* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
45 lines
996 B
Plaintext
45 lines
996 B
Plaintext
var/datum/subsystem/mapping/SSmapping
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/datum/subsystem/mapping
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name = "Mapping"
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init_order = 100000
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flags = SS_NO_FIRE
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display_order = 50
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/datum/subsystem/mapping/New()
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NEW_SS_GLOBAL(SSmapping)
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return ..()
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/datum/subsystem/mapping/Initialize(timeofday)
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preloadTemplates()
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// Pick a random away mission.
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createRandomZlevel()
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// Generate mining.
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var/mining_type = MINETYPE
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if (mining_type == "lavaland")
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seedRuins(list(5), config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates)
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spawn_rivers()
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else
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make_mining_asteroid_secrets()
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// deep space ruins
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var/space_zlevels = list()
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for(var/i in ZLEVEL_SPACEMIN to ZLEVEL_SPACEMAX)
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switch(i)
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if(ZLEVEL_MINING, ZLEVEL_LAVALAND, ZLEVEL_EMPTY_SPACE)
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continue
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else
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space_zlevels += i
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seedRuins(space_zlevels, config.space_budget, /area/space, space_ruins_templates)
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// Set up Z-level transistions.
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setup_map_transitions()
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..()
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/datum/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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