Files
GS13NG/code/game/objects/items/weapons/storage/internal.dm
Poojawa cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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/obj/item/weapon/storage/internal
storage_slots = 2
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 50 // Limited by slots, not combined weight class
w_class = WEIGHT_CLASS_BULKY
rustle_jimmies = FALSE
/obj/item/weapon/storage/internal/ClickAccessible(mob/user, depth=1)
if(loc)
return loc.ClickAccessible(user, depth)
/obj/item/weapon/storage/internal/Adjacent(A)
if(loc)
return loc.Adjacent(A)
/obj/item/weapon/storage/internal/pocket
var/priority = TRUE
// TRUE if opens when clicked, like a backpack.
// FALSE if opens only when dragged on mob's icon (hidden pocket)
var/quickdraw = FALSE
// TRUE if you can quickdraw items from it with alt-click.
/obj/item/weapon/storage/internal/pocket/New()
..()
if(loc)
name = loc.name
/obj/item/weapon/storage/internal/pocket/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
. = ..()
if(. && silent && !prevent_warning)
if(quickdraw)
user << "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>"
else
user << "<span class='notice'>You discreetly slip [W] into [src]."
/obj/item/weapon/storage/internal/pocket/big
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/internal/pocket/small
storage_slots = 1
priority = FALSE
/obj/item/weapon/storage/internal/pocket/tiny
storage_slots = 1
max_w_class = WEIGHT_CLASS_TINY
priority = FALSE
/obj/item/weapon/storage/internal/pocket/shoes
can_hold = list(
/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
/obj/item/device/firing_pin
)
//can hold both regular pens and energy daggers. made for your every-day tactical librarians/murderers.
priority = FALSE
quickdraw = TRUE
silent = TRUE
/obj/item/weapon/storage/internal/pocket/shoes/clown
can_hold = list(
/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
/obj/item/device/firing_pin, /obj/item/weapon/bikehorn)
/obj/item/weapon/storage/internal/pocket/small/detective
priority = TRUE // so the detectives would discover pockets in their hats
/obj/item/weapon/storage/internal/pocket/small/detective/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)