* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
/datum/round_event_control/devil
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name = "Create Devil"
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typepath = /datum/round_event/ghost_role/devil
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max_occurrences = 0
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/datum/round_event/ghost_role/devil
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var/success_spawn = 0
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role_name = "devil"
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/datum/round_event/ghost_role/devil/kill()
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if(!success_spawn && control)
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control.occurrences--
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return ..()
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/datum/round_event/ghost_role/devil/spawn_role()
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//selecting a spawn_loc
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var/list/spawn_locs = latejoin
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var/spawn_loc = pick(spawn_locs)
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if(!spawn_loc)
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return MAP_ERROR
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//selecting a candidate player
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var/list/candidates = get_candidates("devil", null, ROLE_DEVIL)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected_candidate = pick_n_take(candidates)
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var/key = selected_candidate.key
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var/datum/mind/Mind = create_devil_mind(key)
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Mind.active = 1
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var/mob/living/carbon/human/devil = create_event_devil(spawn_loc)
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Mind.transfer_to(devil)
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ticker.mode.finalize_devil(Mind)
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ticker.mode.add_devil_objectives(src, 2)
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Mind.announceDevilLaws()
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Mind.announce_objectives()
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spawned_mobs += devil
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message_admins("[key] has been made into a devil by an event.")
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log_game("[key] was spawned as a devil by an event.")
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var/datum/job/jobdatum = SSjob.GetJob("Assistant")
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devil.job = jobdatum.title
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jobdatum.equip(devil)
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return SUCCESSFUL_SPAWN
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/proc/create_event_devil(spawn_loc)
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var/mob/living/carbon/human/new_devil = new(spawn_loc)
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var/datum/preferences/A = new() //Randomize appearance for the devil.
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A.copy_to(new_devil)
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new_devil.dna.update_dna_identity()
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return new_devil
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/proc/create_devil_mind(key)
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var/datum/mind/Mind = new /datum/mind(key)
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Mind.assigned_role = "devil"
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Mind.special_role = "devil"
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ticker.mode.devils |= Mind
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return Mind
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