Backpack"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/backpack/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/backpack/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/storage/belt/chameleon
|
|
name = "toolbelt"
|
|
desc = "Holds tools."
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/storage/belt/chameleon/Initialize()
|
|
. = ..()
|
|
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/storage/belt
|
|
chameleon_action.chameleon_name = "Belt"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/storage/belt/chameleon/ComponentInitialize()
|
|
. = ..()
|
|
GET_COMPONENT(STR, /datum/component/storage)
|
|
STR.silent = TRUE
|
|
|
|
/obj/item/storage/belt/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/storage/belt/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/radio/headset/chameleon
|
|
name = "radio headset"
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/radio/headset/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/radio/headset
|
|
chameleon_action.chameleon_name = "Headset"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/radio/headset/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/radio/headset/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/pda/chameleon
|
|
name = "PDA"
|
|
var/datum/action/item_action/chameleon/change/pda/chameleon_action
|
|
|
|
/obj/item/pda/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/pda
|
|
chameleon_action.chameleon_name = "PDA"
|
|
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/pda/heads, /obj/item/pda/ai, /obj/item/pda/ai/pai), only_root_path = TRUE)
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/pda/chameleon/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
chameleon_action.emp_randomise()
|
|
|
|
/obj/item/pda/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|
|
|
|
/obj/item/stamp/chameleon
|
|
var/datum/action/item_action/chameleon/change/chameleon_action
|
|
|
|
/obj/item/stamp/chameleon/Initialize()
|
|
. = ..()
|
|
chameleon_action = new(src)
|
|
chameleon_action.chameleon_type = /obj/item/stamp
|
|
chameleon_action.chameleon_name = "Stamp"
|
|
chameleon_action.initialize_disguises()
|
|
|
|
/obj/item/stamp/chameleon/broken/Initialize()
|
|
. = ..()
|
|
chameleon_action.emp_randomise(INFINITY)
|