* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
76 lines
2.8 KiB
Plaintext
76 lines
2.8 KiB
Plaintext
/obj/item/weapon/storage/internal
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storage_slots = 2
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max_w_class = WEIGHT_CLASS_SMALL
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max_combined_w_class = 50 // Limited by slots, not combined weight class
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w_class = WEIGHT_CLASS_BULKY
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rustle_jimmies = FALSE
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/obj/item/weapon/storage/internal/ClickAccessible(mob/user, depth=1)
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if(loc)
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return loc.ClickAccessible(user, depth)
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/obj/item/weapon/storage/internal/Adjacent(A)
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if(loc)
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return loc.Adjacent(A)
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/obj/item/weapon/storage/internal/pocket
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var/priority = TRUE
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// TRUE if opens when clicked, like a backpack.
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// FALSE if opens only when dragged on mob's icon (hidden pocket)
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var/quickdraw = FALSE
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// TRUE if you can quickdraw items from it with alt-click.
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/obj/item/weapon/storage/internal/pocket/New()
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..()
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if(loc)
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name = loc.name
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/obj/item/weapon/storage/internal/pocket/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
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. = ..()
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if(. && silent && !prevent_warning)
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if(quickdraw)
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user << "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>"
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else
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user << "<span class='notice'>You discreetly slip [W] into [src]."
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/obj/item/weapon/storage/internal/pocket/big
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max_w_class = WEIGHT_CLASS_NORMAL
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/obj/item/weapon/storage/internal/pocket/small
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storage_slots = 1
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priority = FALSE
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/obj/item/weapon/storage/internal/pocket/tiny
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storage_slots = 1
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max_w_class = WEIGHT_CLASS_TINY
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priority = FALSE
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/obj/item/weapon/storage/internal/pocket/shoes
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can_hold = list(
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/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
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/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
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/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
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/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
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/obj/item/device/firing_pin
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)
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//can hold both regular pens and energy daggers. made for your every-day tactical librarians/murderers.
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priority = FALSE
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quickdraw = TRUE
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silent = TRUE
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/obj/item/weapon/storage/internal/pocket/shoes/clown
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can_hold = list(
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/obj/item/weapon/kitchen/knife, /obj/item/weapon/switchblade, /obj/item/weapon/pen,
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/obj/item/weapon/scalpel, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/dnainjector,
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/obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/weapon/reagent_containers/dropper,
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/obj/item/weapon/implanter, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool/mini,
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/obj/item/device/firing_pin, /obj/item/weapon/bikehorn)
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/obj/item/weapon/storage/internal/pocket/small/detective
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priority = TRUE // so the detectives would discover pockets in their hats
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/obj/item/weapon/storage/internal/pocket/small/detective/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)
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