* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
/obj/structure/plasticflaps
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name = "plastic flaps"
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desc = "Definitely can't get past those. No way."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "plasticflaps"
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armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 50, acid = 50)
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density = 0
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anchored = 1
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layer = ABOVE_MOB_LAYER
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/obj/structure/plasticflaps/CanAStarPass(ID, to_dir, caller)
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if(isliving(caller))
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if(isbot(caller))
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return 1
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var/mob/living/M = caller
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if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
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return 0
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return 1 //diseases, stings, etc can pass
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/obj/structure/plasticflaps/CanPass(atom/movable/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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var/obj/structure/bed/B = A
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if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/structure/closet/cardboard))
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var/obj/structure/closet/cardboard/C = A
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if(C.move_delay)
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return 0
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if(istype(A, /obj/mecha))
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return 0
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else if(isliving(A)) // You Shall Not Pass!
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var/mob/living/M = A
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if(isbot(A)) //Bots understand the secrets
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return 1
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if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
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return 1
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if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
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return 0
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return ..()
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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CanAtmosPass = ATMOS_PASS_NO
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/obj/structure/plasticflaps/mining/New()
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air_update_turf(1)
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. = ..()
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/obj/structure/plasticflaps/mining/Destroy()
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var/atom/oldloc = loc
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. = ..()
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if (oldloc)
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oldloc.air_update_turf(1)
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