* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
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/mob/living/silicon/pai/proc/fold_out(force = FALSE)
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if(emitterhealth < 0)
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src << "<span class='warning'>Your holochassis emitters are still too unstable! Please wait for automatic repair.</span>"
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return FALSE
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if(!canholo && !force)
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src << "<span class='warning'>Your master or another force has disabled your holochassis emitters!</span>"
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return FALSE
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if(holoform)
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. = fold_in(force)
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return
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if(emittersemicd)
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src << "<span class='warning'>Error: Holochassis emitters recycling. Please try again later.</span>"
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return FALSE
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emittersemicd = TRUE
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addtimer(src, "emittercool", emittercd)
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canmove = TRUE
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density = TRUE
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if(istype(card.loc, /obj/item/device/pda))
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var/obj/item/device/pda/P = card.loc
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P.pai = null
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P.visible_message("<span class='notice'>[src] ejects itself from [P]!</span>")
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if(istype(card.loc, /mob/living))
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var/mob/living/L = card.loc
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if(!L.unEquip(card))
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src << "<span class='warning'>Error: Unable to expand to mobile form. Chassis is restrained by some device or person.</span>"
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return FALSE
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var/turf/T = get_turf(card)
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forceMove(T)
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card.forceMove(src)
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.eye = src
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SetLuminosity(0)
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icon_state = "[chassis]"
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visible_message("<span class='boldnotice'>[src] folds out its holochassis emitter and forms a holoshell around itself!</span>")
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holoform = TRUE
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/mob/living/silicon/pai/proc/emittercool()
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emittersemicd = FALSE
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/mob/living/silicon/pai/proc/fold_in(force = FALSE)
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emittersemicd = TRUE
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if(!force)
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addtimer(src, "emittercool", emittercd)
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else
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addtimer(src, "emittercool", emitteroverloadcd)
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icon_state = "[chassis]"
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if(!holoform)
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. = fold_out(force)
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return
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visible_message("<span class='notice'>[src] deactivates its holochassis emitter and folds back into a compact card!</span>")
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stop_pulling()
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.eye = card
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var/turf/T = get_turf(src)
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card.forceMove(T)
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forceMove(card)
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canmove = FALSE
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density = FALSE
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SetLuminosity(0)
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holoform = FALSE
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if(resting)
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lay_down()
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/mob/living/silicon/pai/proc/choose_chassis()
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var/choice = input(src, "What would you like to use for your holochassis composite?") as null|anything in possible_chassis
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if(!choice)
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return 0
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chassis = choice
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icon_state = "[chassis]"
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if(resting)
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icon_state = "[chassis]_rest"
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src << "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>"
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/mob/living/silicon/pai/lay_down()
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..()
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update_resting_icon(resting)
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/mob/living/silicon/pai/proc/update_resting_icon(rest)
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if(rest)
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icon_state = "[chassis]_rest"
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else
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icon_state = "[chassis]"
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if(loc != card)
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visible_message("<span class='notice'>[src] [rest? "lays down for a moment..." : "perks up from the ground"]</span>")
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/mob/living/silicon/pai/start_pulling(atom/movable/AM)
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return FALSE
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/mob/living/silicon/pai/proc/toggle_integrated_light()
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if(!luminosity)
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SetLuminosity(light_power)
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src << "<span class='notice'>You enable your integrated light.</span>"
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else
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SetLuminosity(0)
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src << "<span class='notice'>You disable your integrated light.</span>"
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