Files
GS13NG/code/modules/events/devil.dm
Poojawa cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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/datum/round_event_control/devil
name = "Create Devil"
typepath = /datum/round_event/ghost_role/devil
max_occurrences = 0
/datum/round_event/ghost_role/devil
var/success_spawn = 0
role_name = "devil"
/datum/round_event/ghost_role/devil/kill()
if(!success_spawn && control)
control.occurrences--
return ..()
/datum/round_event/ghost_role/devil/spawn_role()
//selecting a spawn_loc
var/list/spawn_locs = latejoin
var/spawn_loc = pick(spawn_locs)
if(!spawn_loc)
return MAP_ERROR
//selecting a candidate player
var/list/candidates = get_candidates("devil", null, ROLE_DEVIL)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/selected_candidate = pick_n_take(candidates)
var/key = selected_candidate.key
var/datum/mind/Mind = create_devil_mind(key)
Mind.active = 1
var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
Mind.transfer_to(devil)
ticker.mode.finalize_devil(Mind)
ticker.mode.add_devil_objectives(src, 2)
Mind.announceDevilLaws()
Mind.announce_objectives()
spawned_mobs += devil
message_admins("[key] has been made into a devil by an event.")
log_game("[key] was spawned as a devil by an event.")
var/datum/job/jobdatum = SSjob.GetJob("Assistant")
devil.job = jobdatum.title
jobdatum.equip(devil)
return SUCCESSFUL_SPAWN
/proc/create_event_devil(spawn_loc)
var/mob/living/carbon/human/new_devil = new(spawn_loc)
var/datum/preferences/A = new() //Randomize appearance for the devil.
A.copy_to(new_devil)
new_devil.dna.update_dna_identity()
return new_devil
/proc/create_devil_mind(key)
var/datum/mind/Mind = new /datum/mind(key)
Mind.assigned_role = "devil"
Mind.special_role = "devil"
ticker.mode.devils |= Mind
return Mind