* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
/obj/structure/lattice
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name = "lattice"
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desc = "A lightweight support lattice. These hold our station together."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice"
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density = 0
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anchored = 1
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armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
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obj_integrity = 50
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max_integrity = 50
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layer = LATTICE_LAYER //under pipes
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var/obj/item/stack/rods/stored
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canSmoothWith = list(/obj/structure/lattice,
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/turf/open/floor,
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/turf/closed/wall,
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/obj/structure/falsewall)
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smooth = SMOOTH_MORE
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// flags = CONDUCT
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/obj/structure/lattice/New()
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..()
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for(var/obj/structure/lattice/LAT in src.loc)
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if(LAT != src)
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qdel(LAT)
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stored = new/obj/item/stack/rods(src)
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/obj/structure/lattice/Destroy()
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qdel(stored)
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stored = null
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return ..()
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/obj/structure/lattice/blob_act(obj/structure/blob/B)
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return
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/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
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if(istype(C, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = C
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if(WT.remove_fuel(0, user))
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user << "<span class='notice'>Slicing [name] joints ...</span>"
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deconstruct()
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else
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var/turf/T = get_turf(src)
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return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
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/obj/structure/lattice/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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stored.forceMove(get_turf(src))
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stored = null
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qdel(src)
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/obj/structure/lattice/singularity_pull(S, current_size)
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if(current_size >= STAGE_FOUR)
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deconstruct()
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/obj/structure/lattice/catwalk
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name = "catwalk"
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desc = "A catwalk for easier EVA maneuvering and cable placement."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk"
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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/obj/structure/lattice/catwalk/Move()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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/obj/structure/lattice/catwalk/deconstruct()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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