* sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes
79 lines
2.6 KiB
Plaintext
79 lines
2.6 KiB
Plaintext
/obj/machinery/computer/shuttle
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name = "Shuttle Console"
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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req_access = list( )
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circuit = /obj/item/weapon/circuitboard/computer/shuttle
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var/shuttleId
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var/possible_destinations = ""
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var/admin_controlled
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var/no_destination_swap = 0
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/obj/machinery/computer/shuttle/New(location, obj/item/weapon/circuitboard/computer/shuttle/C)
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..()
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if(istype(C))
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possible_destinations = C.possible_destinations
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shuttleId = C.shuttleId
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/obj/machinery/computer/shuttle/attack_hand(mob/user)
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if(..(user))
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return
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src.add_fingerprint(usr)
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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var/dat = "Status: [M ? M.getStatusText() : "*Missing*"]<br><br>"
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if(M)
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var/destination_found
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
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if(!options.Find(S.id))
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continue
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if(!M.check_dock(S))
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continue
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destination_found = 1
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dat += "<A href='?src=\ref[src];move=[S.id]'>Send to [S.name]</A><br>"
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if(!destination_found)
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dat += "<B>Shuttle Locked</B><br>"
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if(admin_controlled)
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dat += "Authorized personnel only<br>"
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dat += "<A href='?src=\ref[src];request=1]'>Request Authorization</A><br>"
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dat += "<a href='?src=\ref[user];mach_close=computer'>Close</a>"
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var/datum/browser/popup = new(user, "computer", M ? M.name : "shuttle", 300, 200)
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popup.set_content("<center>[dat]</center>")
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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/obj/machinery/computer/shuttle/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(!allowed(usr))
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usr << "<span class='danger'>Access denied.</span>"
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return
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if(href_list["move"])
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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if(M.launch_status == ENDGAME_LAUNCHED)
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usr << "<span class='warning'>You've already escaped. Never going back to that place again!</span>"
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return
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if(no_destination_swap)
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if(M.mode != SHUTTLE_IDLE)
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usr << "<span class='warning'>Shuttle already in transit.</span>"
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return
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switch(SSshuttle.moveShuttle(shuttleId, href_list["move"], 1))
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if(0)
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usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
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if(1)
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usr << "<span class='warning'>Invalid shuttle requested.</span>"
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else
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usr << "<span class='notice'>Unable to comply.</span>"
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/obj/machinery/computer/shuttle/emag_act(mob/user)
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if(!emagged)
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src.req_access = list()
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emagged = 1
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user << "<span class='notice'>You fried the consoles ID checking system.</span>"
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