* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
76 lines
2.6 KiB
Plaintext
76 lines
2.6 KiB
Plaintext
/mob/living/silicon/robot/verb/cmd_show_laws()
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set category = "Robot Commands"
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set name = "Show Laws"
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if(usr.stat == DEAD)
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return //won't work if dead
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show_laws()
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/mob/living/silicon/robot/show_laws(everyone = 0)
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laws_sanity_check()
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var/who
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if (everyone)
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who = world
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else
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who = src
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if(lawupdate)
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if (connected_ai)
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if(connected_ai.stat || connected_ai.control_disabled)
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to_chat(src, "<b>AI signal lost, unable to sync laws.</b>")
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else
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lawsync()
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to_chat(src, "<b>Laws synced with AI, be sure to note any changes.</b>")
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if(is_special_character(src))
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to_chat(src, "<b>Remember, your AI does NOT share or know about your law 0.</b>")
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if(src.connected_ai.laws.zeroth)
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to_chat(src, "<b>While you are free to disregard it, your AI has a law 0 of its own.</b>")
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else
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to_chat(src, "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>")
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lawupdate = 0
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to_chat(who, "<b>Obey these laws:</b>")
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laws.show_laws(who)
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if (shell) //AI shell
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to_chat(who, "<b>Remember, you are an AI remotely controlling your shell, other AIs can be ignored.</b>")
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else if (is_special_character(src) && connected_ai)
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to_chat(who, "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>")
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else if (connected_ai)
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to_chat(who, "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>")
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else if (emagged)
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to_chat(who, "<b>Remember, you are not required to listen to the AI.</b>")
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else
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to_chat(who, "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>")
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/mob/living/silicon/robot/proc/lawsync()
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laws_sanity_check()
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var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
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var/temp
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if (master)
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laws.ion.len = master.ion.len
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for (var/index = 1, index <= master.ion.len, index++)
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temp = master.ion[index]
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if (length(temp) > 0)
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laws.ion[index] = temp
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if (!is_special_character(src)) //Don't override the borg's existing law 0, if any
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if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
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temp = master.zeroth_borg
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else
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temp = master.zeroth
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laws.zeroth = temp
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laws.inherent.len = master.inherent.len
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for (var/index = 1, index <= master.inherent.len, index++)
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temp = master.inherent[index]
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if (length(temp) > 0)
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laws.inherent[index] = temp
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laws.supplied.len = master.supplied.len
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for (var/index = 1, index <= master.supplied.len, index++)
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temp = master.supplied[index]
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if (length(temp) > 0)
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laws.supplied[index] = temp
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return |